Player Matchup

Sol
Sol
 
Sol
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
DR4Death11
Anubis
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,632 Elo+
Party 1
Hercules
Hercules
SirFluffyMcDuck
Hercules
Level 123
God Stats
0W - 1L
1,324 SR
Queue Stats
1W - 1L
1,632 Elo+
Party 1
Thor
Thor
Xistens6160
Thor
Level 6
God Stats
0W - 1L
1,666 SR
Queue Stats
1W - 1L
1,632 Elo+
Party 1
Khepri
Khepri
lordimaster
Khepri
Level 12
God Stats
1W - 1L
1,674 SR
Queue Stats
1W - 1L
1,632 Elo+
Party 1
Team Averages
Level 43
1,533 SR
1,605 Elo+

VS

Team Averages
Level 22
1,585 SR
1,531 Elo+
Neith
Neith
ChasubleJaune
Neith
Level 26
God Stats
5W - 6L
1,500 SR
Queue Stats
175W - 48L
1,828 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Criisp
Morgan Le Fay
Level 28
God Stats
6W - 5L
1,522 SR
Queue Stats
25W - 26L
1,366 Elo+
Solo
Terra
Terra
Elidiosa
Terra
Level 18
God Stats
5W - 3L
1,682 SR
Queue Stats
28W - 29L
1,461 Elo+
Party 2
Tsukuyomi
Tsukuyomi
RGG99
Tsukuyomi
Level 16
God Stats
11W - 6L
1,546 SR
Queue Stats
20W - 13L
1,535 Elo+
Party 2
Vamana
Vamana
VÁRNAVAS
Vamana
Level 21
God Stats
5W - 2L
1,677 SR
Queue Stats
24W - 22L
1,467 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
9 / 9 / 3
10,169
508
14,297
15,138
4,430
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anubis
DR4Death11
Anubis
14
3 / 9 / 3
8,740
437
13,848
19,876
8,139
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
13
1 / 4 / 5
8,388
419
8,887
22,473
13,431
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

13
2 / 9 / 4
8,525
426
11,144
17,435
4,982
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Khepri
12
1 / 8 / 9
8,425
421
3,924
18,022
17,015
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
15 / 5 / 10
12,862
643
24,612
19,134
7,312
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
Criisp
Morgan Le Fay
18
13 / 0 / 8
12,510
626
27,355
15,409
6,508
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Terra
Elidiosa
Terra
14
3 / 5 / 10
10,273
514
3,696
15,395
14,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Tsukuyomi
RGG99
Tsukuyomi
16
6 / 4 / 2
10,710
536
12,148
13,390
5,241
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Vamana
VÁRNAVAS
Vamana
16
2 / 2 / 6
10,460
523
10,092
19,735
8,739
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
75
16
Kills
39
39
Deaths
16
24
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
9
9
3
1.17
W
15
5
10
4
W
Morgan Le Fay
Criisp
Morgan Le Fay
13
0
8
17
L
Anubis
DR4Death11
Anubis
3
9
3
0.5
W
Terra
Elidiosa
Terra
3
5
10
1.6
W
Tsukuyomi
RGG99
Tsukuyomi
6
4
2
1.75
L
Hercules
1
4
5
0.88
W
Vamana
VÁRNAVAS
Vamana
2
2
6
2.5
L
2
9
4
0.44
L
Khepri
1
8
9
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,100
Damage
77,903
92,944
Taken
83,063
47,997
Mitigated
42,730
21,093
Healing
34,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
14,297
5,620
0
2,181
15,138
4,430
0
5,588
9,550
63,493
0
W
24,612
16,477
0
9,389
19,134
7,312
5,097
9,995
9,139
0
97,332
W
Morgan Le Fay
Criisp
Morgan Le Fay
27,355
2,696
197
6,572
15,409
6,508
1,193
7,084
8,325
92,878
0
L
Anubis
DR4Death11
Anubis
13,848
258
0
6,620
19,876
8,139
0
8,956
10,920
44,506
0
W
Terra
Elidiosa
Terra
3,696
673
2,379
3,051
15,395
14,930
232
8,190
7,205
13,699
0
W
Tsukuyomi
RGG99
Tsukuyomi
12,148
3,695
0
3,467
13,390
5,241
0
3,105
10,285
0
84,686
L
Hercules
8,887
2,147
642
7,047
22,473
13,431
852
6,855
15,618
239
32,016
W
Vamana
VÁRNAVAS
Vamana
10,092
4,746
0
9,096
19,735
8,739
321
3,874
15,861
0
58,769
L
11,144
3,366
0
3,182
17,435
4,982
0
3,284
14,151
0
50,667
L
Khepri
3,924
864
0
1,421
18,022
17,015
0
6,602
11,420
8,630
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,247
Gold Earned
56,815
313
Minions Killed
500
0
Camps Cleared
0
1,655,154
Distance Traveled
1,884,205
19
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,169
508
83
4
0
327,761
5
W
Neith
12,862
643
166
8
0
339,907
4
W
Morgan Le Fay
12,510
626
130
7
0
420,430
4
L
Anubis
8,740
437
70
4
0
316,685
2
W
Terra
10,273
514
10
1
0
370,463
6
W
Tsukuyomi
10,710
536
101
5
0
386,229
4
L
Hercules
8,388
419
62
3
0
349,307
7
W
Vamana
10,460
523
93
5
0
367,176
6
L
Thor
8,525
426
88
4
0
308,715
1
L
Khepri
8,425
421
10
1
0
352,686
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role