Player Matchup

Fafnir
Fafnir
GodOfJelqing
Fafnir
Level 27
God Stats
8W - 5L
1,500 SR
Queue Stats
48W - 50L
1,531 Elo+
Solo
Mercury
Mercury
ISaylowI
Mercury
Level 7
God Stats
2W - 1L
1,809 SR
Queue Stats
8W - 6L
1,667 Elo+
Solo
Neith
Neith
Kit707
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,621 Elo+
Solo
Tiamat
Tiamat
Tom5ter130
Tiamat
Level 27
God Stats
1W - 3L
1,447 SR
Queue Stats
197W - 206L
1,504 Elo+
Solo
Amaterasu
Amaterasu
Trekx002
Amaterasu
Level 14
God Stats
6W - 6L
1,521 SR
Queue Stats
26W - 46L
1,338 Elo+
Solo
Team Averages
Level 16
1,555 SR
1,532 Elo+

VS

Team Averages
Level 11
1,542 SR
1,504 Elo+
Fenrir
Fenrir
BestON13
Fenrir
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 10L
1,424 Elo+
Solo
Jormungandr
Jormungandr
BorcanulSpart
Jormungandr
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 8L
1,642 Elo+
Party 2
Heimdallr
Heimdallr
PeAstaNuInjur
Heimdallr
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 5L
1,577 Elo+
Party 2
Kuzenbo
Kuzenbo
SiNt0K
Kuzenbo
Level 18
God Stats
2W - 0L
1,737 SR
Queue Stats
61W - 63L
1,440 Elo+
Party 1
Scylla
Scylla
UselesWings
Scylla
Level 20
God Stats
4W - 3L
1,475 SR
Queue Stats
68W - 68L
1,439 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
11
3 / 5 / 6
7,854
491
9,875
15,807
18,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Mercury
ISaylowI
Mercury
12
2 / 5 / 3
7,400
463
3,380
12,210
4,373
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
Kit707
Neith
11
4 / 9 / 4
7,048
441
5,488
9,167
3,166
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
Tom5ter130
Tiamat
13
3 / 9 / 4
8,105
507
6,825
11,082
11,154
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
Trekx002
Amaterasu
8
1 / 4 / 3
5,655
353
2,417
6,579
3,335
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BestON13
Fenrir
11
2 / 3 / 9
7,568
473
5,105
8,065
3,175
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jormungandr
BorcanulSpart
Jormungandr
14
2 / 1 / 2
8,774
548
4,776
6,648
5,232
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Heimdallr
PeAstaNuInjur
Heimdallr
16
15 / 2 / 8
10,585
662
13,055
11,174
4,679
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kuzenbo
SiNt0K
Kuzenbo
11
3 / 6 / 9
7,902
494
7,385
11,786
11,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Scylla
15
10 / 1 / 13
10,146
634
10,742
8,196
2,900
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
73
13
Kills
32
32
Deaths
13
20
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Fenrir
BestON13
Fenrir
2
3
9
2.17
W
Jormungandr
BorcanulSpart
Jormungandr
2
1
2
3
L
Fafnir
3
5
6
1.2
L
Mercury
ISaylowI
Mercury
2
5
3
0.7
L
Neith
Kit707
Neith
4
9
4
0.67
W
Heimdallr
PeAstaNuInjur
Heimdallr
15
2
8
9.5
W
Kuzenbo
SiNt0K
Kuzenbo
3
6
9
1.25
L
Tiamat
Tom5ter130
Tiamat
3
9
4
0.56
L
Amaterasu
Trekx002
Amaterasu
1
4
3
0.63
W
Scylla
10
1
13
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,985
Damage
41,063
54,845
Taken
45,869
40,735
Mitigated
27,711
7,800
Healing
11,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
BestON13
Fenrir
5,105
1,826
0
1,548
8,065
3,175
4
2,849
5,157
0
19,369
W
Jormungandr
BorcanulSpart
Jormungandr
4,776
756
0
1,187
6,648
5,232
1,716
1,362
5,260
45,297
0
L
Fafnir
9,875
3,400
0
2,354
15,807
18,707
0
6,858
8,945
19,414
0
L
Mercury
ISaylowI
Mercury
3,380
1,896
0
3,193
12,210
4,373
919
3,748
8,462
0
43,077
L
Neith
Kit707
Neith
5,488
2,954
0
241
9,167
3,166
0
2,803
6,364
0
25,142
W
Heimdallr
PeAstaNuInjur
Heimdallr
13,055
7,939
0
4,976
11,174
4,679
703
4,037
7,009
0
80,264
W
Kuzenbo
SiNt0K
Kuzenbo
7,385
2,264
0
989
11,786
11,725
392
4,037
7,666
20,200
0
L
Tiamat
Tom5ter130
Tiamat
6,825
1,513
0
1,238
11,082
11,154
0
5,687
5,395
39,103
0
L
Amaterasu
Trekx002
Amaterasu
2,417
594
0
774
6,579
3,335
0
3,807
2,772
0
9,392
W
Scylla
10,742
1,204
0
2,505
8,196
2,900
177
4,008
4,018
45,847
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,062
Gold Earned
44,975
255
Minions Killed
363
0
Camps Cleared
0
1,405,473
Distance Traveled
1,454,328
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,568
473
28
2
0
303,531
5
W
Jormungandr
8,774
548
81
5
0
287,717
7
L
Fafnir
7,854
491
20
1
0
274,611
4
L
Mercury
7,400
463
92
6
0
295,848
3
L
Neith
7,048
441
38
2
0
276,028
1
W
Heimdallr
10,585
662
125
8
0
295,037
2
W
Kuzenbo
7,902
494
28
2
0
273,322
1
L
Tiamat
8,105
507
86
5
0
302,053
1
L
Amaterasu
5,655
353
19
1
0
256,933
0
W
Scylla
10,146
634
101
6
0
294,721
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role