Player Matchup

Agni
Agni
 
Agni
Level 10
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Cyber2310
Sun Wukong
Level 15
God Stats
8W - 9L
1,483 SR
Queue Stats
30W - 38L
1,422 Elo+
Party 1
Neith
Neith
KAYONBALUDO
Neith
Level 16
God Stats
3W - 11L
1,234 SR
Queue Stats
11W - 24L
1,277 Elo+
Solo
Mercury
Mercury
Sh4d0wRe4per131
Mercury
Level 28
God Stats
1W - 1L
1,753 SR
Queue Stats
8W - 6L
1,551 Elo+
Party 1
Ares
Ares
benjamenartmnt
Ares
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 37L
1,335 Elo+
Solo
Team Averages
Level 17
1,494 SR
1,417 Elo+

VS

Team Averages
Level 16
1,616 SR
1,389 Elo+
Charybdis
Charybdis
IssakiViRineki
Charybdis
Level 16
God Stats
3W - 3L
1,500 SR
Queue Stats
28W - 32L
1,340 Elo+
Solo
Tyr
Tyr
LuzbelitoSQ
Tyr
Level 28
God Stats
36W - 22L
1,636 SR
Queue Stats
122W - 98L
1,495 Elo+
Solo
Chaac
Chaac
Moonstruck_SC
Chaac
Level 5
God Stats
2W - 0L
1,670 SR
Queue Stats
33W - 37L
1,205 Elo+
Solo
Aphrodite
Aphrodite
NinfetinhaGulosa
Aphrodite
Level 4
God Stats
2W - 0L
1,739 SR
Queue Stats
10W - 3L
1,448 Elo+
Solo
Sol
Sol
yunnonnuy
Sol
Level 29
God Stats
6W - 4L
1,535 SR
Queue Stats
149W - 180L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
14
7 / 2 / 0
8,149
627
10,315
5,491
1,961
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Cyber2310
Sun Wukong
11
3 / 3 / 1
6,998
538
6,431
15,530
7,111
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
3 / 4 / 1
6,883
529
3,240
5,819
1,452
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

10
1 / 3 / 5
6,341
488
4,025
8,435
3,352
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

7
1 / 3 / 5
5,925
456
3,332
6,352
3,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
IssakiViRineki
Charybdis
13
6 / 3 / 0
8,305
639
7,116
8,381
2,561
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
5 / 3 / 1
9,266
713
11,309
12,457
7,151
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

9
0 / 3 / 2
5,822
448
829
6,930
2,473
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Aphrodite
12
2 / 3 / 2
7,011
539
4,416
11,287
3,904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
2 / 4 / 2
7,649
588
6,086
9,032
2,704
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
22
15
Kills
15
15
Deaths
16
12
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
7
2
0
3.5
L
Sun Wukong
Cyber2310
Sun Wukong
3
3
1
1.17
W
Charybdis
IssakiViRineki
Charybdis
6
3
0
2
L
3
4
1
0.88
W
5
3
1
1.83
W
0
3
2
0.33
W
Aphrodite
2
3
2
1
L
1
3
5
1.17
L
1
3
5
1.17
W
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,343
Damage
29,756
41,627
Taken
48,087
17,052
Mitigated
18,793
10,179
Healing
20,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
10,315
1,120
0
750
5,491
1,961
152
2,890
2,601
58,428
0
L
Sun Wukong
Cyber2310
Sun Wukong
6,431
972
0
5,942
15,530
7,111
54
2,370
13,160
0
38,186
W
Charybdis
IssakiViRineki
Charybdis
7,116
4,662
0
2,190
8,381
2,561
3,107
986
7,395
0
53,570
L
3,240
1,653
11
965
5,819
1,452
786
489
5,330
0
26,741
W
11,309
1,544
0
5,078
12,457
7,151
333
882
11,575
0
60,267
W
829
366
0
1,521
6,930
2,473
114
3,256
3,674
0
12,852
W
Aphrodite
4,416
361
2,100
6,733
11,287
3,904
78
6,355
4,932
40,943
0
L
4,025
426
0
877
8,435
3,352
0
2,876
5,559
0
29,102
L
3,332
204
0
1,634
6,352
3,176
0
1,877
4,475
11,784
0
W
6,086
2,399
0
2,550
9,032
2,704
0
2,500
6,532
49,589
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,296
Gold Earned
38,053
329
Minions Killed
407
0
Camps Cleared
0
1,158,583
Distance Traveled
1,303,831
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
8,149
627
113
9
0
239,413
7
L
Sun Wukong
6,998
538
95
7
0
249,731
1
W
Charybdis
8,305
639
98
8
0
209,727
1
L
Neith
6,883
529
58
4
0
226,042
4
W
Tyr
9,266
713
116
9
0
291,535
3
W
Chaac
5,822
448
30
2
0
282,390
0
W
Aphrodite
7,011
539
76
6
0
250,477
0
L
Mercury
6,341
488
50
4
0
291,053
0
L
Ares
5,925
456
13
1
0
152,344
2
W
Sol
7,649
588
87
7
0
269,702
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role