Player Matchup

Thor
Thor
DUDUZGOD
Thor
Level 10
God Stats
3W - 3L
1,828 SR
Queue Stats
59W - 48L
1,506 Elo+
Party 2
Ares
Ares
DragunovDK
Ares
Level 24
God Stats
5W - 5L
1,579 SR
Queue Stats
49W - 57L
1,451 Elo+
Solo
Artemis
Artemis
Gonzaloemmanuel
Artemis
Level 18
God Stats
1W - 4L
1,494 SR
Queue Stats
4W - 9L
1,331 Elo+
Solo
Guan Yu
Guan Yu
Kodaakbtw
Guan Yu
Level 27
God Stats
3W - 2L
1,709 SR
Queue Stats
77W - 75L
1,456 Elo+
Solo
Nu Wa
Nu Wa
leo2311
Nu Wa
Level 25
God Stats
27W - 23L
1,555 SR
Queue Stats
149W - 157L
1,431 Elo+
Party 2
Team Averages
Level 21
1,633 SR
1,435 Elo+

VS

Team Averages
Level 26
1,527 SR
1,558 Elo+
Thoth
Thoth
Blackheart2004
Thoth
Level 60
God Stats
14W - 3L
1,819 SR
Queue Stats
100W - 58L
1,633 Elo+
Party 1
Anubis
Anubis
DekuToxico
Anubis
Level 22
God Stats
17W - 2L
1,501 SR
Queue Stats
80W - 29L
1,673 Elo+
Party 1
Mercury
Mercury
MOFATOç
Mercury
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 27L
1,660 Elo+
Party 1
Thor
Thor
RatataDFossa
Thor
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Khepri
Khepri
tostada_saturada
Khepri
Level 24
God Stats
12W - 14L
1,317 SR
Queue Stats
449W - 513L
1,325 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
16
2 / 5 / 5
9,297
489
7,519
14,039
5,953
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
5 / 4 / 5
8,359
440
8,297
14,441
13,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
4 / 4 / 6
8,195
431
8,243
10,855
3,809
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Guan Yu
Kodaakbtw
Guan Yu
14
1 / 3 / 1
8,663
456
4,049
15,896
12,626
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nu Wa
leo2311
Nu Wa
14
2 / 5 / 2
8,616
453
6,983
8,975
2,616
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 0 / 5
11,315
596
11,491
7,648
2,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anubis
DekuToxico
Anubis
16
2 / 1 / 3
10,071
530
8,582
8,256
3,511
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mercury
MOFATOç
Mercury
19
9 / 1 / 7
11,506
606
16,628
12,783
5,388
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 9 / 2
7,370
388
4,529
11,301
4,163
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 3 / 8
8,424
443
2,817
12,377
8,290
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
46
14
Kills
21
21
Deaths
14
19
Assists
25
Player
Kills
Deaths
Assists
KDA
W
10
0
5
12.5
L
Thor
2
5
5
0.9
W
Anubis
DekuToxico
Anubis
2
1
3
3.5
L
5
4
5
1.88
L
4
4
6
1.75
L
Guan Yu
Kodaakbtw
Guan Yu
1
3
1
0.5
W
Mercury
MOFATOç
Mercury
9
1
7
12.5
W
0
9
2
0.11
L
Nu Wa
leo2311
Nu Wa
2
5
2
0.6
W
0
3
8
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,091
Damage
44,047
64,206
Taken
52,365
38,351
Mitigated
23,659
15,282
Healing
10,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,491
169
0
1,075
7,648
2,307
40
2,665
4,757
66,815
0
L
Thor
7,519
1,606
0
910
14,039
5,953
0
4,131
9,908
0
78,740
W
Anubis
DekuToxico
Anubis
8,582
367
0
4,635
8,256
3,511
379
1,906
6,252
58,363
0
L
8,297
292
0
2,768
14,441
13,347
45
4,028
10,413
24,594
0
L
8,243
4,557
0
3,296
10,855
3,809
427
2,188
8,667
0
45,430
L
Guan Yu
Kodaakbtw
Guan Yu
4,049
434
434
6,629
15,896
12,626
0
6,975
8,921
0
42,325
W
Mercury
MOFATOç
Mercury
16,628
10,971
0
2,101
12,783
5,388
0
2,920
9,745
0
110,994
W
4,529
621
0
169
11,301
4,163
0
2,595
8,596
0
28,514
L
Nu Wa
leo2311
Nu Wa
6,983
769
0
1,245
8,975
2,616
0
5,568
3,407
48,308
0
W
2,817
354
0
2,569
12,377
8,290
0
4,662
7,570
26,633
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,130
Gold Earned
48,686
434
Minions Killed
492
0
Camps Cleared
0
1,721,582
Distance Traveled
1,776,555
19
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
11,315
596
119
6
0
378,249
10
L
Thor
9,297
489
126
7
0
340,326
3
W
Anubis
10,071
530
134
7
0
327,887
6
L
Ares
8,359
440
35
2
0
345,431
6
L
Artemis
8,195
431
68
4
0
306,380
3
L
Guan Yu
8,663
456
101
5
0
383,200
2
W
Mercury
11,506
606
154
8
0
429,249
9
W
Thor
7,370
388
46
2
0
334,109
1
L
Nu Wa
8,616
453
104
5
0
346,245
5
W
Khepri
8,424
443
39
2
0
307,061
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role