Player Matchup

Bacchus
Bacchus
Lhama_king
Bacchus
Level 62
God Stats
1W - 3L
1,083 SR
Queue Stats
332W - 379L
1,343 Elo+
Party 1
Kali
Kali
UserUnknown27
Kali
Level 40
God Stats
6W - 2L
1,500 SR
Queue Stats
131W - 101L
1,542 Elo+
Solo
Charybdis
Charybdis
VinicyDosOtakuLa
Charybdis
Level 29
God Stats
4W - 4L
1,054 SR
Queue Stats
77W - 100L
1,289 Elo+
Party 1
Ra
Ra
andatejugarfreeo
Ra
Level 39
God Stats
3W - 5L
1,506 SR
Queue Stats
98W - 96L
1,431 Elo+
Solo
Scylla
Scylla
hernangalyano
Scylla
Level 107
God Stats
55W - 47L
1,522 SR
Queue Stats
452W - 476L
1,465 Elo+
Solo
Team Averages
Level 55
1,333 SR
1,414 Elo+

VS

Team Averages
Level 85
1,473 SR
1,417 Elo+
Tiamat
Tiamat
GuaraCamp
Tiamat
Level 128
God Stats
9W - 13L
1,443 SR
Queue Stats
767W - 779L
1,402 Elo+
Solo
Bellona
Bellona
ViniCassemiro
Bellona
Level 80
God Stats
27W - 29L
1,486 SR
Queue Stats
152W - 167L
1,413 Elo+
Solo
Tsukuyomi
Tsukuyomi
gabrielsabino31
Tsukuyomi
Level 87
God Stats
1W - 4L
1,292 SR
Queue Stats
195W - 209L
1,409 Elo+
Solo
Geb
Geb
ilhacomauzaimer
Geb
Level 55
God Stats
3W - 3L
1,577 SR
Queue Stats
311W - 348L
1,437 Elo+
Solo
Rama
Rama
xprobowx1
Rama
Level 77
God Stats
2W - 2L
1,568 SR
Queue Stats
365W - 395L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Lhama_king
Bacchus
9
0 / 4 / 1
6,071
434
3,070
11,408
9,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
7 / 1 / 2
8,899
636
8,734
11,238
5,261
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charybdis
10
0 / 4 / 1
6,095
435
4,482
7,703
1,926
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 4 / 1
5,981
427
2,475
4,834
1,470
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
2 / 1 / 1
7,826
559
6,445
3,972
1,136
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
GuaraCamp
Tiamat
12
3 / 2 / 1
7,267
519
4,976
6,033
2,790
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
13
1 / 1 / 0
7,524
537
3,374
10,286
8,071
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tsukuyomi
gabrielsabino31
Tsukuyomi
12
4 / 4 / 1
7,311
522
3,398
9,443
3,779
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

10
1 / 1 / 8
7,089
506
3,903
7,832
6,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Rama
12
5 / 1 / 1
7,849
561
8,698
8,484
3,090
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
25
9
Kills
14
14
Deaths
9
6
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Tiamat
GuaraCamp
Tiamat
3
2
1
1.75
W
Bacchus
Lhama_king
Bacchus
0
4
1
0.13
W
7
1
2
8
L
Bellona
1
1
0
1
W
Charybdis
0
4
1
0.13
W
0
4
1
0.13
L
Tsukuyomi
gabrielsabino31
Tsukuyomi
4
4
1
1.13
W
2
1
1
2.5
L
1
1
8
5
L
Rama
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,206
Damage
24,349
39,155
Taken
42,078
19,316
Mitigated
24,531
9,991
Healing
10,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
GuaraCamp
Tiamat
4,976
759
0
1,192
6,033
2,790
832
1,998
3,879
33,112
0
W
Bacchus
Lhama_king
Bacchus
3,070
733
0
1,862
11,408
9,523
0
1,472
9,936
15,299
0
W
8,734
4,629
0
4,719
11,238
5,261
0
2,154
8,900
0
51,728
L
Bellona
3,374
980
0
3,931
10,286
8,071
108
5,256
5,030
0
41,207
W
Charybdis
4,482
2,705
0
850
7,703
1,926
0
1,584
6,119
0
31,844
W
2,475
226
43
1,116
4,834
1,470
908
2,929
1,565
22,475
0
L
Tsukuyomi
gabrielsabino31
Tsukuyomi
3,398
652
0
2,438
9,443
3,779
0
1,046
8,287
0
40,536
W
6,445
755
0
1,401
3,972
1,136
512
225
3,747
49,845
0
L
3,903
803
0
578
7,832
6,801
150
1,608
6,224
14,787
0
L
Rama
8,698
7,044
0
2,788
8,484
3,090
2,431
1,816
6,668
0
49,248

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,872
Gold Earned
37,040
321
Minions Killed
365
0
Camps Cleared
0
1,221,956
Distance Traveled
1,267,878
10
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,267
519
72
5
0
249,912
6
W
Bacchus
6,071
434
19
1
0
258,086
0
W
Kali
8,899
636
93
7
0
308,487
4
L
Bellona
7,524
537
91
7
0
261,960
4
W
Charybdis
6,095
435
60
4
0
260,260
0
W
Ra
5,981
427
50
4
0
168,936
3
L
Tsukuyomi
7,311
522
84
6
0
248,063
8
W
Scylla
7,826
559
99
7
0
226,187
3
L
Geb
7,089
506
27
2
0
287,141
2
L
Rama
7,849
561
91
7
0
220,802
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role