Player Matchup

Thoth
Thoth
Blackheart2004
Thoth
Level 60
God Stats
14W - 3L
1,863 SR
Queue Stats
100W - 58L
1,639 Elo+
Party 1
Ymir
Ymir
DekuToxico
Ymir
Level 22
God Stats
4W - 3L
1,630 SR
Queue Stats
80W - 29L
1,678 Elo+
Party 1
Ullr
Ullr
MOFATOç
Ullr
Level 20
God Stats
5W - 1L
1,890 SR
Queue Stats
64W - 27L
1,666 Elo+
Party 1
Thor
Thor
Vini0
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
sCAIOREX
Sun Wukong
Level 10
God Stats
1W - 1L
1,765 SR
Queue Stats
6W - 11L
1,300 Elo+
Solo
Team Averages
Level 23
1,729 SR
1,556 Elo+

VS

Team Averages
Level 13
1,559 SR
1,496 Elo+
Thanatos
Thanatos
BrazzerFeniz
Thanatos
Level 25
God Stats
1W - 0L
1,736 SR
Queue Stats
14W - 9L
1,569 Elo+
Solo
Odin
Odin
Davi87894812
Odin
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 14L
1,209 Elo+
Solo
Apollo
Apollo
NinfetinhaGulosa
Apollo
Level 5
God Stats
2W - 1L
1,320 SR
Queue Stats
10W - 3L
1,608 Elo+
Solo
Ares
Ares
PatitoConVIH
Ares
Level 13
God Stats
6W - 6L
1,740 SR
Queue Stats
148W - 133L
1,561 Elo+
Solo
Scylla
Scylla
gabrieljedi11
Scylla
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
23W - 25L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 5 / 3
8,318
520
8,588
8,900
1,974
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 4 / 3
7,382
461
3,819
13,379
14,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ullr
14
2 / 5 / 2
7,991
499
7,776
12,037
3,488
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Thor
Vini0
Thor
12
1 / 7 / 0
7,621
476
1,615
10,639
4,342
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sun Wukong
sCAIOREX
Sun Wukong
11
0 / 4 / 2
6,784
424
4,274
12,421
9,328
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
BrazzerFeniz
Thanatos
16
14 / 4 / 4
10,239
640
16,872
13,628
5,637
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

1
0 / 0 / 0
4,697
294
0
0
0
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
5 / 2 / 3
9,215
576
11,355
14,225
4,846
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
5 / 0 / 6
9,012
563
8,268
10,047
9,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
1 / 3 / 2
6,636
415
2,405
8,609
2,586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
40
9
Kills
25
25
Deaths
9
10
Assists
15
Player
Kills
Deaths
Assists
KDA
L
4
5
3
1.1
W
Thanatos
BrazzerFeniz
Thanatos
14
4
4
4
W
0
0
0
0
L
2
4
3
0.88
L
Ullr
2
5
2
0.6
W
5
2
3
3.25
W
5
0
6
8
L
Thor
Vini0
Thor
1
7
0
0.14
W
1
3
2
0.67
L
Sun Wukong
sCAIOREX
Sun Wukong
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,072
Damage
38,900
57,376
Taken
46,509
33,346
Mitigated
22,333
6,412
Healing
23,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,588
298
0
130
8,900
1,974
1,083
54
8,846
39,935
0
W
Thanatos
BrazzerFeniz
Thanatos
16,872
7,421
0
12,698
13,628
5,637
1,111
6,170
7,416
0
66,796
W
0
0
0
0
0
0
0
0
0
0
0
L
3,819
608
0
1,277
13,379
14,214
0
2,835
10,544
15,591
0
L
Ullr
7,776
3,200
0
2,252
12,037
3,488
81
1,190
10,847
0
51,782
W
11,355
4,846
0
5,955
14,225
4,846
230
1,728
12,454
0
79,848
W
8,268
925
0
3,163
10,047
9,264
0
1,350
8,487
33,515
0
L
Thor
Vini0
Thor
1,615
908
0
1,036
10,639
4,342
156
2,491
8,148
0
38,551
W
2,405
834
0
1,458
8,609
2,586
0
3,486
4,835
27,771
0
L
Sun Wukong
sCAIOREX
Sun Wukong
4,274
883
0
1,717
12,421
9,328
145
4,103
8,318
0
30,399

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,096
Gold Earned
39,799
311
Minions Killed
328
0
Camps Cleared
0
1,407,876
Distance Traveled
1,117,331
19
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
8,318
520
65
4
0
269,962
5
W
Thanatos
10,239
640
100
6
0
298,883
5
W
Odin
4,697
294
0
0
0
0
0
L
Ymir
7,382
461
24
2
0
306,053
2
L
Ullr
7,991
499
102
6
0
270,912
6
W
Apollo
9,215
576
136
9
0
286,764
1
W
Ares
9,012
563
48
3
0
298,014
3
L
Thor
7,621
476
71
4
0
258,656
1
W
Scylla
6,636
415
44
3
0
233,670
0
L
Sun Wukong
6,784
424
49
3
0
302,293
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role