Player Matchup

He Bo
He Bo
DeadHident
He Bo
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 27L
1,457 Elo+
Party 2
Fafnir
Fafnir
GodOfJelqing
Fafnir
Level 27
God Stats
2W - 1L
1,296 SR
Queue Stats
22W - 15L
1,415 Elo+
Solo
Medusa
Medusa
TheDeadsSeekYou
Medusa
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 17L
1,589 Elo+
Party 2
Team Averages
Level 27
1,432 SR
1,487 Elo+

VS

Team Averages
Level 121
1,651 SR
1,500 Elo+
Scylla
Scylla
LargestInCharge
Scylla
Level 159
God Stats
2W - 0L
1,819 SR
Queue Stats
95W - 90L
1,502 Elo+
Party 1
Medusa
Medusa
Milanokos
Medusa
Level 116
God Stats
7W - 1L
1,619 SR
Queue Stats
49W - 42L
1,544 Elo+
Party 1
Horus
Horus
XEliminatorSRBX
Horus
Level 89
God Stats
3W - 1L
1,514 SR
Queue Stats
87W - 82L
1,455 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
13
2 / 5 / 7
9,469
631
5,785
9,359
3,280
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fafnir
13
2 / 4 / 8
9,688
646
5,942
14,557
19,171
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

15
9 / 4 / 3
10,961
731
16,346
14,176
6,241
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 5 / 6
11,157
744
16,851
9,921
3,447
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Medusa
Milanokos
Medusa
15
6 / 4 / 3
11,324
755
11,084
13,621
5,274
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
3 / 4 / 7
10,481
699
5,200
14,174
15,263
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
29
13
Kills
13
13
Deaths
13
18
Assists
16
Player
Kills
Deaths
Assists
KDA
L
He Bo
2
5
7
1.1
L
Fafnir
2
4
8
1.5
W
4
5
6
1.4
W
Medusa
Milanokos
Medusa
6
4
3
1.88
L
9
4
3
2.63
W
3
4
7
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,073
Damage
33,135
38,092
Taken
37,716
28,692
Mitigated
23,984
2,857
Healing
10,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
5,785
192
0
1,311
9,359
3,280
0
4,951
4,408
11,585
0
L
Fafnir
5,942
1,541
0
1,297
14,557
19,171
0
5,065
9,492
15,203
0
W
16,851
1,331
167
2,088
9,921
3,447
810
3,440
6,481
40,650
0
W
Medusa
Milanokos
Medusa
11,084
3,858
0
1,472
13,621
5,274
1,456
4,560
9,061
0
70,833
L
16,346
8,056
0
249
14,176
6,241
0
7,810
6,366
0
60,389
W
5,200
2,320
2,384
4,780
14,174
15,263
514
4,243
9,931
0
9,279

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,118
Gold Earned
32,962
145
Minions Killed
167
9
Camps Cleared
6
740,108
Distance Traveled
821,869
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
9,469
631
22
1
1
243,801
0
L
Fafnir
9,688
646
12
1
1
239,203
3
W
Scylla
11,157
744
54
4
0
241,821
2
W
Medusa
11,324
755
106
7
6
281,057
1
L
Medusa
10,961
731
111
7
7
257,104
2
W
Horus
10,481
699
7
0
0
298,991
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role