Player Matchup

Scylla
Scylla
 
Scylla
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Sil3ntSky
Arachne
Level 45
God Stats
0W - 4L
1,295 SR
Queue Stats
20W - 33L
1,386 Elo+
Party 1
Hachiman
Hachiman
cheifmasters117
Hachiman
Level 125
God Stats
3W - 3L
1,686 SR
Queue Stats
280W - 311L
1,474 Elo+
Solo
Tiamat
Tiamat
iLuvBBW-
Tiamat
Level 126
God Stats
13W - 8L
1,653 SR
Queue Stats
285W - 297L
1,508 Elo+
Solo
Cerberus
Cerberus
imbadatsmite21
Cerberus
Level 127
God Stats
0W - 2L
1,560 SR
Queue Stats
21W - 35L
1,360 Elo+
Party 1
Team Averages
Level 115
1,539 SR
1,445 Elo+

VS

Team Averages
Level 83
1,539 SR
1,456 Elo+
Guan Yu
Guan Yu
EvilGeneralWolf
Guan Yu
Level 143
God Stats
1W - 0L
1,508 SR
Queue Stats
21W - 25L
1,472 Elo+
Party 2
Xing Tian
Xing Tian
Pineappleracer69
Xing Tian
Level 90
God Stats
2W - 0L
1,722 SR
Queue Stats
121W - 135L
1,441 Elo+
Solo
Rama
Rama
Soulless_Sounds
Rama
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 59L
1,498 Elo+
Solo
Baron Samedi
Baron Samedi
TypzxiSenpai
Baron Samedi
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 15L
1,452 Elo+
Party 2
Thor
Thor
cabid
Thor
Level 29
God Stats
3W - 4L
1,465 SR
Queue Stats
11W - 13L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
17
1 / 2 / 2
8,888
635
8,790
8,792
2,933
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
Sil3ntSky
Arachne
13
0 / 4 / 2
7,464
533
5,350
14,228
4,928
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hachiman
17
3 / 2 / 1
9,720
694
10,374
9,987
3,658
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Tiamat
iLuvBBW-
Tiamat
16
1 / 2 / 1
8,721
623
8,900
8,858
4,543
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cerberus
13
0 / 3 / 2
7,861
562
6,853
19,394
17,233
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 1 / 5
10,365
740
6,474
12,539
12,488
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Xing Tian
15
1 / 0 / 7
9,692
692
6,396
11,959
12,412
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

18
3 / 2 / 4
10,368
741
14,448
8,479
3,423
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
TypzxiSenpai
Baron Samedi
17
2 / 1 / 8
9,701
693
14,971
12,216
5,003
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thor
cabid
Thor
16
2 / 1 / 7
9,813
701
10,538
9,597
5,231
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
44
5
Kills
13
13
Deaths
5
8
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
1
2
2
1
W
5
1
5
7.5
W
Xing Tian
1
0
7
4.5
L
Arachne
Sil3ntSky
Arachne
0
4
2
0.25
W
3
2
4
2.5
W
Baron Samedi
TypzxiSenpai
Baron Samedi
2
1
8
6
W
Thor
cabid
Thor
2
1
7
5.5
L
Hachiman
3
2
1
1.75
L
Tiamat
iLuvBBW-
Tiamat
1
2
1
0.75
L
Cerberus
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,267
Damage
52,827
61,259
Taken
54,790
33,295
Mitigated
38,557
10,920
Healing
20,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
8,790
609
70
1,510
8,792
2,933
0
2,355
6,302
40,689
0
W
6,474
466
1,720
3,109
12,539
12,488
196
4,743
7,582
1,691
13,562
W
Xing Tian
6,396
304
2,036
3,305
11,959
12,412
0
4,471
7,257
19,265
0
L
Arachne
Sil3ntSky
Arachne
5,350
3,939
0
934
14,228
4,928
154
3,290
10,736
0
10,039
W
14,448
12,742
0
0
8,479
3,423
3,207
3,655
4,562
0
61,904
W
Baron Samedi
TypzxiSenpai
Baron Samedi
14,971
2,159
1,585
4,960
12,216
5,003
0
6,587
5,339
50,330
0
W
Thor
cabid
Thor
10,538
1,336
1,427
2,021
9,597
5,231
92
4,674
4,847
0
31,511
L
Hachiman
10,374
2,981
0
1,123
9,987
3,658
184
6,350
3,540
0
32,770
L
Tiamat
iLuvBBW-
Tiamat
8,900
490
0
1,836
8,858
4,543
0
4,223
4,635
34,918
0
L
Cerberus
6,853
359
15
5,432
19,394
17,233
0
5,793
13,086
16,580
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,654
Gold Earned
49,939
276
Minions Killed
342
5
Camps Cleared
9
1,211,177
Distance Traveled
1,334,373
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
8,888
635
92
7
3
258,514
0
W
Guan Yu
10,365
740
33
2
0
291,418
1
W
Xing Tian
9,692
692
33
2
2
272,285
3
L
Arachne
7,464
533
18
1
1
240,648
0
W
Rama
10,368
741
130
9
3
242,947
1
W
Baron Samedi
9,701
693
100
7
1
250,890
2
W
Thor
9,813
701
46
3
3
276,833
4
L
Hachiman
9,720
694
55
4
1
270,156
0
L
Tiamat
8,721
623
64
5
0
247,216
1
L
Cerberus
7,861
562
47
3
0
194,643
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role