Player Matchup

Nemesis
Nemesis
Platinum III
HabZo
Nemesis
Platinum III
Level 129
God Stats
1W - 0L
1,566 SR
Queue Stats
99W - 91L
1,728 MMR
Solo
Hachiman
Hachiman
Gold II
Jytur
Hachiman
Gold II
Level 89
God Stats
4W - 0L
1,583 SR
Queue Stats
80W - 74L
1,609 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold I
Sejuaspro
Morgan Le Fay
Gold I
Level 129
God Stats
7W - 5L
1,924 SR
Queue Stats
351W - 339L
1,723 MMR
Solo
Cthulhu
Cthulhu
Silver I
UnknownMurder
Cthulhu
Silver I
Level 79
God Stats
3W - 1L
1,639 SR
Queue Stats
12W - 13L
1,589 MMR
Solo
Fenrir
Fenrir
Gold IV
Åndres
Fenrir
Gold IV
Level 44
God Stats
3W - 2L
1,706 SR
Queue Stats
59W - 53L
1,679 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 94
1,684 SR
1,666 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 109
1,467 SR
1,571 MMR
Arachne
Arachne
Gold III
 
Arachne
Gold III
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hel
Hel
Gold IV
 
Hel
Gold IV
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Gold II
Axedity
Odin
Gold II
Level 83
God Stats
18W - 15L
1,596 SR
Queue Stats
145W - 157L
1,581 MMR
Solo
Kuzenbo
Kuzenbo
Gold I
Blacklightning21
Kuzenbo
Gold I
Level 108
God Stats
1W - 10L
1,240 SR
Queue Stats
408W - 408L
1,638 MMR
Solo
Apollo
Apollo
Gold V
xkamalitox
Apollo
Gold V
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 16L
1,634 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
HabZo
Nemesis
8
2 / 0 / 1
4,535
756
3,110
4,015
1,372
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hachiman
Jytur
Hachiman
7
0 / 1 / 0
3,932
655
1,645
2,475
515
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Morgan Le Fay
Sejuaspro
Morgan Le Fay
8
1 / 0 / 1
4,296
716
729
1,334
363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
5
0 / 0 / 0
3,363
561
877
2,234
841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
Åndres
Fenrir
6
0 / 2 / 0
3,740
623
837
4,093
1,071
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bans
TiamatArtioSetAthenaGilgamesh

VS

Bans
YemojaCerberusCu ChulainnHou YiAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
7
2 / 1 / 1
4,032
672
2,574
3,398
1,164
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hel
 
Hel
2
0 / 0 / 0
2,756
459
0
201
53
Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Odin
Axedity
Odin
6
0 / 2 / 1
3,780
630
1,471
4,637
1,635
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

6
1 / 0 / 1
3,724
621
715
2,556
1,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Apollo
xkamalitox
Apollo
6
0 / 0 / 2
3,618
603
1,001
2,739
511
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
8
3
Kills
3
3
Deaths
3
2
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
2
1
1
2.5
L
Hel
 
Hel
0
0
0
0
L
Odin
Axedity
Odin
0
2
1
0.25
L
1
0
1
1.5
W
Nemesis
HabZo
Nemesis
2
0
1
2.5
W
Hachiman
Jytur
Hachiman
0
1
0
0
W
Morgan Le Fay
Sejuaspro
Morgan Le Fay
1
0
1
1.5
W
Cthulhu
0
0
0
0
L
Apollo
xkamalitox
Apollo
0
0
2
1
W
Fenrir
Åndres
Fenrir
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,198
Damage
5,761
14,151
Taken
13,531
4,162
Mitigated
4,668
4,684
Healing
6,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
2,574
1,497
0
1,779
3,398
1,164
0
293
3,105
0
16,033
L
Hel
 
Hel
0
0
0
67
201
53
0
121
80
2,191
0
L
Odin
Axedity
Odin
1,471
332
0
1,825
4,637
1,635
0
212
4,425
0
16,239
L
715
230
0
1,419
2,556
1,305
0
535
2,021
8,621
0
W
Nemesis
HabZo
Nemesis
3,110
965
52
1,488
4,015
1,372
0
0
4,015
0
16,957
W
Hachiman
Jytur
Hachiman
1,645
795
0
1,094
2,475
515
0
101
2,374
0
23,187
W
Morgan Le Fay
Sejuaspro
Morgan Le Fay
729
47
0
535
1,334
363
32
0
1,334
18,054
0
W
Cthulhu
877
140
0
828
2,234
841
0
605
1,629
5,871
0
L
Apollo
xkamalitox
Apollo
1,001
657
0
979
2,739
511
0
445
2,294
0
15,038
W
Fenrir
Åndres
Fenrir
837
105
0
687
4,093
1,071
0
9
4,084
0
18,730

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,866
Gold Earned
17,910
187
Minions Killed
120
0
Camps Cleared
0
629,834
Distance Traveled
508,094
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
4,032
672
37
6
0
133,438
2
L
Hel
2,756
459
4
1
0
20,689
0
L
Odin
3,780
630
35
6
0
116,721
1
L
Kuzenbo
3,724
621
11
2
0
120,146
2
W
Nemesis
4,535
756
40
7
0
148,151
2
W
Hachiman
3,932
655
50
8
0
99,309
1
W
Morgan Le Fay
4,296
716
42
7
0
126,129
3
W
Cthulhu
3,363
561
9
2
0
126,291
3
L
Apollo
3,618
603
33
6
0
117,100
3
W
Fenrir
3,740
623
46
8
0
129,954
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role