Player Matchup

Bacchus
Bacchus
BETAtoes
Bacchus
Level 5
God Stats
2W - 2L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 2
Horus
Horus
Phoenix3836
Horus
Level 120
God Stats
2W - 1L
1,388 SR
Queue Stats
30W - 39L
1,357 Elo+
Party 2
Ra
Ra
Suffer6533
Ra
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,567 Elo+
Party 2
Team Averages
Level 78
1,463 SR
1,475 Elo+

VS

Team Averages
Level 100
1,490 SR
1,412 Elo+
Thor
Thor
Damianlj
Thor
Level 114
God Stats
1W - 2L
1,764 SR
Queue Stats
392W - 363L
1,505 Elo+
Party 1
Tiamat
Tiamat
darkmaterwolf79
Tiamat
Level 61
God Stats
2W - 4L
1,500 SR
Queue Stats
59W - 58L
1,229 Elo+
Party 1
Horus
Horus
seashark-gaming
Horus
Level 124
God Stats
1W - 12L
1,207 SR
Queue Stats
278W - 261L
1,503 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BETAtoes
Bacchus
14
2 / 2 / 10
10,494
656
5,692
11,135
10,349
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
6 / 4 / 6
10,992
687
17,429
12,756
6,819
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
4 / 2 / 8
11,009
688
10,132
8,807
3,198
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
12
4 / 5 / 2
9,408
588
8,269
11,352
3,585
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

13
3 / 3 / 4
9,279
580
8,997
9,456
6,781
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
0 / 4 / 8
9,861
616
7,158
21,767
21,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
21
12
Kills
7
8
Deaths
12
24
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Bacchus
BETAtoes
Bacchus
2
2
10
3.5
L
Thor
4
5
2
1
W
6
4
6
2.25
W
4
2
8
4
L
3
3
4
1.67
L
0
4
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,253
Damage
24,424
32,698
Taken
42,575
20,366
Mitigated
31,947
13,550
Healing
14,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
BETAtoes
Bacchus
5,692
1,383
868
561
11,135
10,349
109
2,083
8,592
12,135
0
L
Thor
8,269
2,194
0
730
11,352
3,585
0
4,678
6,674
0
43,046
W
17,429
9,118
1,852
2,955
12,756
6,819
1,916
3,923
8,439
0
58,410
W
10,132
684
4,827
2,487
8,807
3,198
896
2,563
5,878
41,216
0
L
8,997
964
0
2,632
9,456
6,781
0
4,024
5,432
24,065
0
L
7,158
3,900
3,326
8,077
21,767
21,581
0
7,853
13,914
0
19,758

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,495
Gold Earned
28,548
168
Minions Killed
133
5
Camps Cleared
7
875,289
Distance Traveled
793,993
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,494
656
13
1
0
293,240
0
L
Thor
9,408
588
66
4
6
260,180
1
W
Horus
10,992
687
66
4
3
284,675
3
W
Ra
11,009
688
89
6
2
297,374
4
L
Tiamat
9,279
580
34
2
0
261,611
3
L
Horus
9,861
616
33
2
1
272,202
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role