Player Matchup

Danzaburou
Danzaburou
Bronze III
Chas x3179
Danzaburou
Bronze III
Level 66
God Stats
0W - 1L
1,338 SR
Queue Stats
2W - 1L
1,600 MMR
Solo
Cthulhu
Cthulhu
Gold I
ISSA WIPE BRO
Cthulhu
Gold I
Level 126
God Stats
0W - 1L
1,751 SR
Queue Stats
178W - 176L
1,584 MMR
Solo
Jormungandr
Jormungandr
Diamond II
Ktownkriminal47
Jormungandr
Diamond II
Level 159
God Stats
75W - 61L
1,670 SR
Queue Stats
841W - 849L
1,737 MMR
Solo
Tiamat
Tiamat
Platinum II
NoobyQuark
Tiamat
Platinum II
Level 147
God Stats
17W - 8L
1,669 SR
Queue Stats
287W - 285L
1,819 MMR
Solo
Hun Batz
Hun Batz
Gold II
sheloveskaiser
Hun Batz
Gold II
Level 107
God Stats
4W - 7L
1,481 SR
Queue Stats
258W - 257L
1,628 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 121
1,582 SR
1,673 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 140
1,656 SR
1,668 MMR
Ravana
Ravana
Silver II
 
Ravana
Silver II
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Platinum V
ELCHH69
Sylvanus
Platinum V
Level 109
God Stats
11W - 8L
1,531 SR
Queue Stats
164W - 173L
1,686 MMR
Solo
Izanami
Izanami
Diamond IV
Godly rxse
Izanami
Diamond IV
Level 129
God Stats
12W - 8L
1,707 SR
Queue Stats
196W - 176L
1,993 MMR
Solo
Bellona
Bellona
Gold III
LucrativeTie99
Bellona
Gold III
Level 149
God Stats
13W - 8L
1,652 SR
Queue Stats
285W - 287L
1,580 MMR
Solo
Ymir
Ymir
Gold V
Mullektopeu
Ymir
Gold V
Level 160
God Stats
5W - 3L
1,891 SR
Queue Stats
340W - 338L
1,578 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Chas x3179
Danzaburou
14
1 / 7 / 2
9,147
416
6,111
15,327
5,153
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cthulhu
14
2 / 3 / 4
9,178
417
7,076
21,408
22,381
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman

Talisman

+75
Health
+15
Magical Protection

Jormungandr
Ktownkriminal47
Jormungandr
18
5 / 6 / 5
11,505
523
17,804
22,356
24,775
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tiamat
NoobyQuark
Tiamat
18
3 / 4 / 5
10,919
496
16,385
16,217
10,956
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
16
3 / 6 / 9
10,089
459
10,844
15,664
5,623
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
AthenaOdinGilgameshMorgan Le FaySet

VS

Bans
KaliArtemisTsukuyomiApolloSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
20
8 / 4 / 1
12,704
577
10,791
15,084
9,758
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sylvanus
ELCHH69
Sylvanus
18
2 / 2 / 9
11,669
530
17,956
21,178
12,461
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
Godly rxse
Izanami
20
8 / 0 / 8
14,024
637
19,075
11,985
5,216
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
5 / 6 / 8
12,246
557
10,827
20,578
21,386
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
3 / 2 / 13
11,842
538
7,866
22,243
30,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
65
14
Kills
26
26
Deaths
14
25
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
8
4
1
2.13
L
Danzaburou
Chas x3179
Danzaburou
1
7
2
0.29
W
Sylvanus
ELCHH69
Sylvanus
2
2
9
3.25
W
Izanami
Godly rxse
Izanami
8
0
8
12
L
Cthulhu
2
3
4
1.33
L
Jormungandr
Ktownkriminal47
Jormungandr
5
6
5
1.25
W
5
6
8
1.5
W
3
2
13
4.75
L
Tiamat
NoobyQuark
Tiamat
3
4
5
1.38
L
Hun Batz
3
6
9
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,220
Damage
66,515
90,972
Taken
91,068
68,888
Mitigated
79,424
18,747
Healing
43,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
10,791
2,502
0
4,527
15,084
9,758
0
6,640
8,274
0
82,758
L
Danzaburou
Chas x3179
Danzaburou
6,111
2,149
0
3,162
15,327
5,153
1,108
3,678
11,649
0
62,788
W
Sylvanus
ELCHH69
Sylvanus
17,956
3,713
7,252
15,153
21,178
12,461
1,448
11,186
9,515
73,744
21,146
W
Izanami
Godly rxse
Izanami
19,075
13,799
0
5,602
11,985
5,216
6,484
4,186
7,745
0
130,985
L
Cthulhu
7,076
747
2,190
2,621
21,408
22,381
137
7,066
14,342
32,541
0
L
Jormungandr
Ktownkriminal47
Jormungandr
17,804
4,613
0
1,990
22,356
24,775
76
5,297
17,059
84,970
0
W
10,827
4,118
0
4,829
20,578
21,386
2,152
10,208
10,271
0
66,749
W
7,866
772
0
5,710
22,243
30,603
0
10,148
11,780
42,265
0
L
Tiamat
NoobyQuark
Tiamat
16,385
1,637
141
5,327
16,217
10,956
401
5,346
10,871
68,141
0
L
Hun Batz
10,844
2,858
0
3,316
15,664
5,623
0
3,309
12,355
0
63,709

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,838
Gold Earned
62,485
548
Minions Killed
682
0
Camps Cleared
0
1,883,383
Distance Traveled
2,029,797
27
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
12,704
577
152
7
0
440,320
4
L
Danzaburou
9,147
416
108
5
0
348,172
5
W
Sylvanus
11,669
530
133
6
0
369,432
4
W
Izanami
14,024
637
225
10
0
421,549
4
L
Cthulhu
9,178
417
33
2
0
382,746
4
L
Jormungandr
11,505
523
170
8
0
358,170
3
W
Bellona
12,246
557
113
5
0
424,268
2
W
Ymir
11,842
538
59
3
0
374,228
11
L
Tiamat
10,919
496
139
6
0
368,957
4
L
Hun Batz
10,089
459
98
4
0
425,338
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role