Player Matchup

Nu Wa
Nu Wa
Jutebeutel
Nu Wa
Level 22
God Stats
1W - 3L
1,487 SR
Queue Stats
67W - 66L
1,439 Elo+
Party 1
Neith
Neith
bursuculx
Neith
Level 23
God Stats
2W - 3L
1,762 SR
Queue Stats
2W - 3L
1,575 Elo+
Solo
Loki
Loki
iLoveYouNot
Loki
Level 16
God Stats
0W - 2L
1,323 SR
Queue Stats
4W - 3L
1,391 Elo+
Party 1
Hun Batz
Hun Batz
kotomotoi
Hun Batz
Level 9
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 15L
1,424 Elo+
Solo
Khepri
Khepri
whooperdooper
Khepri
Level 23
God Stats
5W - 6L
1,715 SR
Queue Stats
67W - 66L
1,439 Elo+
Party 1
Team Averages
Level 19
1,557 SR
1,454 Elo+

VS

Team Averages
Level 36
1,564 SR
1,494 Elo+
Hou Yi
Hou Yi
DumpleWasTaken
Hou Yi
Level 4
God Stats
2W - 1L
1,694 SR
Queue Stats
2W - 3L
1,437 Elo+
Party 2
Jormungandr
Jormungandr
FTMG
Jormungandr
Level 112
God Stats
4W - 3L
1,359 SR
Queue Stats
136W - 131L
1,500 Elo+
Party 2
Horus
Horus
Fireman4470
Horus
Level 18
God Stats
3W - 1L
1,694 SR
Queue Stats
23W - 27L
1,507 Elo+
Party 2
Nemesis
Nemesis
KomandoKubata_
Nemesis
Level 18
God Stats
5W - 2L
1,468 SR
Queue Stats
137W - 129L
1,535 Elo+
Solo
Chronos
Chronos
RzrX7
Chronos
Level 27
God Stats
16W - 9L
1,603 SR
Queue Stats
152W - 150L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
9
0 / 2 / 3
5,557
505
5,398
3,838
1,068
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
bursuculx
Neith
9
2 / 3 / 1
5,425
493
3,836
5,935
1,277
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

9
3 / 2 / 0
6,086
553
5,742
7,190
2,024
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hun Batz
kotomotoi
Hun Batz
7
0 / 3 / 1
4,721
429
919
3,919
1,379
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

8
1 / 1 / 1
5,120
465
2,224
5,376
2,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 1 / 0
5,690
517
2,907
3,410
887
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Jormungandr
FTMG
Jormungandr
11
4 / 1 / 1
6,700
609
3,119
6,019
3,853
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

9
0 / 2 / 5
5,203
473
1,719
6,525
2,744
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

11
2 / 0 / 3
6,172
561
3,492
4,995
1,451
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Chronos
RzrX7
Chronos
12
2 / 2 / 2
6,748
613
3,266
10,230
3,728
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
22
6
Kills
11
11
Deaths
6
6
Assists
11
Player
Kills
Deaths
Assists
KDA
W
3
1
0
3
W
Jormungandr
FTMG
Jormungandr
4
1
1
4.5
W
0
2
5
1.25
L
Nu Wa
0
2
3
0.75
W
2
0
3
3.5
W
Chronos
RzrX7
Chronos
2
2
2
1.5
L
Neith
bursuculx
Neith
2
3
1
0.83
L
3
2
0
1.5
L
Hun Batz
kotomotoi
Hun Batz
0
3
1
0.17
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,119
Damage
14,503
26,258
Taken
31,179
8,407
Mitigated
12,663
7,344
Healing
12,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,907
2,135
0
1,097
3,410
887
944
832
2,552
0
28,641
W
Jormungandr
FTMG
Jormungandr
3,119
678
0
2,309
6,019
3,853
119
1,167
4,786
33,356
0
W
1,719
655
358
1,781
6,525
2,744
128
1,455
5,006
0
7,843
L
Nu Wa
5,398
1,654
0
795
3,838
1,068
182
1,456
2,382
29,991
0
W
3,492
1,431
0
2,357
4,995
1,451
0
548
4,383
0
33,426
W
Chronos
RzrX7
Chronos
3,266
310
0
4,326
10,230
3,728
745
3,138
6,830
44,105
0
L
Neith
bursuculx
Neith
3,836
2,089
0
2,065
5,935
1,277
872
516
5,419
0
30,866
L
5,742
2,142
0
3,410
7,190
2,024
0
2,217
4,973
0
26,536
L
Hun Batz
kotomotoi
Hun Batz
919
53
0
171
3,919
1,379
0
1,672
2,247
0
15,141
L
2,224
421
0
903
5,376
2,659
108
673
4,703
10,714
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,909
Gold Earned
30,513
217
Minions Killed
307
0
Camps Cleared
0
1,030,112
Distance Traveled
1,051,014
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
5,690
517
55
5
0
188,176
0
W
Jormungandr
6,700
609
73
7
0
190,383
1
W
Horus
5,203
473
20
2
0
203,570
4
L
Nu Wa
5,557
505
59
5
0
200,673
0
W
Nemesis
6,172
561
64
6
0
238,241
3
W
Chronos
6,748
613
95
9
0
230,644
3
L
Neith
5,425
493
50
5
0
180,900
0
L
Loki
6,086
553
58
5
0
229,550
0
L
Hun Batz
4,721
429
35
3
0
198,463
0
L
Khepri
5,120
465
15
1
0
220,526
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role