Player Matchup

Cthulhu
Cthulhu
Faze__ggwp
Cthulhu
Level 7
God Stats
2W - 4L
1,455 SR
Queue Stats
8W - 8L
1,427 Elo+
Solo
Pele
Pele
JAJA2701
Pele
Level 29
God Stats
4W - 4L
1,755 SR
Queue Stats
211W - 161L
1,532 Elo+
Party 1
Anubis
Anubis
WaYz_Nibor
Anubis
Level 27
God Stats
7W - 6L
1,896 SR
Queue Stats
76W - 61L
1,469 Elo+
Solo
Tyr
Tyr
WeSs_Nine_Zero
Tyr
Level 12
God Stats
0W - 3L
1,278 SR
Queue Stats
15W - 15L
1,459 Elo+
Solo
Hachiman
Hachiman
maeldelbinks
Hachiman
Level 29
God Stats
0W - 3L
1,270 SR
Queue Stats
203W - 143L
1,543 Elo+
Party 1
Team Averages
Level 21
1,531 SR
1,486 Elo+

VS

Team Averages
Level 20
1,445 SR
1,462 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
BlackFire953
Nu Wa
Level 26
God Stats
3W - 3L
1,483 SR
Queue Stats
51W - 84L
1,365 Elo+
Solo
King Arthur
King Arthur
TheRocketMan963
King Arthur
Level 23
God Stats
1W - 1L
1,335 SR
Queue Stats
36W - 41L
1,420 Elo+
Solo
Fafnir
Fafnir
baldrwhite
Fafnir
Level 28
God Stats
7W - 13L
1,406 SR
Queue Stats
107W - 125L
1,381 Elo+
Solo
Heimdallr
Heimdallr
itzLordPrime2u
Heimdallr
Level 7
God Stats
5W - 3L
1,500 SR
Queue Stats
30W - 17L
1,645 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Faze__ggwp
Cthulhu
13
0 / 6 / 8
8,049
383
5,264
18,029
13,707
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Pele
19
8 / 8 / 2
11,460
546
12,705
20,785
6,398
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Anubis
WaYz_Nibor
Anubis
14
8 / 10 / 2
9,632
459
15,640
17,166
6,661
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
4 / 6 / 2
8,984
428
5,163
16,669
13,459
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hachiman
maeldelbinks
Hachiman
13
1 / 10 / 1
8,454
403
5,582
17,379
4,137
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
20
23 / 0 / 2
16,053
764
28,672
13,726
12,156
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
3 / 12 / 7
9,800
467
13,007
15,285
4,836
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
TheRocketMan963
King Arthur
8
0 / 6 / 1
7,673
365
2,249
6,162
2,253
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fafnir
baldrwhite
Fafnir
15
1 / 1 / 15
11,333
540
6,304
17,005
23,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heimdallr
itzLordPrime2u
Heimdallr
20
13 / 4 / 4
12,807
610
21,050
15,577
8,907
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
69
21
Kills
40
40
Deaths
23
15
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
23
0
2
24
W
3
12
7
0.54
L
Cthulhu
Faze__ggwp
Cthulhu
0
6
8
0.67
L
Pele
8
8
2
1.13
W
King Arthur
TheRocketMan963
King Arthur
0
6
1
0.08
L
Anubis
WaYz_Nibor
Anubis
8
10
2
0.9
L
4
6
2
0.83
W
Fafnir
baldrwhite
Fafnir
1
1
15
8.5
W
Heimdallr
itzLordPrime2u
Heimdallr
13
4
4
3.75
L
Hachiman
maeldelbinks
Hachiman
1
10
1
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,354
Damage
71,282
90,028
Taken
67,755
44,362
Mitigated
51,664
17,576
Healing
21,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
28,672
6,875
0
10,010
13,726
12,156
8,710
2,546
11,180
139,530
14,299
W
13,007
3,499
0
1,412
15,285
4,836
836
9,546
5,739
34,789
2,365
L
Cthulhu
Faze__ggwp
Cthulhu
5,264
411
111
1,721
18,029
13,707
0
10,125
7,824
26,494
0
L
Pele
12,705
3,858
0
5,730
20,785
6,398
0
9,420
11,365
0
85,512
W
King Arthur
TheRocketMan963
King Arthur
2,249
555
0
419
6,162
2,253
0
0
6,162
0
11,356
L
Anubis
WaYz_Nibor
Anubis
15,640
2,018
0
5,572
17,166
6,661
657
14,023
3,059
49,659
0
L
5,163
1,552
0
3,069
16,669
13,459
428
7,579
9,090
0
34,223
W
Fafnir
baldrwhite
Fafnir
6,304
779
0
5,531
17,005
23,512
476
7,088
9,917
23,429
0
W
Heimdallr
itzLordPrime2u
Heimdallr
21,050
8,462
0
4,444
15,577
8,907
3,516
1,724
13,853
0
109,705
L
Hachiman
maeldelbinks
Hachiman
5,582
3,287
0
1,373
17,379
4,137
780
5,089
12,290
0
47,074

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,579
Gold Earned
57,666
406
Minions Killed
500
0
Camps Cleared
0
1,789,203
Distance Traveled
1,664,921
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
16,053
764
232
11
0
409,039
4
W
Nu Wa
9,800
467
55
3
0
305,893
1
L
Cthulhu
8,049
383
42
2
0
408,894
2
L
Pele
11,460
546
139
7
0
401,375
1
W
King Arthur
7,673
365
17
1
0
177,298
2
L
Anubis
9,632
459
78
4
0
267,875
1
L
Tyr
8,984
428
63
3
0
329,658
0
W
Fafnir
11,333
540
19
1
0
405,574
3
W
Heimdallr
12,807
610
177
8
0
367,117
4
L
Hachiman
8,454
403
84
4
0
381,401
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role