Player Matchup

Ymir
Ymir
Elyas1425
Ymir
Level 17
God Stats
10W - 11L
1,627 SR
Queue Stats
93W - 84L
1,529 Elo+
Party 1
Artemis
Artemis
MiniZelphanie
Artemis
Level 18
God Stats
17W - 8L
1,655 SR
Queue Stats
42W - 39L
1,531 Elo+
Party 1
Chaac
Chaac
TamerelaVache
Chaac
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 7L
1,777 Elo+
Party 1
Osiris
Osiris
louisfrey
Osiris
Level 11
God Stats
0W - 3L
1,500 SR
Queue Stats
133W - 122L
1,647 Elo+
Party 1
Olorun
Olorun
onmappelleovni
Olorun
Level 17
God Stats
1W - 2L
1,724 SR
Queue Stats
84W - 92L
1,451 Elo+
Party 1
Team Averages
Level 14
1,601 SR
1,587 Elo+

VS

Team Averages
Level 28
1,434 SR
1,556 Elo+
Vamana
Vamana
 
Vamana
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Sharkbait919
Skadi
Level 29
God Stats
4W - 3L
1,587 SR
Queue Stats
206W - 177L
1,628 Elo+
Party 2
Sol
Sol
TheDozerotho
Sol
Level 25
God Stats
40W - 33L
1,448 SR
Queue Stats
133W - 122L
1,554 Elo+
Solo
Terra
Terra
bluecollar
Terra
Level 29
God Stats
6W - 7L
1,417 SR
Queue Stats
169W - 168L
1,511 Elo+
Party 2
Fenrir
Fenrir
thisiscarlosg
Fenrir
Level 27
God Stats
8W - 9L
1,219 SR
Queue Stats
211W - 208L
1,587 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
9
2 / 2 / 4
5,097
566
3,089
4,096
1,301
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artemis
9
5 / 2 / 2
5,758
640
4,254
3,792
894
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

5
0 / 2 / 0
3,918
435
1,617
4,452
2,107
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Osiris
louisfrey
Osiris
8
1 / 5 / 5
5,102
567
4,541
8,173
5,978
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8
0 / 3 / 1
5,058
562
3,033
7,366
2,173
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
11
3 / 0 / 0
6,173
686
3,390
3,477
2,346
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
4 / 1 / 1
5,896
655
3,051
3,481
1,017
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
2 / 1 / 3
6,569
730
3,844
5,333
2,080
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Terra
9
0 / 4 / 4
5,310
590
2,514
6,705
3,591
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

11
5 / 2 / 4
6,580
731
5,368
6,157
2,075
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
26
8
Kills
14
14
Deaths
8
12
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
3
0
0
3
L
Ymir
2
2
4
2
L
Artemis
5
2
2
3
W
4
1
1
4.5
L
0
2
0
0
W
2
1
3
3.5
W
Terra
0
4
4
0.5
L
Osiris
louisfrey
Osiris
1
5
5
0.7
L
0
3
1
0.17
W
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,534
Damage
18,167
27,879
Taken
25,153
12,453
Mitigated
11,109
4,939
Healing
9,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
3,390
1,356
0
1,990
3,477
2,346
60
0
3,477
1,651
24,115
L
Ymir
3,089
277
0
0
4,096
1,301
0
1,139
2,957
17,355
0
L
Artemis
4,254
1,758
0
569
3,792
894
0
982
2,810
0
19,262
W
3,051
1,575
0
512
3,481
1,017
0
740
2,694
0
29,500
L
1,617
507
0
930
4,452
2,107
0
0
4,093
0
6,207
W
3,844
1,661
0
2,482
5,333
2,080
916
2,486
2,807
33,294
4,745
W
Terra
2,514
270
797
1,212
6,705
3,591
0
1,558
5,015
10,414
0
L
Osiris
louisfrey
Osiris
4,541
1,703
0
1,357
8,173
5,978
0
1,295
6,743
0
27,267
L
3,033
1,870
0
2,083
7,366
2,173
0
2,698
4,668
26,709
0
W
5,368
588
0
2,280
6,157
2,075
0
1,091
5,038
0
30,431

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,933
Gold Earned
30,528
191
Minions Killed
274
0
Camps Cleared
0
815,184
Distance Traveled
913,351
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
6,173
686
67
7
0
161,868
3
L
Ymir
5,097
566
33
4
0
172,080
3
L
Artemis
5,758
640
48
5
0
165,771
0
W
Skadi
5,896
655
55
6
0
175,932
2
L
Chaac
3,918
435
8
1
0
141,299
1
W
Sol
6,569
730
78
9
0
180,992
4
W
Terra
5,310
590
19
2
0
180,270
3
L
Osiris
5,102
567
45
5
0
173,737
0
L
Olorun
5,058
562
57
6
0
162,297
0
W
Fenrir
6,580
731
55
6
0
214,289
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role