Player Matchup

Achilles
Achilles
 
Achilles
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
 
Danzaburou
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
CARLOSLOLIPO
Agni
Level 34
God Stats
9W - 2L
1,863 SR
Queue Stats
78W - 74L
1,540 Elo+
Party 2
Ao Kuang
Ao Kuang
HolyOrnitorrinco
Ao Kuang
Level 67
God Stats
2W - 3L
1,166 SR
Queue Stats
67W - 75L
1,465 Elo+
Party 2
Fafnir
Fafnir
SocramjRam
Fafnir
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
279W - 277L
1,493 Elo+
Solo
Team Averages
Level 65
1,506 SR
1,500 Elo+

VS

Team Averages
Level 87
1,493 SR
1,479 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
Wematzu
Medusa
Level 104
God Stats
6W - 3L
1,300 SR
Queue Stats
158W - 121L
1,568 Elo+
Party 3
Ymir
Ymir
chex1
Ymir
Level 18
God Stats
2W - 0L
1,825 SR
Queue Stats
18W - 12L
1,609 Elo+
Party 3
Susano
Susano
firehandz
Susano
Level 106
God Stats
7W - 11L
1,401 SR
Queue Stats
353W - 416L
1,393 Elo+
Party 1
Sun Wukong
Sun Wukong
lordpol9602
Sun Wukong
Level 46
God Stats
13W - 11L
1,437 SR
Queue Stats
186W - 239L
1,326 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
9
0 / 4 / 1
5,000
500
3,267
7,496
2,471
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
 
Danzaburou
7
0 / 5 / 1
4,328
433
3,031
6,394
1,631
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 3 / 1
4,689
469
1,756
5,205
1,476
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
2 / 1 / 0
5,261
526
2,313
5,396
1,491
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fafnir
SocramjRam
Fafnir
8
0 / 2 / 0
4,864
486
559
5,018
2,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
10
1 / 0 / 4
5,992
599
5,295
3,433
1,145
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
Wematzu
Medusa
11
4 / 0 / 1
6,416
642
4,101
3,751
1,059
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ymir
chex1
Ymir
9
3 / 0 / 6
6,049
605
3,886
6,266
3,764
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Susano
firehandz
Susano
11
3 / 1 / 1
5,964
596
1,711
6,236
2,081
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sun Wukong
lordpol9602
Sun Wukong
10
4 / 1 / 0
6,253
625
5,708
6,191
5,049
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
27
2
Kills
15
15
Deaths
2
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
0
4
1
0.13
L
Danzaburou
 
Danzaburou
0
5
1
0.1
W
Kukulkan
 
Kukulkan
1
0
4
3
L
0
3
1
0.17
L
2
1
0
2
L
Fafnir
SocramjRam
Fafnir
0
2
0
0
W
Medusa
Wematzu
Medusa
4
0
1
4.5
W
Ymir
chex1
Ymir
3
0
6
6
W
Susano
firehandz
Susano
3
1
1
3.5
W
Sun Wukong
lordpol9602
Sun Wukong
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,926
Damage
20,701
29,509
Taken
25,877
9,982
Mitigated
13,098
8,535
Healing
9,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
3,267
2,042
0
1,906
7,496
2,471
0
0
6,756
0
22,296
L
Danzaburou
 
Danzaburou
3,031
1,783
0
880
6,394
1,631
0
3,581
2,719
0
17,169
W
Kukulkan
 
Kukulkan
5,295
132
0
250
3,433
1,145
579
1,661
1,686
35,638
0
L
1,756
52
0
1,222
5,205
1,476
0
2,889
2,144
22,328
0
L
2,313
306
0
3,536
5,396
1,491
0
1,667
3,625
20,997
0
L
Fafnir
SocramjRam
Fafnir
559
88
0
991
5,018
2,913
0
674
4,344
10,359
0
W
Medusa
Wematzu
Medusa
4,101
2,028
0
1,517
3,751
1,059
0
207
3,544
0
41,981
W
Ymir
chex1
Ymir
3,886
740
843
2,448
6,266
3,764
0
1,460
4,718
19,513
0
W
Susano
firehandz
Susano
1,711
312
0
2,896
6,236
2,081
156
652
5,584
0
30,284
W
Sun Wukong
lordpol9602
Sun Wukong
5,708
1,489
0
1,808
6,191
5,049
0
474
5,717
0
27,026

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,142
Gold Earned
30,674
204
Minions Killed
321
0
Camps Cleared
0
877,442
Distance Traveled
965,506
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
5,000
500
46
5
0
188,268
2
L
Danzaburou
4,328
433
32
3
0
169,016
0
W
Kukulkan
5,992
599
85
9
0
185,878
1
L
Agni
4,689
469
51
5
0
173,780
1
L
Ao Kuang
5,261
526
57
6
0
178,426
1
L
Fafnir
4,864
486
18
2
0
167,952
3
W
Medusa
6,416
642
92
9
0
194,176
3
W
Ymir
6,049
605
30
3
0
193,635
1
W
Susano
5,964
596
70
7
0
210,548
2
W
Sun Wukong
6,253
625
44
4
0
181,269
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role