Player Matchup

Hun Batz
Hun Batz
DEMON_MUNKEY236
Hun Batz
Level 121
God Stats
6W - 11L
1,566 SR
Queue Stats
595W - 594L
1,472 Elo+
Solo
Tiamat
Tiamat
JBoyd1414
Tiamat
Level 42
God Stats
5W - 7L
1,362 SR
Queue Stats
96W - 107L
1,356 Elo+
Solo
Charybdis
Charybdis
Sasuk3Uch1ha92
Charybdis
Level 100
God Stats
20W - 21L
1,445 SR
Queue Stats
262W - 367L
1,424 Elo+
Solo
Bacchus
Bacchus
georgiaboy28910
Bacchus
Level 88
God Stats
3W - 0L
1,619 SR
Queue Stats
88W - 78L
1,495 Elo+
Solo
Odin
Odin
snappyTONY
Odin
Level 44
God Stats
30W - 27L
1,541 SR
Queue Stats
276W - 289L
1,448 Elo+
Solo
Team Averages
Level 79
1,507 SR
1,439 Elo+

VS

Team Averages
Level 83
1,517 SR
1,428 Elo+
Fafnir
Fafnir
KingstonkillTTV
Fafnir
Level 67
God Stats
1W - 3L
1,357 SR
Queue Stats
92W - 103L
1,321 Elo+
Solo
Skadi
Skadi
MRN1X0N
Skadi
Level 125
God Stats
18W - 22L
1,523 SR
Queue Stats
526W - 525L
1,495 Elo+
Solo
Arachne
Arachne
PassTheBacon
Arachne
Level 127
God Stats
24W - 12L
1,665 SR
Queue Stats
217W - 197L
1,505 Elo+
Solo
Gilgamesh
Gilgamesh
TWS_Nicolas
Gilgamesh
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 97L
1,386 Elo+
Solo
Sol
Sol
bongocongo548
Sol
Level 67
God Stats
4W - 6L
1,539 SR
Queue Stats
325W - 347L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
11
5 / 0 / 2
6,406
582
4,672
6,350
1,886
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tiamat
JBoyd1414
Tiamat
10
1 / 2 / 4
5,931
539
2,593
5,568
2,501
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
Sasuk3Uch1ha92
Charybdis
10
2 / 0 / 3
5,788
526
3,687
4,585
1,178
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
2 / 1 / 6
5,971
543
4,349
7,459
3,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

10
2 / 2 / 1
6,232
567
5,314
7,074
3,811
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 3
5,003
455
1,355
8,387
5,865
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
MRN1X0N
Skadi
8
0 / 3 / 1
5,125
466
4,506
5,601
1,447
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
PassTheBacon
Arachne
11
4 / 1 / 1
6,840
622
3,794
8,142
2,290
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilgamesh
TWS_Nicolas
Gilgamesh
9
0 / 3 / 1
5,560
505
2,053
6,636
3,907
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

10
1 / 1 / 1
5,824
529
3,647
4,437
1,267
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
12
12
Kills
5
5
Deaths
12
16
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
5
0
2
6
W
Tiamat
JBoyd1414
Tiamat
1
2
4
1.5
L
0
4
3
0.38
L
Skadi
MRN1X0N
Skadi
0
3
1
0.17
L
Arachne
PassTheBacon
Arachne
4
1
1
4.5
W
Charybdis
Sasuk3Uch1ha92
Charybdis
2
0
3
3.5
L
Gilgamesh
TWS_Nicolas
Gilgamesh
0
3
1
0.17
L
1
1
1
1.5
W
2
1
6
5
W
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,615
Damage
15,355
31,036
Taken
33,203
12,976
Mitigated
14,776
11,206
Healing
10,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
4,672
1,487
0
2,711
6,350
1,886
52
1,125
5,225
0
30,286
W
Tiamat
JBoyd1414
Tiamat
2,593
142
0
1,656
5,568
2,501
200
1,798
3,770
26,140
0
L
1,355
349
0
950
8,387
5,865
0
2,036
6,243
11,790
0
L
Skadi
MRN1X0N
Skadi
4,506
2,377
0
1,194
5,601
1,447
66
2,143
3,418
0
26,599
L
Arachne
PassTheBacon
Arachne
3,794
2,821
0
4,694
8,142
2,290
0
950
7,067
0
32,774
W
Charybdis
Sasuk3Uch1ha92
Charybdis
3,687
1,743
0
1,466
4,585
1,178
874
3
4,582
0
28,942
L
Gilgamesh
TWS_Nicolas
Gilgamesh
2,053
429
0
2,142
6,636
3,907
0
650
5,932
0
20,964
L
3,647
1,559
0
1,701
4,437
1,267
0
1,773
2,588
32,613
0
W
4,349
140
67
3,596
7,459
3,600
0
1,548
5,911
16,675
0
W
5,314
1,155
0
1,710
7,074
3,811
104
528
6,546
5,640
22,784

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,328
Gold Earned
28,352
279
Minions Killed
258
0
Camps Cleared
0
1,070,784
Distance Traveled
1,027,053
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
6,406
582
71
6
0
257,416
3
W
Tiamat
5,931
539
66
6
0
195,710
1
L
Fafnir
5,003
455
21
2
0
191,293
0
L
Skadi
5,125
466
51
5
0
149,887
0
L
Arachne
6,840
622
77
7
0
244,892
7
W
Charybdis
5,788
526
62
6
0
191,042
0
L
Gilgamesh
5,560
505
45
4
0
235,838
3
L
Sol
5,824
529
64
6
0
205,143
1
W
Bacchus
5,971
543
15
1
0
223,588
0
W
Odin
6,232
567
65
6
0
203,028
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role