Player Matchup

Ah Puch
Ah Puch
Bingabam
Ah Puch
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 24L
1,644 Elo+
Solo
Chang'e
Chang'e
KingElijah77
Chang'e
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 33L
1,460 Elo+
Solo
Pele
Pele
PolybiusP1
Pele
Level 15
God Stats
5W - 8L
1,265 SR
Queue Stats
38W - 23L
1,574 Elo+
Party 1
Neith
Neith
forestxelf
Neith
Level 6
God Stats
3W - 2L
1,690 SR
Queue Stats
3W - 2L
1,492 Elo+
Solo
Cthulhu
Cthulhu
roxas24567
Cthulhu
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 31L
1,574 Elo+
Party 1
Team Averages
Level 18
1,491 SR
1,549 Elo+

VS

Team Averages
Level 15
1,588 SR
1,564 Elo+
Tsukuyomi
Tsukuyomi
AQuAd Seal
Tsukuyomi
Level 28
God Stats
18W - 19L
1,448 SR
Queue Stats
74W - 79L
1,451 Elo+
Solo
Hou Yi
Hou Yi
BlackFox3697138
Hou Yi
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 91L
1,395 Elo+
Solo
Cthulhu
Cthulhu
JackGamer543_YT
Cthulhu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,545 Elo+
Party 2
Zeus
Zeus
Mr M4TEO
Zeus
Level 9
God Stats
8W - 12L
1,712 SR
Queue Stats
109W - 135L
1,651 Elo+
Solo
Cerberus
Cerberus
iwilgetu
Cerberus
Level 4
God Stats
3W - 3L
1,781 SR
Queue Stats
7W - 5L
1,776 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Bingabam
Ah Puch
20
12 / 4 / 19
16,056
1,147
42,406
17,913
5,664
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chang'e
KingElijah77
Chang'e
20
7 / 7 / 16
14,054
1,004
17,581
22,321
8,936
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
13 / 4 / 17
16,106
1,150
30,958
18,450
6,277
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Neith
20
6 / 5 / 15
13,706
979
6,850
14,086
4,504
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cthulhu
roxas24567
Cthulhu
20
5 / 4 / 28
15,013
1,072
22,558
23,417
29,604
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Team 1 Tickets

112

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
AQuAd Seal
Tsukuyomi
20
12 / 12 / 8
16,094
1,150
23,505
25,748
8,921
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
0 / 2 / 11
12,536
895
8,022
22,568
7,236
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
1 / 16 / 14
12,436
888
5,678
31,626
13,110
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Zeus
20
9 / 6 / 12
15,593
1,114
41,467
19,853
6,527
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Cerberus
iwilgetu
Cerberus
20
2 / 7 / 15
13,126
938
12,123
25,404
36,154
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

138
Kill Participation
84
43
Kills
24
24
Deaths
43
95
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
AQuAd Seal
Tsukuyomi
12
12
8
1.33
W
Ah Puch
Bingabam
Ah Puch
12
4
19
5.38
L
0
2
11
2.75
L
1
16
14
0.5
W
Chang'e
KingElijah77
Chang'e
7
7
16
2.14
L
Zeus
9
6
12
2.5
W
13
4
17
5.38
W
Neith
6
5
15
2.7
L
Cerberus
iwilgetu
Cerberus
2
7
15
1.36
W
Cthulhu
roxas24567
Cthulhu
5
4
28
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

120,353
Damage
90,795
96,187
Taken
125,199
54,985
Mitigated
71,948
11,987
Healing
6,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
AQuAd Seal
Tsukuyomi
23,505
6,155
0
1,192
25,748
8,921
0
14,710
11,038
0
55,497
W
Ah Puch
Bingabam
Ah Puch
42,406
2,273
0
3,409
17,913
5,664
0
12,494
5,419
88,067
0
L
8,022
6,332
0
2,400
22,568
7,236
0
18,120
4,448
0
36,396
L
5,678
546
0
0
31,626
13,110
0
21,222
10,404
18,534
0
W
Chang'e
KingElijah77
Chang'e
17,581
1,668
1,350
4,756
22,321
8,936
0
12,903
9,418
34,924
0
L
Zeus
41,467
2,137
0
252
19,853
6,527
0
13,574
6,279
72,889
0
W
30,958
8,358
0
1,697
18,450
6,277
0
10,622
7,828
0
46,378
W
Neith
6,850
3,243
0
733
14,086
4,504
0
11,892
2,194
0
24,451
L
Cerberus
iwilgetu
Cerberus
12,123
62
0
3,049
25,404
36,154
0
14,919
10,485
21,810
0
W
Cthulhu
roxas24567
Cthulhu
22,558
1,356
42
0
23,417
29,604
0
11,357
12,060
39,748
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,935
Gold Earned
69,785
249
Minions Killed
274
11
Camps Cleared
5
1,265,734
Distance Traveled
1,337,591
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
16,094
1,150
68
5
1
277,571
3
W
Ah Puch
16,056
1,147
100
7
4
256,910
2
L
Hou Yi
12,536
895
71
5
0
273,454
2
L
Cthulhu
12,436
888
35
3
1
241,377
1
W
Chang'e
14,054
1,004
36
3
2
254,270
0
L
Zeus
15,593
1,114
72
5
3
251,194
1
W
Pele
16,106
1,150
36
3
3
282,624
0
W
Neith
13,706
979
28
2
2
209,213
0
L
Cerberus
13,126
938
28
2
0
293,995
0
W
Cthulhu
15,013
1,072
49
4
0
262,717
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role