Player Matchup

Vamana
Vamana
 
Vamana
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
GamerAR
Aphrodite
Level 66
God Stats
1W - 2L
1,500 SR
Queue Stats
160W - 176L
1,502 Elo+
Solo
Ganesha
Ganesha
Mayuyaa
Ganesha
Level 159
God Stats
24W - 17L
1,572 SR
Queue Stats
803W - 795L
1,563 Elo+
Solo
Kali
Kali
gravitysurgee
Kali
Level 160
God Stats
2W - 3L
1,398 SR
Queue Stats
185W - 187L
1,467 Elo+
Solo
Ao Kuang
Ao Kuang
kingslaayer87
Ao Kuang
Level 156
God Stats
2W - 3L
1,503 SR
Queue Stats
294W - 307L
1,442 Elo+
Solo
Team Averages
Level 139
1,494 SR
1,495 Elo+

VS

Team Averages
Level 95
1,441 SR
1,583 Elo+
Chernobog
Chernobog
CrunchItCarl
Chernobog
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,737 Elo+
Solo
Nike
Nike
KCL ROCKET
Nike
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
97W - 73L
1,555 Elo+
Solo
Thor
Thor
Simonis49
Thor
Level 117
God Stats
1W - 2L
1,290 SR
Queue Stats
262W - 235L
1,538 Elo+
Solo
Ra
Ra
Taesoul
Ra
Level 36
God Stats
4W - 1L
1,451 SR
Queue Stats
140W - 154L
1,474 Elo+
Solo
Janus
Janus
table4too
Janus
Level 60
God Stats
2W - 0L
1,465 SR
Queue Stats
117W - 74L
1,614 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
18
7 / 5 / 11
12,145
759
19,888
25,451
29,327
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Aphrodite
GamerAR
Aphrodite
17
6 / 5 / 15
11,510
719
10,658
17,330
16,582
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
Mayuyaa
Ganesha
20
0 / 3 / 22
11,627
727
13,740
29,313
40,069
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

20
12 / 5 / 11
14,650
916
18,547
42,133
22,121
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ao Kuang
kingslaayer87
Ao Kuang
16
2 / 4 / 6
10,817
676
3,424
9,174
5,323
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
CrunchItCarl
Chernobog
18
2 / 6 / 13
11,348
709
20,281
12,583
6,311
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

18
2 / 5 / 15
10,934
683
13,684
24,107
28,223
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thor
19
5 / 6 / 8
11,396
712
17,167
20,360
18,722
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

20
2 / 3 / 17
11,853
741
19,717
12,132
11,037
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Janus
table4too
Janus
19
9 / 7 / 9
13,192
825
25,400
13,036
5,295
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
82
27
Kills
20
22
Deaths
27
65
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
7
5
11
2.5
W
Chernobog
CrunchItCarl
Chernobog
2
6
13
1.42
L
Aphrodite
GamerAR
Aphrodite
6
5
15
2.7
W
2
5
15
1.9
L
Ganesha
Mayuyaa
Ganesha
0
3
22
3.67
W
Thor
5
6
8
1.5
W
2
3
17
3.5
L
12
5
11
3.5
L
Ao Kuang
kingslaayer87
Ao Kuang
2
4
6
1.25
W
Janus
table4too
Janus
9
7
9
1.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,257
Damage
96,249
123,401
Taken
82,218
113,422
Mitigated
69,588
61,202
Healing
26,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
19,888
10,247
1,712
8,701
25,451
29,327
1,032
10,485
14,142
0
36,232
W
Chernobog
CrunchItCarl
Chernobog
20,281
12,859
0
1,124
12,583
6,311
3,574
3,319
9,264
0
43,306
L
Aphrodite
GamerAR
Aphrodite
10,658
1,931
8,753
7,153
17,330
16,582
1,072
6,710
10,108
21,687
0
W
13,684
1,936
1,448
5,037
24,107
28,223
257
8,604
15,503
0
18,136
L
Ganesha
Mayuyaa
Ganesha
13,740
597
2,307
5,060
29,313
40,069
794
10,354
17,687
29,709
0
W
Thor
17,167
4,972
1,679
2,509
20,360
18,722
0
7,492
12,868
0
25,370
W
19,717
1,774
8,492
5,836
12,132
11,037
1,219
4,177
7,955
47,620
0
L
18,547
6,514
2,647
22,304
42,133
22,121
1,218
15,105
25,219
331
36,354
L
Ao Kuang
kingslaayer87
Ao Kuang
3,424
787
1,137
1,428
9,174
5,323
1,172
2,463
6,554
7,792
906
W
Janus
table4too
Janus
25,400
3,541
17
386
13,036
5,295
84
4,167
8,869
42,272
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,749
Gold Earned
58,723
137
Minions Killed
162
0
Camps Cleared
0
1,319,004
Distance Traveled
1,385,360
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
12,145
759
40
3
0
299,609
0
W
Chernobog
11,348
709
48
3
0
263,823
8
L
Aphrodite
11,510
719
30
2
0
231,263
1
W
Nike
10,934
683
15
1
0
278,817
0
L
Ganesha
11,627
727
0
0
0
327,572
1
W
Thor
11,396
712
17
1
0
256,183
0
W
Ra
11,853
741
44
3
0
307,879
0
L
Kali
14,650
916
50
3
0
288,515
2
L
Ao Kuang
10,817
676
17
1
0
172,045
1
W
Janus
13,192
825
38
2
0
278,658
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role