Player Matchup

Chiron
Chiron
Masters
 
Chiron
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Nike
Nike
Diamond I
OhMyJhox
Nike
Diamond I
Level 159
God Stats
7W - 5L
1,709 SR
Queue Stats
493W - 426L
2,709 MMR
Party 1
Scylla
Scylla
Masters
iRourkey
Scylla
Masters
Level 129
God Stats
63W - 57L
1,666 SR
Queue Stats
651W - 644L
2,633 MMR
Solo
Fenrir
Fenrir
Masters
lis-21
Fenrir
Masters
Level 159
God Stats
71W - 51L
1,755 SR
Queue Stats
638W - 603L
2,881 MMR
Solo
Erlang Shen
Erlang Shen
Masters
riy1235
Erlang Shen
Masters
Level 70
God Stats
29W - 19L
1,634 SR
Queue Stats
298W - 175L
2,731 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 135
1,653 SR
2,491 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 118
1,721 SR
2,733 MMR
Geb
Geb
Masters
Bidou95440-
Geb
Masters
Level 137
God Stats
36W - 41L
1,632 SR
Queue Stats
712W - 693L
2,630 MMR
Solo
Nox
Nox
Masters
Im-Flawlesss-
Nox
Masters
Level 160
God Stats
2W - 2L
1,690 SR
Queue Stats
429W - 316L
2,724 MMR
Solo
Danzaburou
Danzaburou
Diamond I
KippenUndBull
Danzaburou
Diamond I
Level 85
God Stats
107W - 83L
1,706 SR
Queue Stats
264W - 254L
2,565 MMR
Solo
Cthulhu
Cthulhu
Diamond I
T4MROBO
Cthulhu
Diamond I
Level 120
God Stats
16W - 14L
1,863 SR
Queue Stats
222W - 213L
2,614 MMR
Solo
Loki
Loki
Masters
hоpe
Loki
Masters
Level 88
God Stats
9W - 8L
1,713 SR
Queue Stats
212W - 181L
3,130 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
19
9 / 2 / 6
13,131
625
14,117
14,749
5,409
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nike
17
4 / 1 / 15
11,510
548
12,290
23,228
14,435
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
iRourkey
Scylla
20
7 / 3 / 8
13,677
651
15,459
10,368
3,800
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
lis-21
Fenrir
17
4 / 5 / 9
11,388
542
11,150
22,007
17,019
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Erlang Shen
riy1235
Erlang Shen
20
9 / 0 / 12
13,113
624
16,818
16,628
10,178
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

Bans
GilgameshArtioOdinTiamat

VS

Bans
AthenaAphroditeAresSet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 7 / 7
8,939
426
6,171
21,170
12,917
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

17
4 / 7 / 2
10,761
512
12,117
14,874
5,848
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
KippenUndBull
Danzaburou
17
0 / 8 / 0
9,824
468
7,935
16,557
6,000
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
T4MROBO
Cthulhu
16
2 / 5 / 3
10,392
495
16,737
20,466
21,222
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Loki
hоpe
Loki
19
5 / 7 / 1
11,362
541
10,644
15,798
5,425
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
24
33
Kills
11
11
Deaths
34
50
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
9
2
6
6
L
0
7
7
0.5
L
4
7
2
0.71
L
Danzaburou
KippenUndBull
Danzaburou
0
8
0
0
W
Nike
4
1
15
11.5
L
Cthulhu
T4MROBO
Cthulhu
2
5
3
0.7
L
Loki
hоpe
Loki
5
7
1
0.79
W
Scylla
iRourkey
Scylla
7
3
8
3.67
W
Fenrir
lis-21
Fenrir
4
5
9
1.7
W
Erlang Shen
riy1235
Erlang Shen
9
0
12
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,834
Damage
53,604
86,980
Taken
88,865
50,841
Mitigated
51,412
39,571
Healing
20,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
14,117
7,129
1,289
9,128
14,749
5,409
3,888
4,553
10,196
0
100,547
L
6,171
763
0
3,041
21,170
12,917
0
5,705
15,465
18,054
0
L
12,117
676
0
1,783
14,874
5,848
0
6,260
8,614
73,095
0
L
Danzaburou
KippenUndBull
Danzaburou
7,935
4,677
0
5,445
16,557
6,000
678
187
16,370
0
84,942
W
Nike
12,290
2,519
0
10,494
23,228
14,435
0
7,455
15,679
0
61,008
L
Cthulhu
T4MROBO
Cthulhu
16,737
1,193
131
4,957
20,466
21,222
0
2,382
18,084
60,873
0
L
Loki
hоpe
Loki
10,644
2,575
0
4,730
15,798
5,425
16
925
14,873
0
88,619
W
Scylla
iRourkey
Scylla
15,459
1,756
0
2,945
10,368
3,800
1,652
5,658
4,663
108,643
0
W
Fenrir
lis-21
Fenrir
11,150
3,578
0
8,305
22,007
17,019
0
12,031
8,387
0
50,810
W
Erlang Shen
riy1235
Erlang Shen
16,818
8,110
0
7,410
16,628
10,178
2,410
4,809
11,575
0
112,311

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,819
Gold Earned
51,278
671
Minions Killed
552
0
Camps Cleared
0
2,101,814
Distance Traveled
1,955,229
25
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
13,131
625
172
8
0
377,824
3
L
Geb
8,939
426
20
1
0
405,063
11
L
Nox
10,761
512
142
7
0
379,690
4
L
Danzaburou
9,824
468
138
7
0
379,129
4
W
Nike
11,510
548
86
4
0
447,732
9
L
Cthulhu
10,392
495
101
5
0
375,617
4
L
Loki
11,362
541
151
7
0
415,730
1
W
Scylla
13,677
651
189
9
0
393,121
10
W
Fenrir
11,388
542
83
4
0
400,378
1
W
Erlang Shen
13,113
624
141
7
0
482,759
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role