Player Matchup

Anubis
Anubis
AbsentAbsinthe
Anubis
Level 108
God Stats
11W - 4L
1,710 SR
Queue Stats
144W - 103L
1,637 Elo+
Party 1
Geb
Geb
ErrLee
Geb
Level 6
God Stats
3W - 3L
1,500 SR
Queue Stats
6W - 8L
1,340 Elo+
Party 1
Hel
Hel
swoopingevil
Hel
Level 17
God Stats
1W - 2L
1,232 SR
Queue Stats
4W - 7L
1,259 Elo+
Party 1
Team Averages
Level 44
1,481 SR
1,412 Elo+

VS

Team Averages
Level 21
1,432 SR
1,352 Elo+
Cthulhu
Cthulhu
FlyingWombat
Cthulhu
Level 6
God Stats
0W - 2L
1,219 SR
Queue Stats
0W - 5L
1,190 Elo+
Solo
Ra
Ra
KarenDripz
Ra
Level 28
God Stats
2W - 4L
1,835 SR
Queue Stats
102W - 153L
1,523 Elo+
Solo
Anhur
Anhur
WrekingFotball
Anhur
Level 28
God Stats
21W - 51L
1,242 SR
Queue Stats
221W - 346L
1,344 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
17 / 2 / 5
11,108
926
25,945
16,136
8,008
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Geb
ErrLee
Geb
11
2 / 2 / 15
8,552
713
4,477
11,435
10,319
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
3 / 1 / 17
9,048
754
1,507
5,039
2,700
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FlyingWombat
Cthulhu
9
0 / 9 / 1
6,818
568
4,030
14,624
4,123
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Magic Focus

Magic Focus

+20
Magical Power

13
4 / 8 / 1
9,181
765
9,694
13,178
7,066
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
1 / 6 / 0
7,170
598
5,045
10,710
2,383
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
7
22
Kills
5
5
Deaths
23
37
Assists
2
Player
Kills
Deaths
Assists
KDA
W
17
2
5
9.75
W
Geb
ErrLee
Geb
2
2
15
4.75
L
Cthulhu
FlyingWombat
Cthulhu
0
9
1
0.06
L
4
8
1
0.56
L
1
6
0
0.17
W
3
1
17
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,929
Damage
18,769
32,610
Taken
38,512
21,027
Mitigated
13,572
13,195
Healing
3,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
25,945
1,837
0
9,074
16,136
8,008
1,544
5,790
10,036
64,202
0
W
Geb
ErrLee
Geb
4,477
1,034
120
690
11,435
10,319
372
5,263
5,856
11,838
0
L
Cthulhu
FlyingWombat
Cthulhu
4,030
189
0
573
14,624
4,123
0
10,815
3,809
10,606
0
L
9,694
628
205
1,662
13,178
7,066
261
11,767
1,411
35,070
0
L
5,045
2,281
0
752
10,710
2,383
156
9,442
1,268
0
21,624
W
1,507
398
1,919
1,392
5,039
2,700
931
2,265
2,620
11,423
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,708
Gold Earned
23,169
115
Minions Killed
101
6
Camps Cleared
3
648,844
Distance Traveled
527,971
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
11,108
926
85
7
6
186,130
1
W
Geb
8,552
713
12
1
0
238,406
0
L
Cthulhu
6,818
568
16
1
0
141,915
0
L
Ra
9,181
765
51
4
2
184,027
0
L
Anhur
7,170
598
34
3
1
202,029
1
W
Hel
9,048
754
18
2
0
224,308
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role