Player Matchup

King Arthur
King Arthur
FazeMashallah
King Arthur
Level 16
God Stats
2W - 2L
1,731 SR
Queue Stats
120W - 34L
1,621 Elo+
Party 2
Heimdallr
Heimdallr
Unforted
Heimdallr
Level 11
God Stats
4W - 2L
1,594 SR
Queue Stats
32W - 20L
1,538 Elo+
Party 2
Gilgamesh
Gilgamesh
tetxa
Gilgamesh
Level 18
God Stats
11W - 3L
1,671 SR
Queue Stats
153W - 40L
1,621 Elo+
Party 2
Team Averages
Level 15
1,666 SR
1,593 Elo+

VS

Team Averages
Level 63
1,477 SR
1,431 Elo+
He Bo
He Bo
Haji
He Bo
Level 106
God Stats
8W - 13L
1,366 SR
Queue Stats
123W - 121L
1,415 Elo+
Party 1
Ymir
Ymir
Kakol021
Ymir
Level 15
God Stats
51W - 46L
1,490 SR
Queue Stats
96W - 96L
1,429 Elo+
Party 1
Anhur
Anhur
zol000
Anhur
Level 67
God Stats
8W - 8L
1,576 SR
Queue Stats
32W - 31L
1,450 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
FazeMashallah
King Arthur
16
2 / 6 / 10
13,054
622
14,387
30,692
30,030
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heimdallr
Unforted
Heimdallr
17
4 / 2 / 8
13,809
658
14,025
7,643
2,876
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Gilgamesh
tetxa
Gilgamesh
17
6 / 4 / 6
13,891
661
17,283
19,275
12,375
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Haji
He Bo
16
6 / 4 / 4
12,769
608
20,531
14,773
6,941
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ymir
17
4 / 1 / 8
12,427
592
10,168
20,434
38,061
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Anhur
zol000
Anhur
14
2 / 7 / 7
11,727
558
14,617
16,711
7,268
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
31
12
Kills
12
12
Deaths
12
24
Assists
19
Player
Kills
Deaths
Assists
KDA
W
King Arthur
FazeMashallah
King Arthur
2
6
10
1.17
L
He Bo
Haji
He Bo
6
4
4
2
L
Ymir
4
1
8
8
W
Heimdallr
Unforted
Heimdallr
4
2
8
4
W
Gilgamesh
tetxa
Gilgamesh
6
4
6
2.25
L
Anhur
zol000
Anhur
2
7
7
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,695
Damage
45,316
57,610
Taken
51,918
45,281
Mitigated
52,270
14,312
Healing
5,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
FazeMashallah
King Arthur
14,387
906
0
8,572
30,692
30,030
195
12,823
16,391
1,034
47,177
L
He Bo
Haji
He Bo
20,531
1,023
0
2,939
14,773
6,941
0
499
14,274
53,544
0
L
Ymir
10,168
1,365
0
1,226
20,434
38,061
0
235
20,199
23,250
0
W
Heimdallr
Unforted
Heimdallr
14,025
5,888
0
33
7,643
2,876
1,337
5,162
2,093
0
50,780
W
Gilgamesh
tetxa
Gilgamesh
17,283
3,141
0
5,707
19,275
12,375
410
11,026
6,495
0
55,860
L
Anhur
zol000
Anhur
14,617
6,962
0
1,288
16,711
7,268
141
970
15,741
0
52,617

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,754
Gold Earned
36,923
226
Minions Killed
213
11
Camps Cleared
8
1,128,866
Distance Traveled
1,073,331
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
13,054
622
55
3
3
370,340
6
L
He Bo
12,769
608
94
4
2
364,741
2
L
Ymir
12,427
592
36
2
1
405,642
4
W
Heimdallr
13,809
658
96
5
1
359,296
0
W
Gilgamesh
13,891
661
75
4
7
399,230
4
L
Anhur
11,727
558
83
4
5
302,948
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role