Player Matchup

Cthulhu
Cthulhu
Rodrigovieira200
Cthulhu
Level 28
God Stats
8W - 6L
1,397 SR
Queue Stats
44W - 47L
1,297 Elo+
Party 1
Zeus
Zeus
YI-Bjorn-IY
Zeus
Level 126
God Stats
3W - 4L
1,809 SR
Queue Stats
214W - 169L
1,565 Elo+
Party 1
Da Ji
Da Ji
zezinha-zezasilv
Da Ji
Level 24
God Stats
0W - 1L
1,167 SR
Queue Stats
3W - 9L
1,161 Elo+
Party 1
Team Averages
Level 59
1,458 SR
1,341 Elo+

VS

Team Averages
Level 53
1,488 SR
1,358 Elo+
Bastet
Bastet
 
Bastet
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
Yo man MrHan
Bacchus
Level 28
God Stats
13W - 13L
1,470 SR
Queue Stats
186W - 283L
1,266 Elo+
Solo
Hel
Hel
xxSpaceXdragonxx
Hel
Level 23
God Stats
37W - 29L
1,494 SR
Queue Stats
99W - 118L
1,309 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 8 / 1
6,142
558
5,189
13,631
5,541
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

11
1 / 6 / 1
6,909
628
14,244
8,920
1,659
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

7
1 / 10 / 0
6,337
576
2,489
9,788
3,616
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
14
15 / 2 / 7
9,802
891
18,408
10,566
3,681
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Bacchus
Yo man MrHan
Bacchus
11
4 / 0 / 16
8,365
760
3,265
10,275
9,402
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
5 / 0 / 15
8,520
775
5,322
9,949
3,390
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
62
2
Kills
24
24
Deaths
2
2
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
15
2
7
9.25
L
0
8
1
0.06
L
1
6
1
0.25
W
Bacchus
Yo man MrHan
Bacchus
4
0
16
12
W
5
0
15
12.5
L
1
10
0
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,922
Damage
26,995
32,339
Taken
30,790
10,816
Mitigated
16,473
1,567
Healing
10,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
18,408
5,469
0
261
10,566
3,681
878
5,932
4,294
0
36,219
L
5,189
364
0
275
13,631
5,541
0
3,325
10,306
14,292
0
L
14,244
1,123
0
1,292
8,920
1,659
0
2,497
6,423
27,819
0
W
Bacchus
Yo man MrHan
Bacchus
3,265
323
165
195
10,275
9,402
154
6,193
3,772
12,252
0
W
5,322
547
3,521
5,991
9,949
3,390
408
7,443
2,132
26,200
0
L
2,489
784
0
0
9,788
3,616
0
3,666
6,122
0
8,115

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,388
Gold Earned
26,687
74
Minions Killed
117
1
Camps Cleared
8
476,379
Distance Traveled
607,870
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
9,802
891
43
4
5
208,636
4
L
Cthulhu
6,142
558
17
2
0
152,999
0
L
Zeus
6,909
628
44
4
0
171,517
3
W
Bacchus
8,365
760
19
2
3
200,399
1
W
Hel
8,520
775
55
5
0
198,835
1
L
Da Ji
6,337
576
13
1
1
151,863
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role