Player Matchup

Sol
Sol
Agente-cortes5
Sol
Level 3
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 4L
1,627 Elo+
Solo
Cernunnos
Cernunnos
NerfZig
Cernunnos
Level 26
God Stats
8W - 4L
1,626 SR
Queue Stats
139W - 108L
1,588 Elo+
Solo
Arachne
Arachne
benismnan
Arachne
Level 8
God Stats
10W - 8L
1,677 SR
Queue Stats
21W - 18L
1,586 Elo+
Solo
Raijin
Raijin
jg431391
Raijin
Level 16
God Stats
3W - 1L
1,839 SR
Queue Stats
21W - 28L
1,446 Elo+
Solo
Ares
Ares
stocky_alliance6
Ares
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 11L
1,566 Elo+
Solo
Team Averages
Level 12
1,628 SR
1,563 Elo+

VS

Team Averages
Level 23
1,498 SR
1,558 Elo+
Zeus
Zeus
CrowKiller4911
Zeus
Level 27
God Stats
1W - 6L
1,500 SR
Queue Stats
160W - 155L
1,402 Elo+
Solo
Chaac
Chaac
Familia Ftm2
Chaac
Level 24
God Stats
4W - 4L
1,372 SR
Queue Stats
16W - 19L
1,551 Elo+
Solo
Ares
Ares
Mk0076292
Ares
Level 18
God Stats
1W - 2L
1,500 SR
Queue Stats
108W - 85L
1,638 Elo+
Solo
Serqet
Serqet
SnakeHead_VNN
Serqet
Level 18
God Stats
2W - 2L
1,617 SR
Queue Stats
42W - 31L
1,559 Elo+
Solo
Ullr
Ullr
pennegwynn
Ullr
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 8L
1,640 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 7 / 8
11,550
502
14,721
18,916
8,083
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
NerfZig
Cernunnos
20
7 / 3 / 4
14,519
631
15,286
13,858
5,705
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Arachne
benismnan
Arachne
20
12 / 2 / 12
14,054
611
19,519
24,888
13,265
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Raijin
jg431391
Raijin
17
5 / 5 / 9
12,119
527
14,582
13,563
6,051
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
2 / 4 / 12
11,898
517
15,142
23,683
27,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 0
7,526
327
2,841
7,277
2,043
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
7 / 6 / 4
10,207
444
11,784
27,077
15,055
Ares
18
5 / 5 / 4
11,264
490
21,947
22,991
22,689
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
4 / 9 / 4
9,450
411
7,160
22,470
10,298
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
5 / 5 / 5
10,872
473
14,836
19,447
7,048
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
38
30
Kills
21
21
Deaths
30
45
Assists
17
Player
Kills
Deaths
Assists
KDA
W
4
7
8
1.14
L
0
5
0
0
L
7
6
4
1.5
L
Ares
5
5
4
1.4
W
Cernunnos
NerfZig
Cernunnos
7
3
4
3
L
4
9
4
0.67
W
Arachne
benismnan
Arachne
12
2
12
9
W
Raijin
jg431391
Raijin
5
5
9
1.9
L
5
5
5
1.5
W
2
4
12
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,250
Damage
58,568
94,908
Taken
99,262
60,323
Mitigated
57,133
40,679
Healing
18,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,721
5,066
0
6,986
18,916
8,083
3,192
7,644
10,960
50,611
4,508
L
2,841
823
0
250
7,277
2,043
192
3,728
3,549
24,516
0
L
11,784
2,445
491
10,385
27,077
15,055
0
9,698
17,294
0
39,701
L
Ares
21,947
391
0
4,782
22,991
22,689
0
10,952
11,958
81,847
0
W
Cernunnos
NerfZig
Cernunnos
15,286
9,110
0
6,664
13,858
5,705
4,562
1,638
12,028
0
163,179
L
7,160
1,428
0
435
22,470
10,298
0
10,334
12,123
93
49,536
W
Arachne
benismnan
Arachne
19,519
14,424
0
15,492
24,888
13,265
2,697
6,792
17,456
0
99,298
W
Raijin
jg431391
Raijin
14,582
1,530
544
3,297
13,563
6,051
1,490
7,154
6,169
63,456
0
L
14,836
6,529
0
2,439
19,447
7,048
0
8,395
11,052
0
71,420
W
15,142
668
0
7,696
23,683
27,219
579
4,082
18,915
49,962
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,140
Gold Earned
49,319
558
Minions Killed
449
0
Camps Cleared
0
2,116,839
Distance Traveled
1,820,128
18
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,550
502
91
4
0
376,534
0
L
Zeus
7,526
327
51
2
0
175,305
0
L
Chaac
10,207
444
50
2
0
384,286
0
L
Ares
11,264
490
140
6
0
388,821
2
W
Cernunnos
14,519
631
210
9
0
427,504
2
L
Serqet
9,450
411
90
4
0
448,609
0
W
Arachne
14,054
611
117
5
0
501,579
2
W
Raijin
12,119
527
97
4
0
382,163
0
L
Ullr
10,872
473
118
5
0
423,107
2
W
Ares
11,898
517
43
2
0
429,059
14

Distance Traveled

Minion Kills by Role

Gold Earned by Role