Player Matchup

Fenrir
Fenrir
Erdbeerjam
Fenrir
Level 109
God Stats
2W - 1L
1,665 SR
Queue Stats
202W - 199L
1,479 Elo+
Party 2
Izanami
Izanami
Naijul
Izanami
Level 138
God Stats
2W - 0L
1,576 SR
Queue Stats
60W - 52L
1,576 Elo+
Party 2
Chronos
Chronos
Nekó
Chronos
Level 154
God Stats
2W - 2L
1,435 SR
Queue Stats
61W - 46L
1,583 Elo+
Party 2
Hercules
Hercules
Seppovic
Hercules
Level 116
God Stats
3W - 4L
1,480 SR
Queue Stats
261W - 230L
1,536 Elo+
Party 2
Medusa
Medusa
Yunnuh
Medusa
Level 157
God Stats
5W - 4L
1,644 SR
Queue Stats
182W - 196L
1,491 Elo+
Solo
Team Averages
Level 135
1,560 SR
1,533 Elo+

VS

Team Averages
Level 125
1,586 SR
1,541 Elo+
Vulcan
Vulcan
BotThrashMaster
Vulcan
Level 65
God Stats
2W - 2L
1,500 SR
Queue Stats
258W - 239L
1,490 Elo+
Solo
Ganesha
Ganesha
LimburgseSjeng
Ganesha
Level 146
God Stats
5W - 4L
1,779 SR
Queue Stats
499W - 505L
1,552 Elo+
Solo
Janus
Janus
PalmTopTiger2
Janus
Level 111
God Stats
5W - 9L
1,468 SR
Queue Stats
348W - 331L
1,521 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
TsumikiiMiniwa
Morgan Le Fay
Level 157
God Stats
12W - 6L
1,680 SR
Queue Stats
409W - 384L
1,538 Elo+
Party 1
Kukulkan
Kukulkan
muyaka
Kukulkan
Level 146
God Stats
3W - 4L
1,503 SR
Queue Stats
117W - 94L
1,603 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Erdbeerjam
Fenrir
16
5 / 2 / 16
10,576
881
9,434
16,876
21,643
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Izanami
Naijul
Izanami
17
4 / 3 / 14
10,472
873
9,522
9,961
7,967
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chronos
Nekó
Chronos
18
6 / 1 / 13
10,577
881
16,111
19,776
8,315
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Hercules
Seppovic
Hercules
16
5 / 3 / 9
10,096
841
6,195
31,742
18,052
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Medusa
Yunnuh
Medusa
16
1 / 3 / 10
9,018
752
8,631
9,005
4,000
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 3 / 6
9,353
779
16,709
9,345
4,311
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

16
0 / 2 / 11
8,864
739
7,292
14,582
18,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

14
3 / 6 / 6
8,901
742
11,566
9,424
4,359
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Morgan Le Fay
TsumikiiMiniwa
Morgan Le Fay
14
2 / 5 / 5
8,298
692
17,712
10,593
4,738
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Kukulkan
muyaka
Kukulkan
16
1 / 5 / 8
8,559
713
10,188
9,695
4,902
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
47
21
Kills
11
12
Deaths
21
62
Assists
36
Player
Kills
Deaths
Assists
KDA
L
5
3
6
2.67
W
Fenrir
Erdbeerjam
Fenrir
5
2
16
6.5
L
0
2
11
2.75
W
Izanami
Naijul
Izanami
4
3
14
3.67
W
Chronos
Nekó
Chronos
6
1
13
12.5
L
3
6
6
1
W
Hercules
Seppovic
Hercules
5
3
9
3.17
L
Morgan Le Fay
TsumikiiMiniwa
Morgan Le Fay
2
5
5
0.9
W
Medusa
Yunnuh
Medusa
1
3
10
2
L
Kukulkan
muyaka
Kukulkan
1
5
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,893
Damage
63,467
87,360
Taken
53,639
59,977
Mitigated
36,320
45,058
Healing
8,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,709
6,640
439
1,566
9,345
4,311
288
2,854
6,491
26,611
0
W
Fenrir
Erdbeerjam
Fenrir
9,434
2,928
1,091
5,512
16,876
21,643
285
11,377
5,499
0
11,963
L
7,292
754
1,138
2,544
14,582
18,010
48
4,546
10,036
17,243
0
W
Izanami
Naijul
Izanami
9,522
6,606
2,618
1,237
9,961
7,967
2,400
7,899
2,062
0
28,640
W
Chronos
Nekó
Chronos
16,111
4,318
1,755
7,839
19,776
8,315
1,787
14,819
4,957
42,084
0
L
11,566
80
0
0
9,424
4,359
400
2,707
6,717
20,863
0
W
Hercules
Seppovic
Hercules
6,195
1,222
3,793
16,652
31,742
18,052
259
21,398
10,344
0
10,363
L
Morgan Le Fay
TsumikiiMiniwa
Morgan Le Fay
17,712
1,430
477
1,634
10,593
4,738
0
3,934
6,659
26,244
0
W
Medusa
Yunnuh
Medusa
8,631
2,379
2,557
2,004
9,005
4,000
1,208
7,974
1,031
0
34,280
L
Kukulkan
muyaka
Kukulkan
10,188
1,128
0
1,150
9,695
4,902
360
2,070
7,625
30,531
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,739
Gold Earned
43,975
164
Minions Killed
130
0
Camps Cleared
0
1,281,684
Distance Traveled
1,169,179
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
9,353
779
21
2
0
267,022
0
W
Fenrir
10,576
881
10
1
0
278,855
2
L
Ganesha
8,864
739
0
0
0
234,250
5
W
Izanami
10,472
873
53
4
0
217,439
2
W
Chronos
10,577
881
62
5
0
281,527
1
L
Janus
8,901
742
32
3
0
208,666
2
W
Hercules
10,096
841
11
1
0
256,818
0
L
Morgan Le Fay
8,298
692
27
2
0
243,715
0
W
Medusa
9,018
752
28
2
0
247,045
1
L
Kukulkan
8,559
713
50
4
0
215,526
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role