Player Matchup

Hercules
Hercules
AwesomeCole32
Hercules
Level 56
God Stats
1W - 1L
1,427 SR
Queue Stats
150W - 139L
1,425 Elo+
Party 2
Anubis
Anubis
Luis205
Anubis
Level 69
God Stats
11W - 11L
1,464 SR
Queue Stats
262W - 306L
1,430 Elo+
Solo
Apollo
Apollo
MagicPando00
Apollo
Level 89
God Stats
3W - 5L
1,567 SR
Queue Stats
448W - 572L
1,449 Elo+
Solo
Merlin
Merlin
Snarkinsen
Merlin
Level 38
God Stats
0W - 3L
1,193 SR
Queue Stats
7W - 16L
1,286 Elo+
Solo
Chaac
Chaac
lobsessedl
Chaac
Level 67
God Stats
3W - 4L
1,164 SR
Queue Stats
169W - 174L
1,323 Elo+
Party 2
Team Averages
Level 64
1,363 SR
1,383 Elo+

VS

Team Averages
Level 102
1,407 SR
1,464 Elo+
Cerberus
Cerberus
Master of Jets
Cerberus
Level 154
God Stats
2W - 5L
1,564 SR
Queue Stats
130W - 96L
1,538 Elo+
Party 1
Janus
Janus
Sadi am eddie
Janus
Level 112
God Stats
15W - 19L
1,471 SR
Queue Stats
482W - 413L
1,542 Elo+
Party 1
Nemesis
Nemesis
hatterman256
Nemesis
Level 68
God Stats
4W - 3L
1,288 SR
Queue Stats
20W - 21L
1,306 Elo+
Party 1
Sun Wukong
Sun Wukong
theBAKEDveg
Sun Wukong
Level 32
God Stats
1W - 0L
1,148 SR
Queue Stats
9W - 11L
1,366 Elo+
Party 1
Loki
Loki
weskerkt
Loki
Level 144
God Stats
62W - 59L
1,566 SR
Queue Stats
649W - 703L
1,568 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AwesomeCole32
Hercules
18
3 / 6 / 4
11,433
457
7,991
26,325
24,593
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Talisman

Talisman

+75
Health
+15
Magical Protection

Anubis
Luis205
Anubis
15
5 / 6 / 3
11,639
466
11,480
16,691
7,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Apollo
16
3 / 9 / 1
10,720
429
10,481
22,135
6,103
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Merlin
Snarkinsen
Merlin
15
2 / 14 / 2
10,540
422
8,488
17,330
6,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
16
2 / 7 / 7
10,641
426
14,310
22,688
14,106
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
20
8 / 1 / 9
13,393
536
17,940
21,858
11,930
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
18 / 4 / 3
14,127
565
24,756
17,151
6,664
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
hatterman256
Nemesis
18
6 / 5 / 9
11,403
456
6,162
17,510
8,078
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
theBAKEDveg
Sun Wukong
13
0 / 5 / 7
9,465
379
4,823
16,067
13,219
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Loki
20
8 / 2 / 15
13,385
535
16,086
23,148
19,989
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
83
15
Kills
40
42
Deaths
17
17
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Hercules
AwesomeCole32
Hercules
3
6
4
0.83
L
Anubis
Luis205
Anubis
5
6
3
1.08
L
Apollo
3
9
1
0.39
W
Cerberus
8
1
9
12.5
W
18
4
3
4.88
L
Merlin
Snarkinsen
Merlin
2
14
2
0.21
W
Nemesis
hatterman256
Nemesis
6
5
9
2.1
L
Chaac
2
7
7
0.79
W
Sun Wukong
theBAKEDveg
Sun Wukong
0
5
7
0.7
W
Loki
8
2
15
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,750
Damage
69,767
105,169
Taken
95,734
59,184
Mitigated
59,880
25,629
Healing
28,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
AwesomeCole32
Hercules
7,991
2,911
0
5,645
26,325
24,593
486
12,173
13,791
0
60,741
L
Anubis
Luis205
Anubis
11,480
967
0
6,537
16,691
7,794
0
7,538
9,101
67,698
0
L
Apollo
10,481
6,381
309
6,165
22,135
6,103
952
12,796
9,205
0
65,327
W
Cerberus
17,940
966
0
13,507
21,858
11,930
2,461
3,911
17,947
112,652
0
W
24,756
1,790
168
4,619
17,151
6,664
896
4,911
12,240
109,465
0
L
Merlin
Snarkinsen
Merlin
8,488
293
112
1,237
17,330
6,588
397
7,231
9,839
45,639
0
W
Nemesis
hatterman256
Nemesis
6,162
1,720
0
3,644
17,510
8,078
1,214
4,528
12,982
0
77,358
L
Chaac
14,310
2,341
0
5,624
22,688
14,106
0
5,825
16,756
0
76,503
W
Sun Wukong
theBAKEDveg
Sun Wukong
4,823
886
0
971
16,067
13,219
1,010
3,837
12,230
0
36,978
W
Loki
16,086
4,795
2,280
3,298
23,148
19,989
0
7,614
15,534
1,586
70,977

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,973
Gold Earned
61,773
520
Minions Killed
602
0
Camps Cleared
0
1,945,695
Distance Traveled
2,388,925
9
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
11,433
457
127
5
0
402,878
0
L
Anubis
11,639
466
97
4
0
313,980
3
L
Apollo
10,720
429
112
4
0
419,271
4
W
Cerberus
13,393
536
186
7
0
454,625
2
W
Janus
14,127
565
169
7
0
472,934
2
L
Merlin
10,540
422
73
3
0
374,911
2
W
Nemesis
11,403
456
103
4
0
485,213
2
L
Chaac
10,641
426
111
4
0
434,655
0
W
Sun Wukong
9,465
379
56
2
0
481,927
1
W
Loki
13,385
535
88
4
0
494,226
14

Distance Traveled

Minion Kills by Role

Gold Earned by Role