Player Matchup

Skadi
Skadi
BlondeBishx11x
Skadi
Level 26
God Stats
12W - 17L
1,574 SR
Queue Stats
60W - 53L
1,505 Elo+
Solo
Yemoja
Yemoja
Coops125049
Yemoja
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,468 Elo+
Solo
Fenrir
Fenrir
HM Jackal
Fenrir
Level 29
God Stats
2W - 3L
1,500 SR
Queue Stats
103W - 104L
1,490 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
SnaggySummer7
Morgan Le Fay
Level 18
God Stats
9W - 5L
1,517 SR
Queue Stats
52W - 47L
1,423 Elo+
Solo
Bellona
Bellona
wolfdeath1024
Bellona
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,501 Elo+
Solo
Team Averages
Level 17
1,518 SR
1,477 Elo+

VS

Team Averages
Level 25
1,518 SR
1,463 Elo+
Fafnir
Fafnir
CoachPathe
Fafnir
Level 16
God Stats
14W - 24L
1,522 SR
Queue Stats
154W - 192L
1,470 Elo+
Party 1
Mercury
Mercury
GIGN_GuiZmoO
Mercury
Level 28
God Stats
24W - 22L
1,528 SR
Queue Stats
184W - 203L
1,443 Elo+
Party 1
Izanami
Izanami
ImNayrah
Izanami
Level 39
God Stats
100W - 68L
1,587 SR
Queue Stats
346W - 343L
1,480 Elo+
Party 1
Guan Yu
Guan Yu
OROCHIPC
Guan Yu
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 82L
1,547 Elo+
Solo
Merlin
Merlin
WARMATBZH
Merlin
Level 16
God Stats
10W - 11L
1,451 SR
Queue Stats
115W - 126L
1,373 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 5 / 13
23,617
562
35,847
35,498
20,321
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Yemoja
15
0 / 18 / 4
15,799
376
548
34,010
15,136
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
HM Jackal
Fenrir
20
10 / 7 / 6
22,929
546
27,164
34,521
18,407
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morgan Le Fay
SnaggySummer7
Morgan Le Fay
20
8 / 3 / 9
23,875
568
43,265
30,072
15,399
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bellona
20
14 / 2 / 12
24,532
584
29,129
44,024
61,250
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
CoachPathe
Fafnir
20
0 / 2 / 13
17,812
424
5,375
35,055
69,402
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mercury
GIGN_GuiZmoO
Mercury
20
7 / 12 / 9
19,243
458
16,853
37,103
18,921
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Izanami
ImNayrah
Izanami
20
15 / 6 / 5
21,985
523
40,919
33,786
16,575
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Guan Yu
OROCHIPC
Guan Yu
20
1 / 14 / 6
19,497
464
12,903
43,451
53,338
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
WARMATBZH
Merlin
20
10 / 7 / 9
19,161
456
31,386
23,310
10,517
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
75
41
Kills
33
35
Deaths
41
44
Assists
42
Player
Kills
Deaths
Assists
KDA
W
9
5
13
3.1
L
Fafnir
CoachPathe
Fafnir
0
2
13
3.25
W
Yemoja
0
18
4
0.11
L
Mercury
GIGN_GuiZmoO
Mercury
7
12
9
0.96
W
Fenrir
HM Jackal
Fenrir
10
7
6
1.86
L
Izanami
ImNayrah
Izanami
15
6
5
2.92
L
Guan Yu
OROCHIPC
Guan Yu
1
14
6
0.29
W
Morgan Le Fay
SnaggySummer7
Morgan Le Fay
8
3
9
4.17
L
Merlin
WARMATBZH
Merlin
10
7
9
2.07
W
Bellona
14
2
12
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

135,953
Damage
107,436
178,125
Taken
172,705
130,513
Mitigated
168,753
47,449
Healing
30,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
35,847
19,020
461
11,297
35,498
20,321
12,203
9,450
26,048
0
163,294
L
Fafnir
CoachPathe
Fafnir
5,375
1,382
3,449
6,150
35,055
69,402
370
11,731
22,932
39,693
0
W
Yemoja
548
132
921
1,120
34,010
15,136
366
10,846
23,164
12,204
0
L
Mercury
GIGN_GuiZmoO
Mercury
16,853
9,994
0
2,303
37,103
18,921
385
8,233
28,724
0
162,266
W
Fenrir
HM Jackal
Fenrir
27,164
7,417
0
10,987
34,521
18,407
1,050
9,895
24,626
0
199,442
L
Izanami
ImNayrah
Izanami
40,919
33,351
0
9,158
33,786
16,575
2,279
10,090
23,502
0
271,616
L
Guan Yu
OROCHIPC
Guan Yu
12,903
1,728
937
4,519
43,451
53,338
1,431
10,178
33,243
17,894
114,168
W
Morgan Le Fay
SnaggySummer7
Morgan Le Fay
43,265
2,312
727
12,052
30,072
15,399
1,637
8,764
21,308
237,835
0
L
Merlin
WARMATBZH
Merlin
31,386
2,678
645
3,728
23,310
10,517
519
9,154
13,858
137,377
0
W
Bellona
29,129
6,397
0
9,884
44,024
61,250
3,612
6,298
37,272
35,342
151,347

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

110,752
Gold Earned
97,698
930
Minions Killed
1,049
0
Camps Cleared
0
3,898,526
Distance Traveled
3,883,261
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
23,617
562
217
5
0
763,083
0
L
Fafnir
17,812
424
40
1
0
850,570
4
W
Yemoja
15,799
376
8
0
0
658,389
5
L
Mercury
19,243
458
193
5
0
832,991
2
W
Fenrir
22,929
546
195
5
0
783,677
1
L
Izanami
21,985
523
379
9
0
757,334
2
L
Guan Yu
19,497
464
230
5
0
671,290
0
W
Morgan Le Fay
23,875
568
273
7
0
818,943
5
L
Merlin
19,161
456
207
5
0
771,076
4
W
Bellona
24,532
584
237
6
0
874,434
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role