Player Matchup

Zeus
Zeus
 
Zeus
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
Affinity Muffin
Susano
Level 125
God Stats
29W - 18L
1,599 SR
Queue Stats
40W - 48L
1,387 Elo+
Solo
Horus
Horus
CaptainCarson8
Horus
Level 102
God Stats
2W - 0L
1,500 SR
Queue Stats
246W - 229L
1,493 Elo+
Party 2
Cthulhu
Cthulhu
Drush
Cthulhu
Level 104
God Stats
3W - 0L
1,500 SR
Queue Stats
259W - 240L
1,460 Elo+
Party 2
Anhur
Anhur
IsAyWaSsA9143
Anhur
Level 130
God Stats
37W - 60L
1,364 SR
Queue Stats
1,057W - 1,098L
1,568 Elo+
Solo
Team Averages
Level 106
1,493 SR
1,482 Elo+

VS

Team Averages
Level 118
1,587 SR
1,495 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Baked Tators
Loki
Level 123
God Stats
13W - 5L
1,778 SR
Queue Stats
231W - 208L
1,457 Elo+
Party 1
Janus
Janus
FriteDeath
Janus
Level 135
God Stats
5W - 6L
1,590 SR
Queue Stats
17W - 15L
1,551 Elo+
Party 1
Ares
Ares
SterbTv
Ares
Level 108
God Stats
7W - 10L
1,502 SR
Queue Stats
138W - 124L
1,472 Elo+
Party 1
Chiron
Chiron
The Real Shoey
Chiron
Level 142
God Stats
4W - 2L
1,566 SR
Queue Stats
118W - 111L
1,495 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
15
6 / 1 / 8
9,234
577
11,200
8,633
2,842
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

14
9 / 2 / 10
9,093
568
11,333
12,459
4,414
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
5 / 3 / 12
7,886
493
6,505
12,589
7,597
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cthulhu
Drush
Cthulhu
16
5 / 0 / 5
9,578
599
13,526
13,753
15,822
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
4 / 4 / 9
8,303
519
6,382
10,418
2,833
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
12
1 / 6 / 0
7,163
448
6,630
15,800
12,390
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate

Breastplate

+20
Physical Protection

11
1 / 7 / 0
6,773
423
4,453
11,406
4,271
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Janus
12
0 / 6 / 2
7,396
462
6,115
8,358
3,154
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ares
SterbTv
Ares
11
0 / 6 / 4
7,091
443
6,147
15,595
11,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

14
8 / 5 / 2
9,159
572
13,598
13,661
4,705
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
18
29
Kills
10
10
Deaths
30
44
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
6
1
8
10
L
Guan Yu
 
Guan Yu
1
6
0
0.17
W
9
2
10
7
L
1
7
0
0.14
W
5
3
12
3.67
W
Cthulhu
Drush
Cthulhu
5
0
5
7.5
L
Janus
0
6
2
0.17
W
4
4
9
2.13
L
Ares
SterbTv
Ares
0
6
4
0.33
L
8
5
2
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,946
Damage
36,943
57,852
Taken
64,820
33,508
Mitigated
36,070
23,212
Healing
17,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
11,200
1,053
0
3,115
8,633
2,842
0
4,007
4,488
59,584
0
L
Guan Yu
 
Guan Yu
6,630
1,605
0
5,439
15,800
12,390
0
10,625
5,175
0
34,590
W
11,333
2,926
0
3,940
12,459
4,414
152
1,856
10,494
0
45,563
L
4,453
1,376
0
2,518
11,406
4,271
0
2,617
8,697
0
41,768
W
6,505
2,726
1,875
3,949
12,589
7,597
0
3,200
9,278
0
24,804
W
Cthulhu
Drush
Cthulhu
13,526
1,964
342
5,667
13,753
15,822
158
1,178
11,596
68,048
0
L
Janus
6,115
164
0
539
8,358
3,154
732
4,928
3,124
51,601
0
W
6,382
2,883
601
3,723
10,418
2,833
0
1,693
8,721
0
42,619
L
Ares
SterbTv
Ares
6,147
273
395
2,661
15,595
11,550
310
3,735
11,628
17,196
0
L
13,598
7,294
703
4,790
13,661
4,705
352
2,334
11,183
0
61,416

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,094
Gold Earned
37,582
451
Minions Killed
363
0
Camps Cleared
0
1,567,489
Distance Traveled
1,437,117
18
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
9,234
577
107
7
0
285,014
8
L
Guan Yu
7,163
448
73
5
0
277,141
1
W
Susano
9,093
568
80
5
0
349,837
6
L
Loki
6,773
423
66
4
0
307,769
0
W
Horus
7,886
493
36
2
0
326,100
3
W
Cthulhu
9,578
599
143
9
0
318,781
0
L
Janus
7,396
462
122
8
0
293,033
4
W
Anhur
8,303
519
85
5
0
287,757
1
L
Ares
7,091
443
16
1
0
289,679
2
L
Chiron
9,159
572
86
5
0
269,495
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role