Player Matchup

Artio
Artio
Gorpthnar
Artio
Level 43
God Stats
3W - 2L
1,500 SR
Queue Stats
246W - 274L
1,445 Elo+
Solo
Charybdis
Charybdis
Guerrerod14
Charybdis
Level 49
God Stats
0W - 3L
1,402 SR
Queue Stats
95W - 128L
1,455 Elo+
Party 2
Discordia
Discordia
Zeth07
Discordia
Level 86
God Stats
1W - 2L
1,513 SR
Queue Stats
264W - 283L
1,483 Elo+
Party 2
Tiamat
Tiamat
rAthaya
Tiamat
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 103L
1,429 Elo+
Party 2
Tsukuyomi
Tsukuyomi
theclap_trap
Tsukuyomi
Level 93
God Stats
0W - 3L
1,154 SR
Queue Stats
127W - 142L
1,438 Elo+
Party 2
Team Averages
Level 65
1,414 SR
1,450 Elo+

VS

Team Averages
Level 96
1,570 SR
1,517 Elo+
Charybdis
Charybdis
Sgroiboy
Charybdis
Level 16
God Stats
1W - 1L
1,716 SR
Queue Stats
5W - 4L
1,500 Elo+
Party 1
Kali
Kali
Sgroiboy81
Kali
Level 155
God Stats
1W - 0L
1,543 SR
Queue Stats
3W - 2L
1,548 Elo+
Party 1
He Bo
He Bo
TangoDownY2k
He Bo
Level 137
God Stats
16W - 8L
1,712 SR
Queue Stats
19W - 11L
1,687 Elo+
Party 1
Artio
Artio
WintersWraith
Artio
Level 47
God Stats
5W - 5L
1,140 SR
Queue Stats
115W - 176L
1,383 Elo+
Solo
Horus
Horus
ZerosEmpire3
Horus
Level 123
God Stats
1W - 0L
1,738 SR
Queue Stats
25W - 22L
1,466 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Gorpthnar
Artio
15
2 / 5 / 2
9,803
467
9,266
22,637
19,195
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Charybdis
Guerrerod14
Charybdis
15
2 / 8 / 4
9,378
447
9,298
15,464
4,454
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Discordia
Zeth07
Discordia
17
3 / 6 / 1
10,899
519
12,553
14,640
4,991
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tiamat
rAthaya
Tiamat
13
2 / 6 / 3
9,041
431
8,124
17,248
7,312
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tsukuyomi
theclap_trap
Tsukuyomi
12
2 / 13 / 3
8,575
408
8,195
20,655
5,968
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Sgroiboy
Charybdis
18
8 / 3 / 9
12,161
579
16,869
16,557
5,718
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
15 / 1 / 11
13,143
626
21,106
21,756
10,018
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

20
13 / 2 / 6
13,152
626
19,216
11,172
4,220
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
1 / 3 / 17
10,688
509
6,820
18,066
17,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
1 / 2 / 6
10,835
516
7,223
11,894
11,576
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
87
11
Kills
38
38
Deaths
11
13
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Artio
Gorpthnar
Artio
2
5
2
0.6
L
Charybdis
Guerrerod14
Charybdis
2
8
4
0.5
W
Charybdis
Sgroiboy
Charybdis
8
3
9
4.17
W
15
1
11
20.5
W
13
2
6
8
W
1
3
17
3.17
W
1
2
6
2
L
Discordia
Zeth07
Discordia
3
6
1
0.58
L
Tiamat
rAthaya
Tiamat
2
6
3
0.58
L
Tsukuyomi
theclap_trap
Tsukuyomi
2
13
3
0.27

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,436
Damage
71,234
90,644
Taken
79,445
41,920
Mitigated
48,698
16,673
Healing
37,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
Gorpthnar
Artio
9,266
912
667
4,474
22,637
19,195
0
3,953
18,568
49,856
0
L
Charybdis
Guerrerod14
Charybdis
9,298
5,563
0
2,079
15,464
4,454
618
3,532
11,890
0
65,522
W
Charybdis
Sgroiboy
Charybdis
16,869
11,895
0
7,012
16,557
5,718
2,732
6,029
10,444
0
88,426
W
21,106
11,029
0
13,649
21,756
10,018
0
8,134
13,412
0
91,985
W
19,216
713
0
2,097
11,172
4,220
787
6,028
4,816
89,863
0
W
6,820
465
1,735
6,180
18,066
17,166
112
6,240
11,730
33,199
0
W
7,223
3,120
1,611
4,927
11,894
11,576
246
4,713
7,129
0
55,213
L
Discordia
Zeth07
Discordia
12,553
466
172
1,442
14,640
4,991
0
7,813
6,595
79,540
0
L
Tiamat
rAthaya
Tiamat
8,124
780
1,473
5,356
17,248
7,312
54
5,031
12,132
35,977
0
L
Tsukuyomi
theclap_trap
Tsukuyomi
8,195
2,275
0
1,010
20,655
5,968
0
5,028
15,423
0
52,857

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,696
Gold Earned
59,979
479
Minions Killed
523
0
Camps Cleared
0
1,859,592
Distance Traveled
2,027,380
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
9,803
467
99
5
0
390,761
1
L
Charybdis
9,378
447
108
5
0
336,047
5
W
Charybdis
12,161
579
131
6
0
355,059
3
W
Kali
13,143
626
101
5
0
471,972
7
W
He Bo
13,152
626
137
7
0
421,828
3
W
Artio
10,688
509
39
2
0
397,711
3
W
Horus
10,835
516
115
5
0
380,810
0
L
Discordia
10,899
519
137
7
0
366,124
4
L
Tiamat
9,041
431
61
3
0
397,287
1
L
Tsukuyomi
8,575
408
74
4
0
369,373
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role