Player Matchup

Xing Tian
Xing Tian
FCAGjoestar
Xing Tian
Level 36
God Stats
7W - 10L
1,344 SR
Queue Stats
177W - 206L
1,364 Elo+
Solo
Danzaburou
Danzaburou
Hydr4_1227
Danzaburou
Level 29
God Stats
13W - 10L
1,690 SR
Queue Stats
119W - 114L
1,530 Elo+
Party 1
Da Ji
Da Ji
McFabii418
Da Ji
Level 33
God Stats
14W - 15L
1,561 SR
Queue Stats
74W - 99L
1,457 Elo+
Solo
Rama
Rama
dude01gameover
Rama
Level 31
God Stats
1W - 2L
1,500 SR
Queue Stats
136W - 141L
1,439 Elo+
Solo
Ao Kuang
Ao Kuang
powrofsupersaiya
Ao Kuang
Level 65
God Stats
30W - 19L
1,620 SR
Queue Stats
412W - 395L
1,480 Elo+
Party 1
Team Averages
Level 39
1,543 SR
1,454 Elo+

VS

Team Averages
Level 88
1,572 SR
1,458 Elo+
Baron Samedi
Baron Samedi
Demon Slayer580
Baron Samedi
Level 117
God Stats
16W - 15L
1,532 SR
Queue Stats
239W - 267L
1,343 Elo+
Party 3
Nemesis
Nemesis
KLBahamut
Nemesis
Level 18
God Stats
8W - 11L
1,400 SR
Queue Stats
51W - 71L
1,262 Elo+
Party 3
Bellona
Bellona
MussoliniBenito
Bellona
Level 25
God Stats
18W - 5L
1,861 SR
Queue Stats
31W - 17L
1,628 Elo+
Party 2
Baba Yaga
Baba Yaga
Torgue Kzr
Baba Yaga
Level 136
God Stats
6W - 6L
1,417 SR
Queue Stats
176W - 184L
1,425 Elo+
Party 3
Ymir
Ymir
spartangiust
Ymir
Level 146
God Stats
28W - 17L
1,652 SR
Queue Stats
56W - 40L
1,632 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
FCAGjoestar
Xing Tian
5
0 / 3 / 1
4,314
392
1,770
8,110
3,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Danzaburou
Hydr4_1227
Danzaburou
6
0 / 6 / 0
4,663
424
2,891
7,073
1,819
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Da Ji
9
2 / 4 / 3
5,712
519
4,920
8,405
2,836
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
1 / 5 / 3
5,874
534
3,336
6,862
2,464
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

8
2 / 6 / 0
5,090
463
1,718
4,980
1,439
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Demon Slayer580
Baron Samedi
11
4 / 2 / 2
6,446
586
3,953
5,532
2,051
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
KLBahamut
Nemesis
9
1 / 1 / 4
5,938
540
2,239
5,847
1,520
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
6 / 0 / 2
6,786
617
7,930
7,997
4,697
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Baba Yaga
Torgue Kzr
Baba Yaga
10
8 / 0 / 4
6,983
635
6,232
3,851
1,170
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
4 / 3 / 2
6,780
616
4,202
6,285
5,030
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
37
5
Kills
23
24
Deaths
6
7
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Demon Slayer580
Baron Samedi
4
2
2
2.5
L
Xing Tian
FCAGjoestar
Xing Tian
0
3
1
0.17
L
Danzaburou
Hydr4_1227
Danzaburou
0
6
0
0
W
Nemesis
KLBahamut
Nemesis
1
1
4
3
L
Da Ji
2
4
3
0.88
W
6
0
2
7
W
Baba Yaga
Torgue Kzr
Baba Yaga
8
0
4
10
L
1
5
3
0.5
L
2
6
0
0.33
W
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,635
Damage
24,556
35,430
Taken
29,512
11,917
Mitigated
14,468
5,700
Healing
11,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Demon Slayer580
Baron Samedi
3,953
86
334
1,752
5,532
2,051
427
901
4,631
34,322
0
L
Xing Tian
FCAGjoestar
Xing Tian
1,770
162
0
1,180
8,110
3,359
288
1,160
6,753
4,607
0
L
Danzaburou
Hydr4_1227
Danzaburou
2,891
523
0
1,367
7,073
1,819
672
1,351
5,640
0
18,209
W
Nemesis
KLBahamut
Nemesis
2,239
899
0
2,208
5,847
1,520
0
365
5,482
0
22,630
L
Da Ji
4,920
690
0
1,856
8,405
2,836
0
3,341
4,780
0
26,201
W
7,930
2,920
0
4,544
7,997
4,697
676
1,318
6,679
0
34,842
W
Baba Yaga
Torgue Kzr
Baba Yaga
6,232
937
206
1,333
3,851
1,170
1,794
691
3,160
25,141
0
L
3,336
2,133
0
881
6,862
2,464
256
3,817
3,005
0
25,417
L
1,718
516
0
416
4,980
1,439
0
3,801
865
6,794
0
W
4,202
1,547
0
1,292
6,285
5,030
494
213
6,072
30,938
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,653
Gold Earned
32,933
156
Minions Killed
280
0
Camps Cleared
0
883,833
Distance Traveled
1,014,873
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
6,446
586
63
6
0
173,422
2
L
Xing Tian
4,314
392
2
0
0
199,308
0
L
Danzaburou
4,663
424
36
3
0
194,695
0
W
Nemesis
5,938
540
49
4
0
216,735
4
L
Da Ji
5,712
519
50
5
0
221,207
0
W
Bellona
6,786
617
58
5
0
238,805
0
W
Baba Yaga
6,983
635
46
4
0
190,337
0
L
Rama
5,874
534
58
5
0
182,421
2
L
Ao Kuang
5,090
463
10
1
0
86,202
0
W
Ymir
6,780
616
64
6
0
195,574
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role