Player Matchup

Yemoja
Yemoja
Bronze III
 
Yemoja
Bronze III
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Silver I
GAMEOVER_ME234
Chaac
Silver I
Level 109
God Stats
17W - 23L
1,480 SR
Queue Stats
66W - 72L
1,222 MMR
Solo
Nu Wa
Nu Wa
Silver I
Lex-HC-
Nu Wa
Silver I
Level 135
God Stats
29W - 18L
1,709 SR
Queue Stats
787W - 805L
1,175 MMR
Solo
Neith
Neith
Bronze III
carlitos2527
Neith
Bronze III
Level 118
God Stats
2W - 6L
1,349 SR
Queue Stats
3W - 8L
1,227 MMR
Solo
Bellona
Bellona
Silver I
xicero
Bellona
Silver I
Level 147
God Stats
5W - 1L
1,691 SR
Queue Stats
86W - 77L
1,164 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 125
1,546 SR
1,258 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 111
1,464 SR
1,192 MMR
Ymir
Ymir
Gold V
A Cow T1pp3r
Ymir
Gold V
Level 122
God Stats
4W - 6L
1,579 SR
Queue Stats
205W - 202L
1,214 MMR
Solo
King Arthur
King Arthur
Silver IV
Camrick23
King Arthur
Silver IV
Level 58
God Stats
0W - 3L
1,383 SR
Queue Stats
12W - 26L
1,200 MMR
Solo
Fenrir
Fenrir
Gold IV
Rapiiz-
Fenrir
Gold IV
Level 148
God Stats
8W - 6L
1,481 SR
Queue Stats
261W - 274L
1,397 MMR
Party 1
Charybdis
Charybdis
Silver III
SchemaTheClique
Charybdis
Silver III
Level 78
God Stats
2W - 3L
1,298 SR
Queue Stats
228W - 253L
930 MMR
Party 1
Vulcan
Vulcan
Silver I
spid192
Vulcan
Silver I
Level 147
God Stats
173W - 164L
1,579 SR
Queue Stats
487W - 488L
1,222 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
14
1 / 1 / 11
8,825
519
3,969
10,899
9,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
2 / 1 / 0
10,346
609
5,972
9,761
9,594
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nu Wa
Lex-HC-
Nu Wa
15
5 / 3 / 8
9,269
545
14,331
10,046
2,954
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
9 / 1 / 2
10,492
617
13,366
11,278
3,943
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bellona
xicero
Bellona
16
4 / 1 / 5
9,556
562
6,604
14,466
11,348
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bans
ArachneMorgan Le FayPeleBacchusGilgamesh

VS

Bans
AthenaHeraDanzaburouSolIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 1
7,573
445
3,310
15,961
12,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

King Arthur
Camrick23
King Arthur
15
0 / 2 / 1
8,284
487
3,944
10,781
8,818
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
Rapiiz-
Fenrir
15
6 / 8 / 1
9,064
533
12,046
17,405
6,732
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Charybdis
SchemaTheClique
Charybdis
13
0 / 4 / 2
7,937
467
6,468
9,294
2,661
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Vulcan
spid192
Vulcan
13
0 / 3 / 0
7,907
465
7,774
8,125
2,673
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
12
21
Kills
7
7
Deaths
23
26
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
1
1
11
6.5
L
1
6
1
0.25
L
King Arthur
Camrick23
King Arthur
0
2
1
0.25
W
2
1
0
2
W
Nu Wa
Lex-HC-
Nu Wa
5
3
8
3
L
Fenrir
Rapiiz-
Fenrir
6
8
1
0.81
L
Charybdis
SchemaTheClique
Charybdis
0
4
2
0.25
W
9
1
2
10
L
Vulcan
spid192
Vulcan
0
3
0
0
W
Bellona
xicero
Bellona
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,242
Damage
33,542
56,450
Taken
61,566
37,781
Mitigated
33,144
20,461
Healing
10,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
3,969
700
2,924
2,483
10,899
9,942
384
2,743
8,064
27,177
0
L
3,310
410
0
2,343
15,961
12,260
0
7,468
8,493
32,101
0
L
King Arthur
Camrick23
King Arthur
3,944
37
0
2,827
10,781
8,818
170
852
9,929
0
54,608
W
5,972
1,026
0
4,802
9,761
9,594
53
1,101
8,624
0
69,211
W
Nu Wa
Lex-HC-
Nu Wa
14,331
3,533
247
2,502
10,046
2,954
1,472
2,790
7,128
70,609
0
L
Fenrir
Rapiiz-
Fenrir
12,046
2,589
0
2,557
17,405
6,732
14
4,752
12,653
0
58,739
L
Charybdis
SchemaTheClique
Charybdis
6,468
3,964
0
1,110
9,294
2,661
195
2,222
7,072
0
48,022
W
13,366
6,506
0
5,242
11,278
3,943
2,577
812
10,466
0
88,759
L
Vulcan
spid192
Vulcan
7,774
3,832
0
1,922
8,125
2,673
0
3,420
4,705
59,193
0
W
Bellona
xicero
Bellona
6,604
1,106
0
2,261
14,466
11,348
267
3,217
11,019
631
57,371

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,488
Gold Earned
40,765
557
Minions Killed
479
0
Camps Cleared
0
1,565,264
Distance Traveled
1,539,821
23
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
8,825
519
47
3
0
297,129
7
L
Ymir
7,573
445
33
2
0
283,251
1
L
King Arthur
8,284
487
121
7
0
314,548
1
W
Chaac
10,346
609
164
10
0
340,250
4
W
Nu Wa
9,269
545
103
6
0
292,647
4
L
Fenrir
9,064
533
89
5
0
318,095
0
L
Charybdis
7,937
467
98
6
0
303,893
3
W
Neith
10,492
617
141
8
0
287,378
4
L
Vulcan
7,907
465
138
8
0
320,034
5
W
Bellona
9,556
562
102
6
0
347,860
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role