Player Matchup

Bellona
Bellona
Andialor
Bellona
Level 26
God Stats
31W - 29L
1,560 SR
Queue Stats
46W - 49L
1,457 Elo+
Party 1
Vulcan
Vulcan
Heady
Vulcan
Level 119
God Stats
2W - 1L
1,620 SR
Queue Stats
56W - 52L
1,470 Elo+
Party 1
Bacchus
Bacchus
KakeePL
Bacchus
Level 83
God Stats
3W - 2L
1,740 SR
Queue Stats
154W - 175L
1,455 Elo+
Party 1
Sol
Sol
Spirss
Sol
Level 105
God Stats
5W - 7L
1,431 SR
Queue Stats
211W - 229L
1,488 Elo+
Party 1
Izanami
Izanami
zadziu
Izanami
Level 28
God Stats
8W - 6L
1,551 SR
Queue Stats
28W - 28L
1,493 Elo+
Party 1
Team Averages
Level 72
1,580 SR
1,472 Elo+

VS

Team Averages
Level 43
1,460 SR
1,414 Elo+
Bacchus
Bacchus
 
Bacchus
Level 53
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
GFFStaticX
Ra
Level 63
God Stats
3W - 7L
1,580 SR
Queue Stats
200W - 224L
1,406 Elo+
Party 3
Chaac
Chaac
ThomasEdisoon
Chaac
Level 26
God Stats
1W - 1L
1,711 SR
Queue Stats
73W - 72L
1,497 Elo+
Party 2
Camazotz
Camazotz
Wiewich
Camazotz
Level 27
God Stats
0W - 2L
1,283 SR
Queue Stats
166W - 197L
1,381 Elo+
Party 3
Izanami
Izanami
Аскеладд
Izanami
Level 47
God Stats
2W - 3L
1,224 SR
Queue Stats
194W - 201L
1,286 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Andialor
Bellona
11
0 / 0 / 6
6,944
534
3,360
9,058
5,627
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vulcan
Heady
Vulcan
12
1 / 2 / 2
7,388
568
4,120
4,493
2,385
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bacchus
KakeePL
Bacchus
11
1 / 2 / 8
6,983
537
3,524
9,750
7,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sol
Spirss
Sol
15
10 / 2 / 0
9,640
742
13,222
10,522
4,448
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
zadziu
Izanami
11
7 / 2 / 1
7,476
575
7,502
5,466
1,473
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
4 / 4 / 3
6,874
529
5,588
9,716
8,012
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
0 / 2 / 2
6,181
475
2,150
6,991
2,557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

13
2 / 6 / 2
7,655
589
5,605
13,754
8,047
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Camazotz
Wiewich
Camazotz
10
1 / 3 / 2
6,198
477
2,466
9,901
3,484
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
1 / 4 / 1
6,146
473
3,469
5,650
1,419
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
18
19
Kills
8
8
Deaths
19
17
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
4
4
3
1.38
W
Bellona
Andialor
Bellona
0
0
6
3
L
0
2
2
0.5
W
Vulcan
Heady
Vulcan
1
2
2
1
W
Bacchus
KakeePL
Bacchus
1
2
8
2.5
W
Sol
Spirss
Sol
10
2
0
5
L
2
6
2
0.5
L
Camazotz
Wiewich
Camazotz
1
3
2
0.67
W
Izanami
zadziu
Izanami
7
2
1
3.75
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,728
Damage
19,278
39,289
Taken
46,012
21,769
Mitigated
23,519
13,741
Healing
14,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
5,588
581
0
1,182
9,716
8,012
0
3,691
6,025
13,304
0
W
Bellona
Andialor
Bellona
3,360
1,171
0
4,078
9,058
5,627
0
1,704
7,310
0
41,358
L
2,150
153
166
1,522
6,991
2,557
0
4,486
2,505
37,919
0
W
Vulcan
Heady
Vulcan
4,120
2,161
0
574
4,493
2,385
444
1,230
3,207
43,715
0
W
Bacchus
KakeePL
Bacchus
3,524
474
0
2,377
9,750
7,836
247
2,561
7,139
17,534
0
W
Sol
Spirss
Sol
13,222
6,734
0
6,044
10,522
4,448
2,417
1,259
9,263
60,225
8,154
L
5,605
1,279
0
5,148
13,754
8,047
0
8,051
5,703
0
40,070
L
Camazotz
Wiewich
Camazotz
2,466
672
0
4,857
9,901
3,484
0
1,947
7,954
0
36,030
W
Izanami
zadziu
Izanami
7,502
4,459
0
668
5,466
1,473
2,404
900
4,566
0
41,855
L
3,469
2,096
0
1,258
5,650
1,419
948
1,106
4,544
0
35,996

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,431
Gold Earned
33,054
391
Minions Killed
341
0
Camps Cleared
0
1,229,502
Distance Traveled
1,258,197
20
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,874
529
15
1
0
259,869
0
W
Bellona
6,944
534
84
6
0
238,597
1
L
Ra
6,181
475
81
6
0
267,171
6
W
Vulcan
7,388
568
97
7
0
238,719
4
W
Bacchus
6,983
537
20
2
0
265,805
10
W
Sol
9,640
742
117
9
0
229,979
3
L
Chaac
7,655
589
92
7
0
219,899
0
L
Camazotz
6,198
477
71
5
0
273,789
0
W
Izanami
7,476
575
73
6
0
256,402
2
L
Izanami
6,146
473
82
6
0
237,469
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role