Player Matchup

Sun Wukong
Sun Wukong
Platinum III
 
Sun Wukong
Platinum III
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Diamond V
Amn3sya
Merlin
Diamond V
Level 160
God Stats
44W - 59L
1,580 SR
Queue Stats
1,125W - 1,096L
2,090 MMR
Solo
Tsukuyomi
Tsukuyomi
Platinum I
CaptainDaylight
Tsukuyomi
Platinum I
Level 153
God Stats
2W - 2L
1,673 SR
Queue Stats
172W - 162L
2,083 MMR
Solo
Fafnir
Fafnir
Diamond IV
YAZEDsh
Fafnir
Diamond IV
Level 139
God Stats
6W - 7L
1,609 SR
Queue Stats
387W - 385L
2,083 MMR
Solo
Neith
Neith
Diamond IV
heriskeal
Neith
Diamond IV
Level 160
God Stats
27W - 38L
1,472 SR
Queue Stats
545W - 535L
2,082 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 143
1,567 SR
1,968 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 99
1,566 SR
1,844 MMR
Loki
Loki
Platinum III
 
Loki
Platinum III
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Janus
Janus
Platinum I
 
Janus
Platinum I
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Platinum II
Algama
Hou Yi
Platinum II
Level 64
God Stats
3W - 1L
1,683 SR
Queue Stats
35W - 18L
2,131 MMR
Party 2
Osiris
Osiris
Diamond III
MarleyBuds
Osiris
Diamond III
Level 109
God Stats
18W - 10L
1,647 SR
Queue Stats
824W - 816L
2,093 MMR
Party 1
Geb
Geb
Diamond V
elctriceel
Geb
Diamond V
Level 131
God Stats
2W - 1L
1,500 SR
Queue Stats
161W - 152L
1,998 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
14
1 / 4 / 1
8,578
505
6,177
16,590
10,056
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
Amn3sya
Merlin
15
3 / 5 / 1
8,596
506
10,998
10,474
3,496
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
CaptainDaylight
Tsukuyomi
12
0 / 7 / 3
7,247
426
7,771
12,778
4,556
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fafnir
YAZEDsh
Fafnir
11
0 / 5 / 3
7,502
441
4,242
15,330
16,606
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Neith
heriskeal
Neith
15
1 / 5 / 2
8,573
504
5,744
9,753
2,945
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
TiamatGilgameshArtioPersephoneSet

VS

Bans
UllrKhepriOdinYemojaAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
20
8 / 1 / 6
11,652
685
15,406
11,328
4,394
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Janus
 
Janus
16
2 / 1 / 7
10,103
594
7,994
10,009
2,627
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hou Yi
Algama
Hou Yi
18
8 / 0 / 1
10,712
630
10,981
10,913
3,965
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Osiris
MarleyBuds
Osiris
15
4 / 2 / 5
9,447
556
10,170
12,559
14,992
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
4 / 1 / 9
9,513
560
5,277
14,289
11,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
54
5
Kills
26
26
Deaths
5
10
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
1
4
1
0.38
W
Loki
 
Loki
8
1
6
11
W
Janus
 
Janus
2
1
7
5.5
W
Hou Yi
Algama
Hou Yi
8
0
1
8.5
L
Merlin
Amn3sya
Merlin
3
5
1
0.7
L
Tsukuyomi
CaptainDaylight
Tsukuyomi
0
7
3
0.21
W
Osiris
MarleyBuds
Osiris
4
2
5
3.25
L
Fafnir
YAZEDsh
Fafnir
0
5
3
0.3
W
4
1
9
8.5
L
Neith
heriskeal
Neith
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,932
Damage
49,828
64,925
Taken
59,098
37,659
Mitigated
37,492
19,979
Healing
22,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
6,177
904
0
7,667
16,590
10,056
0
685
15,885
0
58,464
W
Loki
 
Loki
15,406
5,256
0
4,613
11,328
4,394
0
2,669
8,659
0
96,248
W
Janus
 
Janus
7,994
803
75
2,997
10,009
2,627
423
5,305
4,704
73,496
0
W
Hou Yi
Algama
Hou Yi
10,981
5,545
0
6,073
10,913
3,965
171
1,564
9,349
0
94,648
L
Merlin
Amn3sya
Merlin
10,998
755
0
3,387
10,474
3,496
0
3,279
7,095
76,279
0
L
Tsukuyomi
CaptainDaylight
Tsukuyomi
7,771
1,133
0
2,602
12,778
4,556
0
3,223
9,420
0
48,011
W
Osiris
MarleyBuds
Osiris
10,170
2,670
0
4,935
12,559
14,992
0
1,965
10,594
0
62,880
L
Fafnir
YAZEDsh
Fafnir
4,242
1,131
0
2,841
15,330
16,606
0
5,006
10,202
10,105
0
W
5,277
887
0
3,501
14,289
11,514
0
5,922
8,367
25,613
0
L
Neith
heriskeal
Neith
5,744
2,596
0
3,482
9,753
2,945
1,095
701
9,052
0
67,117

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,496
Gold Earned
51,427
504
Minions Killed
566
0
Camps Cleared
0
1,619,912
Distance Traveled
1,788,546
26
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,578
505
133
8
0
342,953
5
W
Loki
11,652
685
151
9
0
421,127
1
W
Janus
10,103
594
154
9
0
368,805
6
W
Hou Yi
10,712
630
149
9
0
323,650
3
L
Merlin
8,596
506
135
8
0
313,901
3
L
Tsukuyomi
7,247
426
92
5
0
339,550
3
W
Osiris
9,447
556
82
5
0
332,588
3
L
Fafnir
7,502
441
8
0
0
329,210
12
W
Geb
9,513
560
30
2
0
342,376
4
L
Neith
8,573
504
136
8
0
294,298
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role