Player Matchup

Bacchus
Bacchus
Riskinthehouse
Bacchus
Level 29
God Stats
0W - 2L
1,432 SR
Queue Stats
5W - 34L
1,042 Elo+
Party 1
Gilgamesh
Gilgamesh
iSoldout
Gilgamesh
Level 7
God Stats
5W - 1L
1,500 SR
Queue Stats
30W - 6L
1,786 Elo+
Solo
Izanami
Izanami
themagician10037
Izanami
Level 47
God Stats
8W - 15L
1,370 SR
Queue Stats
44W - 93L
1,259 Elo+
Party 1
Team Averages
Level 28
1,434 SR
1,362 Elo+

VS

Team Averages
Level 66
1,518 SR
1,523 Elo+
Neith
Neith
 
Neith
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
AmaurYoY
Sun Wukong
Level 12
God Stats
5W - 6L
1,492 SR
Queue Stats
6W - 7L
1,331 Elo+
Solo
Zeus
Zeus
BronzeBot
Zeus
Level 28
God Stats
5W - 4L
1,561 SR
Queue Stats
130W - 61L
1,737 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 3
7,825
602
7,106
20,327
23,955
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
iSoldout
Gilgamesh
11
1 / 5 / 4
7,960
612
11,499
18,427
14,674
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

12
4 / 11 / 1
9,443
726
6,393
17,640
6,341
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
5 / 2 / 11
9,873
759
16,532
10,694
3,499
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
AmaurYoY
Sun Wukong
13
3 / 3 / 14
9,516
732
8,281
12,202
8,794
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Zeus
15
12 / 1 / 7
11,052
850
23,859
10,452
7,294
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
52
6
Kills
20
20
Deaths
6
8
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
5
2
11
5.25
W
Sun Wukong
AmaurYoY
Sun Wukong
3
3
14
3.33
W
Zeus
12
1
7
15.5
L
1
4
3
0.63
L
Gilgamesh
iSoldout
Gilgamesh
1
5
4
0.6
L
4
11
1
0.41

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,998
Damage
48,672
56,394
Taken
33,348
44,970
Mitigated
19,587
5,584
Healing
9,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
16,532
6,919
0
2,903
10,694
3,499
513
1,909
8,139
0
33,364
W
Sun Wukong
AmaurYoY
Sun Wukong
8,281
2,632
662
2,333
12,202
8,794
671
2,452
8,850
0
22,462
W
Zeus
23,859
2,759
0
3,806
10,452
7,294
837
2,038
7,733
63,273
0
L
7,106
872
410
2,471
20,327
23,955
0
9,999
10,328
20,422
0
L
Gilgamesh
iSoldout
Gilgamesh
11,499
1,498
0
1,559
18,427
14,674
0
6,616
11,811
0
23,099
L
6,393
4,059
184
960
17,640
6,341
0
7,825
9,815
0
26,164

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,228
Gold Earned
30,441
83
Minions Killed
158
3
Camps Cleared
8
706,471
Distance Traveled
729,688
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,873
759
47
4
2
235,557
4
W
Sun Wukong
9,516
732
22
2
0
231,442
2
W
Zeus
11,052
850
89
7
6
262,689
3
L
Bacchus
7,825
602
28
2
3
248,694
1
L
Gilgamesh
7,960
612
15
1
0
264,456
3
L
Izanami
9,443
726
40
3
0
193,321
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role