Player Matchup

Gilgamesh
Gilgamesh
Chillum94
Gilgamesh
Level 64
God Stats
9W - 18L
1,343 SR
Queue Stats
89W - 162L
1,307 Elo+
Party 1
Thor
Thor
HaZe RaGezZ
Thor
Level 36
God Stats
0W - 3L
1,369 SR
Queue Stats
23W - 58L
1,309 Elo+
Party 1
Raijin
Raijin
IMxKyube
Raijin
Level 62
God Stats
1W - 5L
1,408 SR
Queue Stats
45W - 104L
1,265 Elo+
Party 1
Team Averages
Level 54
1,373 SR
1,294 Elo+

VS

Team Averages
Level 78
1,443 SR
1,424 Elo+
Chiron
Chiron
FRVCKS
Chiron
Level 62
God Stats
10W - 11L
1,512 SR
Queue Stats
50W - 76L
1,346 Elo+
Solo
Tyr
Tyr
Spqrgioo
Tyr
Level 85
God Stats
1W - 1L
1,248 SR
Queue Stats
25W - 28L
1,399 Elo+
Solo
Ah Puch
Ah Puch
TheMasterWaffle
Ah Puch
Level 87
God Stats
18W - 12L
1,568 SR
Queue Stats
169W - 175L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Chillum94
Gilgamesh
10
1 / 4 / 1
6,390
639
5,718
10,274
5,159
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

9
1 / 5 / 1
6,385
639
3,280
9,588
3,203
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Raijin
IMxKyube
Raijin
10
2 / 7 / 2
7,210
721
6,017
10,165
3,466
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
FRVCKS
Chiron
12
4 / 2 / 9
8,104
810
7,346
6,660
2,121
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
5 / 1 / 8
7,850
785
3,781
10,573
6,152
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

12
7 / 1 / 9
8,532
853
15,110
8,641
2,779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
42
4
Kills
16
16
Deaths
4
4
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Chillum94
Gilgamesh
1
4
1
0.38
W
Chiron
FRVCKS
Chiron
4
2
9
4.25
L
1
5
1
0.3
L
Raijin
IMxKyube
Raijin
2
7
2
0.43
W
5
1
8
9
W
7
1
9
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,015
Damage
26,237
30,027
Taken
25,874
11,828
Mitigated
11,052
4,265
Healing
11,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Chillum94
Gilgamesh
5,718
1,402
0
1,673
10,274
5,159
205
3,430
6,844
0
20,731
W
Chiron
FRVCKS
Chiron
7,346
4,152
619
1,922
6,660
2,121
1,778
1,452
5,208
0
29,496
L
3,280
0
321
354
9,588
3,203
88
5,374
4,214
0
9,208
L
Raijin
IMxKyube
Raijin
6,017
1,149
323
1,594
10,165
3,466
0
6,789
3,376
17,577
0
W
3,781
737
493
4,465
10,573
6,152
71
2,682
7,891
395
12,384
W
15,110
849
0
4,075
8,641
2,779
99
2,888
5,753
34,602
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,985
Gold Earned
24,486
80
Minions Killed
117
2
Camps Cleared
6
517,696
Distance Traveled
565,898
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,390
639
36
4
2
182,576
2
W
Chiron
8,104
810
54
5
1
168,865
1
L
Thor
6,385
639
18
2
0
181,806
5
L
Raijin
7,210
721
26
3
0
153,314
3
W
Tyr
7,850
785
24
2
1
196,566
2
W
Ah Puch
8,532
853
39
4
4
200,467
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role