Player Matchup

Bacchus
Bacchus
Altoins
Bacchus
Level 37
God Stats
3W - 4L
1,335 SR
Queue Stats
98W - 125L
1,314 Elo+
Solo
Anubis
Anubis
Forssakengod
Anubis
Level 108
God Stats
55W - 47L
1,465 SR
Queue Stats
274W - 273L
1,398 Elo+
Solo
Nemesis
Nemesis
Madmattyyo
Nemesis
Level 29
God Stats
3W - 5L
1,473 SR
Queue Stats
89W - 88L
1,546 Elo+
Party 1
Hou Yi
Hou Yi
MatiazM
Hou Yi
Level 28
God Stats
2W - 1L
1,309 SR
Queue Stats
71W - 60L
1,479 Elo+
Party 1
Sun Wukong
Sun Wukong
Ridd1es
Sun Wukong
Level 47
God Stats
3W - 4L
1,460 SR
Queue Stats
18W - 23L
1,412 Elo+
Party 1
Team Averages
Level 50
1,408 SR
1,430 Elo+

VS

Team Averages
Level 43
1,470 SR
1,395 Elo+
Fenrir
Fenrir
 
Fenrir
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
 
Danzaburou
Level 13
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
Generationlab
Guan Yu
Level 47
God Stats
14W - 7L
1,657 SR
Queue Stats
84W - 102L
1,256 Elo+
Solo
Ares
Ares
YaroSlave
Ares
Level 44
God Stats
27W - 29L
1,514 SR
Queue Stats
185W - 266L
1,332 Elo+
Party 2
Anubis
Anubis
milan222345
Anubis
Level 62
God Stats
9W - 25L
1,177 SR
Queue Stats
223W - 299L
1,388 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Altoins
Bacchus
9
2 / 0 / 9
5,755
576
2,958
5,720
3,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anubis
11
6 / 3 / 2
6,901
690
5,473
7,531
2,480
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
Madmattyyo
Nemesis
13
5 / 1 / 4
7,025
703
3,308
5,700
1,802
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hou Yi
MatiazM
Hou Yi
12
10 / 1 / 3
7,321
732
7,076
5,424
1,696
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sun Wukong
Ridd1es
Sun Wukong
10
1 / 0 / 3
5,893
589
3,377
3,805
1,241
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
8
1 / 3 / 2
5,441
544
1,818
5,606
2,239
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
 
Danzaburou
8
1 / 6 / 0
4,901
490
2,222
6,507
1,607
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Guan Yu
8
1 / 4 / 0
4,895
490
1,697
7,237
2,312
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ares
7
1 / 6 / 1
5,350
535
2,308
10,016
5,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
9
1 / 5 / 1
5,330
533
5,987
6,847
2,405
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
9
24
Kills
5
5
Deaths
24
21
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
3
2
0.67
L
Danzaburou
 
Danzaburou
1
6
0
0.17
W
Bacchus
Altoins
Bacchus
2
0
9
6.5
W
Anubis
6
3
2
2.33
L
Guan Yu
1
4
0
0.25
W
Nemesis
Madmattyyo
Nemesis
5
1
4
7
W
Hou Yi
MatiazM
Hou Yi
10
1
3
11.5
W
Sun Wukong
Ridd1es
Sun Wukong
1
0
3
2.5
L
Ares
1
6
1
0.25
L
Anubis
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,192
Damage
14,032
28,180
Taken
36,213
11,160
Mitigated
14,028
11,773
Healing
7,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
1,818
517
0
1,603
5,606
2,239
0
500
5,106
0
21,914
L
Danzaburou
 
Danzaburou
2,222
1,357
0
680
6,507
1,607
0
1,023
5,484
0
20,286
W
Bacchus
Altoins
Bacchus
2,958
633
0
2,063
5,720
3,941
25
1,312
4,408
12,469
0
W
Anubis
5,473
214
0
3,351
7,531
2,480
681
5,113
2,418
34,827
0
L
Guan Yu
1,697
932
0
1,824
7,237
2,312
0
215
7,022
0
20,145
W
Nemesis
Madmattyyo
Nemesis
3,308
1,028
0
3,184
5,700
1,802
130
1,037
4,663
0
42,276
W
Hou Yi
MatiazM
Hou Yi
7,076
4,129
0
1,964
5,424
1,696
810
929
4,495
0
36,142
W
Sun Wukong
Ridd1es
Sun Wukong
3,377
631
0
1,211
3,805
1,241
445
0
3,805
0
27,114
L
Ares
2,308
476
0
1,563
10,016
5,465
0
2,428
7,588
14,136
0
L
Anubis
5,987
514
0
1,352
6,847
2,405
994
4,481
2,366
27,521
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,895
Gold Earned
25,917
317
Minions Killed
193
0
Camps Cleared
0
953,567
Distance Traveled
878,505
18
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,441
544
42
4
0
192,925
2
L
Danzaburou
4,901
490
46
5
0
157,457
0
W
Bacchus
5,755
576
7
1
0
191,258
9
W
Anubis
6,901
690
67
7
0
172,548
4
L
Guan Yu
4,895
490
43
4
0
207,299
5
W
Nemesis
7,025
703
105
11
0
224,884
1
W
Hou Yi
7,321
732
81
8
0
181,939
1
W
Sun Wukong
5,893
589
57
6
0
182,938
3
L
Ares
5,350
535
21
2
0
160,887
4
L
Anubis
5,330
533
41
4
0
159,937
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role