Player Matchup

Serqet
Serqet
 
Serqet
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
DanielleReid
Cu Chulainn
Level 23
God Stats
24W - 15L
1,625 SR
Queue Stats
55W - 43L
1,441 Elo+
Party 2
Tyr
Tyr
TyrSlaps
Tyr
Level 14
God Stats
35W - 28L
1,576 SR
Queue Stats
104W - 96L
1,488 Elo+
Solo
Danzaburou
Danzaburou
elviscoso7u7
Danzaburou
Level 17
God Stats
22W - 14L
1,568 SR
Queue Stats
33W - 35L
1,321 Elo+
Party 2
Olorun
Olorun
nukeRSS
Olorun
Level 6
God Stats
2W - 0L
1,411 SR
Queue Stats
8W - 15L
1,428 Elo+
Solo
Team Averages
Level 15
1,536 SR
1,436 Elo+

VS

Team Averages
Level 22
1,450 SR
1,480 Elo+
Odin
Odin
 
Odin
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
GottaBack
Nemesis
Level 27
God Stats
0W - 8L
1,077 SR
Queue Stats
28W - 28L
1,500 Elo+
Solo
Chaac
Chaac
Jakeb21
Chaac
Level 14
God Stats
14W - 9L
1,538 SR
Queue Stats
48W - 53L
1,432 Elo+
Party 1
Zeus
Zeus
Levii2
Zeus
Level 13
God Stats
4W - 3L
1,500 SR
Queue Stats
35W - 31L
1,558 Elo+
Party 1
He Bo
He Bo
Ovniwe
He Bo
Level 29
God Stats
2W - 3L
1,635 SR
Queue Stats
55W - 63L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
15
8 / 4 / 5
9,407
588
12,341
12,233
5,829
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Cu Chulainn
DanielleReid
Cu Chulainn
15
5 / 1 / 0
8,831
552
7,752
13,926
9,131
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

15
10 / 1 / 9
9,510
594
13,088
12,377
11,215
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
elviscoso7u7
Danzaburou
12
1 / 5 / 5
8,099
506
2,442
10,520
3,600
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Olorun
nukeRSS
Olorun
13
2 / 4 / 8
7,955
497
4,839
9,221
3,278
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
11
4 / 4 / 6
7,535
471
6,347
9,385
6,629
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Nemesis
GottaBack
Nemesis
15
6 / 6 / 4
8,972
561
6,848
12,221
4,581
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Chaac
Jakeb21
Chaac
13
1 / 1 / 3
7,697
481
9,482
12,323
7,973
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zeus
Levii2
Zeus
11
1 / 7 / 2
7,097
444
7,060
11,328
4,166
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

He Bo
Ovniwe
He Bo
11
3 / 8 / 2
7,062
441
9,824
12,193
3,934
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
32
26
Kills
15
15
Deaths
26
27
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
8
4
5
2.63
L
Odin
 
Odin
4
4
6
1.75
W
Cu Chulainn
DanielleReid
Cu Chulainn
5
1
0
5
L
Nemesis
GottaBack
Nemesis
6
6
4
1.33
L
Chaac
Jakeb21
Chaac
1
1
3
2.5
L
Zeus
Levii2
Zeus
1
7
2
0.29
L
He Bo
Ovniwe
He Bo
3
8
2
0.5
W
10
1
9
14.5
W
Danzaburou
elviscoso7u7
Danzaburou
1
5
5
0.7
W
Olorun
nukeRSS
Olorun
2
4
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,462
Damage
39,561
58,277
Taken
57,450
33,053
Mitigated
27,283
12,657
Healing
11,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
12,341
2,770
0
1,873
12,233
5,829
0
2,829
9,266
0
59,044
L
Odin
 
Odin
6,347
1,198
592
903
9,385
6,629
891
695
8,430
0
18,883
W
Cu Chulainn
DanielleReid
Cu Chulainn
7,752
557
0
2,736
13,926
9,131
269
3,837
9,217
8,703
42,250
L
Nemesis
GottaBack
Nemesis
6,848
3,327
0
1,424
12,221
4,581
0
2,514
9,005
0
59,791
L
Chaac
Jakeb21
Chaac
9,482
1,613
0
4,671
12,323
7,973
0
2,023
10,300
0
37,973
L
Zeus
Levii2
Zeus
7,060
1,150
0
1,648
11,328
4,166
0
825
9,990
36,866
0
L
He Bo
Ovniwe
He Bo
9,824
907
0
2,179
12,193
3,934
521
236
11,732
36,696
0
W
13,088
2,632
0
2,105
12,377
11,215
296
4,343
7,941
0
38,808
W
Danzaburou
elviscoso7u7
Danzaburou
2,442
776
0
2,101
10,520
3,600
769
4,165
6,261
0
31,534
W
Olorun
nukeRSS
Olorun
4,839
2,401
462
3,380
9,221
3,278
527
1,710
7,466
41,633
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,802
Gold Earned
38,363
361
Minions Killed
326
0
Camps Cleared
0
1,569,013
Distance Traveled
1,469,660
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
9,407
588
94
6
0
338,116
2
L
Odin
7,535
471
29
2
0
339,872
2
W
Cu Chulainn
8,831
552
93
6
0
320,648
2
L
Nemesis
8,972
561
100
6
0
297,630
1
L
Chaac
7,697
481
83
5
0
291,963
4
L
Zeus
7,097
444
64
4
0
260,075
0
L
He Bo
7,062
441
50
3
0
280,120
6
W
Tyr
9,510
594
40
3
0
348,839
3
W
Danzaburou
8,099
506
69
4
0
292,107
1
W
Olorun
7,955
497
65
4
0
269,303
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role