Player Matchup

Kukulkan
Kukulkan
DeerGod43
Kukulkan
Level 15
God Stats
4W - 4L
1,717 SR
Queue Stats
161W - 124L
1,545 Elo+
Party 1
Cthulhu
Cthulhu
Murrycooper
Cthulhu
Level 106
God Stats
22W - 15L
1,587 SR
Queue Stats
328W - 292L
1,520 Elo+
Party 1
Chaac
Chaac
OGSlyCooper
Chaac
Level 116
God Stats
193W - 97L
1,682 SR
Queue Stats
397W - 361L
1,525 Elo+
Party 1
Team Averages
Level 79
1,662 SR
1,530 Elo+

VS

Team Averages
Level 83
1,466 SR
1,371 Elo+
Ares
Ares
Kyosuke_NEO
Ares
Level 138
God Stats
3W - 2L
1,508 SR
Queue Stats
108W - 181L
1,258 Elo+
Solo
Merlin
Merlin
NecroniousGrey13
Merlin
Level 108
God Stats
0W - 3L
1,391 SR
Queue Stats
5W - 8L
1,354 Elo+
Party 2
Guan Yu
Guan Yu
magnumoverlord_
Guan Yu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
DeerGod43
Kukulkan
10
0 / 2 / 4
8,044
575
3,869
6,154
1,873
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
Murrycooper
Cthulhu
14
5 / 1 / 10
10,224
730
8,574
6,583
6,598
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
11 / 0 / 5
11,057
790
19,930
15,804
9,634
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 2
8,726
623
6,509
17,029
15,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
2 / 5 / 1
8,048
575
6,569
7,783
2,159
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 6 / 3
7,540
539
3,888
11,581
9,039
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
9
16
Kills
3
3
Deaths
16
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
DeerGod43
Kukulkan
0
2
4
1
L
1
5
2
0.4
W
Cthulhu
Murrycooper
Cthulhu
5
1
10
10
L
2
5
1
0.5
W
11
0
5
13.5
L
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,373
Damage
16,966
28,541
Taken
36,393
18,105
Mitigated
26,772
11,094
Healing
4,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
DeerGod43
Kukulkan
3,869
660
374
634
6,154
1,873
93
3,947
2,207
10,927
0
L
6,509
493
0
1,107
17,029
15,574
0
5,651
10,675
15,018
0
W
Cthulhu
Murrycooper
Cthulhu
8,574
497
193
2,118
6,583
6,598
0
3,219
3,364
26,433
0
L
6,569
204
265
382
7,783
2,159
0
2,251
5,437
34,056
0
W
19,930
3,552
0
7,775
15,804
9,634
239
7,202
8,602
0
68,628
L
3,888
208
1,364
1,536
11,581
9,039
0
3,439
7,641
368
6,638

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,325
Gold Earned
24,314
138
Minions Killed
94
10
Camps Cleared
2
764,442
Distance Traveled
703,926
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
8,044
575
19
1
2
212,260
0
L
Ares
8,726
623
14
1
0
231,617
3
W
Cthulhu
10,224
730
46
3
0
275,367
3
L
Merlin
8,048
575
73
5
2
219,606
7
W
Chaac
11,057
790
73
5
8
276,815
4
L
Guan Yu
7,540
539
7
1
0
252,703
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role