Player Matchup

Chang'e
Chang'e
Gamershadow2311
Chang'e
Level 73
God Stats
6W - 4L
1,432 SR
Queue Stats
56W - 79L
1,361 Elo+
Party 2
Sylvanus
Sylvanus
Uniiverse34
Sylvanus
Level 82
God Stats
6W - 7L
1,495 SR
Queue Stats
119W - 159L
1,323 Elo+
Solo
Rama
Rama
knightwolf2002
Rama
Level 81
God Stats
4W - 3L
1,535 SR
Queue Stats
12W - 30L
1,214 Elo+
Party 2
Team Averages
Level 79
1,487 SR
1,299 Elo+

VS

Team Averages
Level 43
1,414 SR
1,294 Elo+
Susano
Susano
CantThinkOfNameQ
Susano
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 95L
1,313 Elo+
Solo
Set
Set
MarvelManiac26
Set
Level 28
God Stats
2W - 6L
1,395 SR
Queue Stats
40W - 66L
1,262 Elo+
Party 1
Fenrir
Fenrir
war lord 919
Fenrir
Level 63
God Stats
7W - 7L
1,347 SR
Queue Stats
43W - 67L
1,309 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
12 / 2 / 5
10,731
825
15,076
11,972
8,294
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sylvanus
Uniiverse34
Sylvanus
12
4 / 1 / 11
9,084
699
8,060
13,623
17,089
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

12
4 / 0 / 12
9,359
720
10,905
11,018
8,254
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 0
7,420
571
10,007
12,215
3,851
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 6 / 3
7,499
577
6,605
13,437
4,337
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Fenrir
10
2 / 9 / 1
8,049
619
10,115
14,701
5,783
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
7
20
Kills
3
3
Deaths
20
28
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
5
0
0.2
W
12
2
5
7.25
L
0
6
3
0.25
W
Sylvanus
Uniiverse34
Sylvanus
4
1
11
9.5
W
4
0
12
10
L
Fenrir
2
9
1
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,041
Damage
26,727
36,613
Taken
40,353
33,637
Mitigated
13,971
16,609
Healing
3,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,007
890
294
1,114
12,215
3,851
0
7,084
5,131
0
25,359
W
15,076
1,151
2,259
5,334
11,972
8,294
523
176
11,796
35,984
0
L
6,605
2,795
0
812
13,437
4,337
0
7,516
5,921
0
15,143
W
Sylvanus
Uniiverse34
Sylvanus
8,060
1,895
3,142
4,433
13,623
17,089
1,017
0
13,623
16,312
2,562
W
10,905
6,870
663
778
11,018
8,254
631
0
11,018
0
23,443
L
Fenrir
10,115
4,196
0
1,773
14,701
5,783
0
8,716
5,985
0
22,400

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,174
Gold Earned
22,968
108
Minions Killed
82
3
Camps Cleared
4
651,038
Distance Traveled
695,821
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
7,420
571
31
2
0
224,540
0
W
Chang'e
10,731
825
44
3
1
246,128
1
L
Set
7,499
577
17
1
2
244,121
2
W
Sylvanus
9,084
699
23
2
2
208,501
3
W
Rama
9,359
720
41
3
0
196,409
0
L
Fenrir
8,049
619
34
3
2
227,160
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role