Player Matchup

Nemesis
Nemesis
Benkamen
Nemesis
Level 5
God Stats
2W - 3L
1,582 SR
Queue Stats
19W - 22L
1,376 Elo+
Party 2
Neith
Neith
DeadlyBunnies
Neith
Level 24
God Stats
11W - 13L
1,497 SR
Queue Stats
422W - 488L
1,364 Elo+
Party 3
Geb
Geb
Food4Life
Geb
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
232W - 301L
1,318 Elo+
Party 3
Osiris
Osiris
Raziel516
Osiris
Level 29
God Stats
1W - 1L
1,504 SR
Queue Stats
103W - 92L
1,438 Elo+
Solo
Scylla
Scylla
sepigol
Scylla
Level 5
God Stats
4W - 3L
1,622 SR
Queue Stats
40W - 39L
1,111 Elo+
Party 2
Team Averages
Level 18
1,541 SR
1,321 Elo+

VS

Team Averages
Level 22
1,413 SR
1,388 Elo+
Thanatos
Thanatos
Curv3n
Thanatos
Level 18
God Stats
20W - 12L
1,588 SR
Queue Stats
26W - 24L
1,451 Elo+
Solo
Skadi
Skadi
Dôuble
Skadi
Level 44
God Stats
2W - 2L
1,221 SR
Queue Stats
9W - 8L
1,486 Elo+
Party 1
Osiris
Osiris
Evilthing
Osiris
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 53L
1,186 Elo+
Solo
Ganesha
Ganesha
Suitios
Ganesha
Level 18
God Stats
2W - 2L
1,255 SR
Queue Stats
15W - 11L
1,466 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
mystery41306
Morgan Le Fay
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,350 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Benkamen
Nemesis
7
0 / 5 / 0
4,383
438
2,037
6,400
1,934
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

7
1 / 6 / 1
4,859
486
3,712
6,868
1,135
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

6
1 / 7 / 2
4,500
450
1,402
7,649
4,422
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Osiris
Raziel516
Osiris
7
3 / 4 / 1
4,960
496
3,605
6,313
3,572
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
sepigol
Scylla
8
0 / 3 / 1
4,776
478
531
4,956
986
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Curv3n
Thanatos
11
5 / 0 / 1
6,629
663
3,631
5,295
2,217
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Skadi
Dôuble
Skadi
11
17 / 1 / 1
7,592
759
12,916
6,052
1,775
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Osiris
Evilthing
Osiris
9
1 / 2 / 1
5,500
550
1,389
5,264
3,033
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ganesha
Suitios
Ganesha
9
0 / 2 / 16
6,080
608
2,783
6,524
3,311
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Morgan Le Fay
mystery41306
Morgan Le Fay
10
2 / 0 / 2
6,228
623
3,607
2,681
844
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
46
5
Kills
25
25
Deaths
5
5
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Benkamen
Nemesis
0
5
0
0
W
Thanatos
Curv3n
Thanatos
5
0
1
5.5
L
1
6
1
0.25
W
Skadi
Dôuble
Skadi
17
1
1
17.5
W
Osiris
Evilthing
Osiris
1
2
1
0.75
L
1
7
2
0.29
L
Osiris
Raziel516
Osiris
3
4
1
0.88
W
Ganesha
Suitios
Ganesha
0
2
16
4
W
Morgan Le Fay
mystery41306
Morgan Le Fay
2
0
2
3
L
Scylla
sepigol
Scylla
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,287
Damage
24,326
32,186
Taken
25,816
12,049
Mitigated
11,180
4,090
Healing
11,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Benkamen
Nemesis
2,037
435
0
1,229
6,400
1,934
0
1,276
5,073
0
18,149
W
Thanatos
Curv3n
Thanatos
3,631
964
0
6,038
5,295
2,217
48
28
5,267
0
38,846
L
3,712
1,786
0
1,281
6,868
1,135
0
1,590
5,175
0
15,573
W
Skadi
Dôuble
Skadi
12,916
6,722
377
2,407
6,052
1,775
1,777
845
5,207
0
36,006
W
Osiris
Evilthing
Osiris
1,389
602
0
1,277
5,264
3,033
91
0
5,264
0
21,615
L
1,402
224
0
384
7,649
4,422
0
761
6,861
6,801
0
L
Osiris
Raziel516
Osiris
3,605
1,360
0
696
6,313
3,572
0
885
5,428
0
11,202
W
Ganesha
Suitios
Ganesha
2,783
304
210
457
6,524
3,311
676
529
5,995
11,546
0
W
Morgan Le Fay
mystery41306
Morgan Le Fay
3,607
258
0
251
2,681
844
252
531
2,150
30,631
0
L
Scylla
sepigol
Scylla
531
207
0
500
4,956
986
0
1,697
3,259
17,397
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,478
Gold Earned
32,029
143
Minions Killed
254
0
Camps Cleared
0
880,278
Distance Traveled
958,695
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
4,383
438
40
4
0
179,027
2
W
Thanatos
6,629
663
64
6
0
200,998
2
L
Neith
4,859
486
29
3
0
167,418
2
W
Skadi
7,592
759
73
7
0
164,526
0
W
Osiris
5,500
550
50
5
0
204,273
1
L
Geb
4,500
450
6
1
0
158,499
0
L
Osiris
4,960
496
23
2
0
195,387
3
W
Ganesha
6,080
608
1
0
0
194,730
0
W
Morgan Le Fay
6,228
623
66
7
0
194,168
0
L
Scylla
4,776
478
45
5
0
179,947
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role