Player Matchup

Ymir
Ymir
ILGLFy
Ymir
Level 17
God Stats
11W - 7L
1,543 SR
Queue Stats
98W - 78L
1,628 Elo+
Solo
Olorun
Olorun
LeftitonE
Olorun
Level 17
God Stats
6W - 5L
1,519 SR
Queue Stats
46W - 37L
1,466 Elo+
Solo
Heimdallr
Heimdallr
NerfZig
Heimdallr
Level 26
God Stats
11W - 10L
1,743 SR
Queue Stats
139W - 108L
1,579 Elo+
Solo
Serqet
Serqet
SnakeHead_VNN
Serqet
Level 18
God Stats
2W - 2L
1,544 SR
Queue Stats
42W - 31L
1,549 Elo+
Solo
Sol
Sol
StonedSmurf6
Sol
Level 15
God Stats
45W - 23L
1,857 SR
Queue Stats
52W - 30L
1,708 Elo+
Solo
Team Averages
Level 19
1,641 SR
1,586 Elo+

VS

Team Averages
Level 21
1,365 SR
1,537 Elo+
Kukulkan
Kukulkan
Alejandro992
Kukulkan
Level 4
God Stats
0W - 2L
1,267 SR
Queue Stats
1W - 2L
1,392 Elo+
Solo
Osiris
Osiris
Cassius Kublai
Osiris
Level 30
God Stats
2W - 5L
1,500 SR
Queue Stats
345W - 268L
1,664 Elo+
Solo
Fenrir
Fenrir
DNT Jomy
Fenrir
Level 29
God Stats
3W - 8L
1,343 SR
Queue Stats
147W - 147L
1,584 Elo+
Solo
Cthulhu
Cthulhu
GowBata
Cthulhu
Level 27
God Stats
16W - 17L
1,513 SR
Queue Stats
705W - 671L
1,464 Elo+
Solo
Artemis
Artemis
MachaelaRivera1
Artemis
Level 13
God Stats
4W - 5L
1,202 SR
Queue Stats
26W - 24L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
ILGLFy
Ymir
17
4 / 2 / 19
12,970
590
12,100
21,059
22,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Olorun
LeftitonE
Olorun
18
4 / 6 / 10
12,849
584
11,255
18,516
10,091
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Heimdallr
NerfZig
Heimdallr
19
2 / 1 / 7
13,763
626
11,409
10,591
7,576
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

18
10 / 4 / 5
13,631
620
9,656
17,853
9,340
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
14 / 1 / 2
15,223
692
23,010
18,330
10,704
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Alejandro992
Kukulkan
18
2 / 2 / 2
10,684
486
7,735
10,747
4,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 4 / 0
7,944
361
5,070
9,869
5,528
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Fenrir
DNT Jomy
Fenrir
15
4 / 10 / 4
9,641
438
12,229
21,456
9,926
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cthulhu
GowBata
Cthulhu
15
4 / 9 / 5
9,071
412
13,283
23,768
16,892
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
1 / 9 / 7
8,575
390
10,297
17,802
6,021
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
31
34
Kills
13
14
Deaths
34
43
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Alejandro992
Kukulkan
2
2
2
1.5
L
2
4
0
0.5
L
Fenrir
DNT Jomy
Fenrir
4
10
4
0.6
L
Cthulhu
GowBata
Cthulhu
4
9
5
0.72
W
Ymir
ILGLFy
Ymir
4
2
19
6.75
W
Olorun
LeftitonE
Olorun
4
6
10
1.5
L
1
9
7
0.5
W
Heimdallr
NerfZig
Heimdallr
2
1
7
5.5
W
10
4
5
3.13
W
14
1
2
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,430
Damage
48,614
86,349
Taken
83,642
59,934
Mitigated
42,691
31,684
Healing
12,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Alejandro992
Kukulkan
7,735
303
0
636
10,747
4,324
0
5,498
5,249
78,176
0
L
5,070
2,069
0
2,556
9,869
5,528
0
3,061
6,673
0
33,167
L
Fenrir
DNT Jomy
Fenrir
12,229
3,331
0
1,753
21,456
9,926
0
10,276
10,766
0
63,306
L
Cthulhu
GowBata
Cthulhu
13,283
2,275
149
3,806
23,768
16,892
116
12,020
10,808
40,619
0
W
Ymir
ILGLFy
Ymir
12,100
2,177
0
3,616
21,059
22,223
624
10,509
10,550
42,573
0
W
Olorun
LeftitonE
Olorun
11,255
6,566
1,267
8,488
18,516
10,091
250
4,653
13,863
88,799
0
L
10,297
4,424
0
3,821
17,802
6,021
209
13,640
3,717
0
52,168
W
Heimdallr
NerfZig
Heimdallr
11,409
5,825
0
4,515
10,591
7,576
4,035
1,251
9,340
0
93,767
W
9,656
3,537
0
636
17,853
9,340
0
4,639
13,214
329
82,432
W
23,010
10,511
0
13,162
18,330
10,704
12,391
2,928
15,402
123,998
11,574

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,436
Gold Earned
45,915
617
Minions Killed
485
0
Camps Cleared
0
1,954,963
Distance Traveled
1,801,128
27
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
10,684
486
174
8
0
430,710
2
L
Osiris
7,944
361
68
3
0
288,933
3
L
Fenrir
9,641
438
85
4
0
440,966
1
L
Cthulhu
9,071
412
55
3
0
365,184
0
W
Ymir
12,970
590
38
2
0
377,482
16
W
Olorun
12,849
584
106
5
0
326,165
4
L
Artemis
8,575
390
103
5
0
275,335
0
W
Heimdallr
13,763
626
161
7
0
375,283
3
W
Serqet
13,631
620
108
5
0
460,093
0
W
Sol
15,223
692
204
9
0
415,940
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role