Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
 
Hachiman
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
Jervy8
Bellona
Level 15
God Stats
5W - 2L
1,500 SR
Queue Stats
14W - 9L
1,838 Elo+
Party 1
Susano
Susano
Mr Datsun Z
Susano
Level 15
God Stats
32W - 17L
1,717 SR
Queue Stats
83W - 75L
1,559 Elo+
Party 1
Cerberus
Cerberus
callatelaboca16
Cerberus
Level 125
God Stats
16W - 13L
1,514 SR
Queue Stats
66W - 53L
1,484 Elo+
Party 1
Team Averages
Level 74
1,546 SR
1,576 Elo+

VS

Team Averages
Level 61
1,256 SR
1,322 Elo+
Tyr
Tyr
By_lydan_21
Tyr
Level 87
God Stats
0W - 3L
1,211 SR
Queue Stats
27W - 39L
1,415 Elo+
Party 2
Zeus
Zeus
Golum_89
Zeus
Level 104
God Stats
0W - 2L
1,298 SR
Queue Stats
31W - 41L
1,409 Elo+
Party 2
Ne Zha
Ne Zha
ecua756
Ne Zha
Level 69
God Stats
0W - 3L
1,139 SR
Queue Stats
11W - 21L
1,369 Elo+
Party 2
Neith
Neith
marcgonzalezmoya
Neith
Level 24
God Stats
0W - 1L
1,214 SR
Queue Stats
1W - 5L
1,123 Elo+
Party 2
Ymir
Ymir
samu-elTroll
Ymir
Level 19
God Stats
5W - 9L
1,417 SR
Queue Stats
9W - 16L
1,294 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
13
5 / 1 / 1
7,393
569
4,433
6,460
2,963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hachiman
 
Hachiman
12
8 / 1 / 2
7,321
563
8,638
8,196
2,488
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bellona
Jervy8
Bellona
14
3 / 0 / 0
8,146
627
7,487
8,168
7,365
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Susano
14
8 / 0 / 6
8,045
619
7,694
7,197
2,421
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
10
0 / 3 / 9
6,341
488
4,206
10,852
6,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 0
5,913
455
3,876
8,918
6,105
Zeus
9
1 / 7 / 0
5,849
450
4,887
8,167
2,281
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
ecua756
Ne Zha
9
2 / 4 / 0
5,590
430
2,513
8,914
2,695
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
1 / 5 / 1
5,510
424
4,251
6,733
1,595
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
1 / 5 / 1
5,280
406
5,201
12,243
5,854
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
7
24
Kills
5
5
Deaths
24
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
5
1
1
5.5
W
Hachiman
 
Hachiman
8
1
2
9
L
0
3
0
0
L
Zeus
1
7
0
0.14
W
Bellona
Jervy8
Bellona
3
0
0
3
W
Susano
8
0
6
11
W
Cerberus
0
3
9
1.5
L
Ne Zha
ecua756
Ne Zha
2
4
0
0.5
L
1
5
1
0.3
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,458
Damage
20,728
40,873
Taken
44,975
22,224
Mitigated
18,530
22,737
Healing
8,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
4,433
145
140
2,072
6,460
2,963
0
3,254
2,980
43,302
0
W
Hachiman
 
Hachiman
8,638
5,810
0
5,480
8,196
2,488
640
2,342
5,854
0
39,172
L
3,876
747
0
1,981
8,918
6,105
0
1,665
7,253
0
31,858
L
Zeus
4,887
316
0
930
8,167
2,281
0
3,966
4,201
28,774
0
W
Bellona
Jervy8
Bellona
7,487
1,822
0
5,801
8,168
7,365
670
0
8,168
11,862
40,393
W
Susano
7,694
1,959
0
4,074
7,197
2,421
0
1,892
5,149
0
47,986
W
Cerberus
4,206
272
0
5,170
10,852
6,987
303
2,719
8,133
18,666
0
L
Ne Zha
ecua756
Ne Zha
2,513
639
0
2,525
8,914
2,695
0
610
8,304
0
25,107
L
4,251
1,482
0
882
6,733
1,595
0
1,694
5,039
0
23,633
L
5,201
1,314
0
2,112
12,243
5,854
0
2,397
9,846
21,620
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,246
Gold Earned
28,142
379
Minions Killed
252
0
Camps Cleared
0
1,243,809
Distance Traveled
1,193,496
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,393
569
79
6
0
250,774
0
W
Hachiman
7,321
563
63
5
0
215,736
0
L
Tyr
5,913
455
69
5
0
264,871
3
L
Zeus
5,849
450
66
5
0
223,585
1
W
Bellona
8,146
627
120
9
0
249,877
0
W
Susano
8,045
619
90
7
0
293,783
1
W
Cerberus
6,341
488
27
2
0
233,639
3
L
Ne Zha
5,590
430
40
3
0
257,022
5
L
Neith
5,510
424
55
4
0
210,009
0
L
Ymir
5,280
406
22
2
0
238,009
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role