Player Matchup

Thor
Thor
brand_dy69
Thor
Level 143
God Stats
19W - 23L
1,538 SR
Queue Stats
403W - 442L
1,516 Elo+
Party 1
Baron Samedi
Baron Samedi
nfearno
Baron Samedi
Level 126
God Stats
42W - 53L
1,466 SR
Queue Stats
833W - 950L
1,514 Elo+
Solo
Bacchus
Bacchus
xBenco3
Bacchus
Level 128
God Stats
2W - 3L
1,431 SR
Queue Stats
251W - 267L
1,562 Elo+
Party 1
Team Averages
Level 132
1,479 SR
1,531 Elo+

VS

Team Averages
Level 49
1,516 SR
1,342 Elo+
Sun Wukong
Sun Wukong
Ninjugget
Sun Wukong
Level 49
God Stats
2W - 3L
1,561 SR
Queue Stats
17W - 34L
1,257 Elo+
Party 2
Terra
Terra
Scrubenheimer
Terra
Level 30
God Stats
0W - 1L
1,404 SR
Queue Stats
3W - 6L
1,491 Elo+
Solo
Kukulkan
Kukulkan
brotalosky
Kukulkan
Level 67
God Stats
0W - 1L
1,583 SR
Queue Stats
25W - 42L
1,279 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
15 / 4 / 10
13,625
757
28,323
16,563
6,892
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Baron Samedi
nfearno
Baron Samedi
16
8 / 1 / 16
13,141
730
18,551
13,309
5,826
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bacchus
xBenco3
Bacchus
16
4 / 2 / 19
13,633
757
13,628
20,713
28,921
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Ninjugget
Sun Wukong
15
4 / 6 / 3
12,557
698
11,734
25,706
30,816
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

13
2 / 10 / 3
11,694
650
9,578
31,560
39,612
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Kukulkan
brotalosky
Kukulkan
12
0 / 11 / 4
10,025
557
10,867
18,447
7,271
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
16
27
Kills
6
7
Deaths
27
45
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Ninjugget
Sun Wukong
4
6
3
0.92
L
2
10
3
0.35
W
15
4
10
5
L
Kukulkan
brotalosky
Kukulkan
0
11
4
0.18
W
Baron Samedi
nfearno
Baron Samedi
8
1
16
16
W
Bacchus
xBenco3
Bacchus
4
2
19
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,502
Damage
32,179
50,585
Taken
75,713
41,639
Mitigated
77,699
17,984
Healing
12,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Ninjugget
Sun Wukong
11,734
3,003
0
2,028
25,706
30,816
0
10,325
15,381
0
35,386
L
9,578
3,794
3,350
6,362
31,560
39,612
46
13,756
17,804
23,358
0
W
28,323
8,271
0
1,393
16,563
6,892
1,565
6,334
10,229
0
58,091
L
Kukulkan
brotalosky
Kukulkan
10,867
1,462
0
1,096
18,447
7,271
0
8,098
10,349
36,317
0
W
Baron Samedi
nfearno
Baron Samedi
18,551
1,532
2,885
7,656
13,309
5,826
852
7,193
6,116
62,384
0
W
Bacchus
xBenco3
Bacchus
13,628
2,354
916
5,134
20,713
28,921
211
7,471
13,242
30,660
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,399
Gold Earned
34,276
169
Minions Killed
108
9
Camps Cleared
0
933,987
Distance Traveled
779,426
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
12,557
698
49
3
0
298,650
2
L
Terra
11,694
650
12
1
0
252,334
0
W
Thor
13,625
757
49
3
3
312,840
2
L
Kukulkan
10,025
557
47
3
0
228,442
2
W
Baron Samedi
13,141
730
89
5
5
304,260
2
W
Bacchus
13,633
757
31
2
1
316,887
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role