Player Matchup

Ymir
Ymir
Apex Gore
Ymir
Level 48
God Stats
0W - 1L
1,847 SR
Queue Stats
34W - 41L
1,417 Elo+
Solo
Merlin
Merlin
DIO6940
Merlin
Level 140
God Stats
4W - 8L
1,352 SR
Queue Stats
849W - 997L
1,410 Elo+
Solo
Heimdallr
Heimdallr
JaSoN_DaE_TeAm
Heimdallr
Level 103
God Stats
32W - 34L
1,458 SR
Queue Stats
589W - 625L
1,418 Elo+
Solo
King Arthur
King Arthur
Lello_RaVeN
King Arthur
Level 47
God Stats
28W - 23L
1,499 SR
Queue Stats
270W - 312L
1,345 Elo+
Party 1
Fenrir
Fenrir
macos-Bs
Fenrir
Level 16
God Stats
17W - 26L
1,434 SR
Queue Stats
30W - 39L
1,312 Elo+
Party 1
Team Averages
Level 71
1,518 SR
1,380 Elo+

VS

Team Averages
Level 85
1,573 SR
1,419 Elo+
Erlang Shen
Erlang Shen
Goleemm
Erlang Shen
Level 61
God Stats
10W - 3L
1,798 SR
Queue Stats
137W - 150L
1,391 Elo+
Solo
Artio
Artio
Kiamantur
Artio
Level 147
God Stats
18W - 18L
1,564 SR
Queue Stats
630W - 663L
1,444 Elo+
Solo
Mercury
Mercury
Melancholyism
Mercury
Level 144
God Stats
9W - 4L
1,500 SR
Queue Stats
266W - 268L
1,451 Elo+
Party 2
Heimdallr
Heimdallr
PapiBlunt
Heimdallr
Level 29
God Stats
5W - 2L
1,623 SR
Queue Stats
58W - 59L
1,431 Elo+
Party 2
Discordia
Discordia
UnLuckyCharmZxZ
Discordia
Level 46
God Stats
4W - 5L
1,383 SR
Queue Stats
216W - 247L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
11
0 / 4 / 2
7,778
389
5,334
18,744
16,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Merlin
DIO6940
Merlin
14
1 / 5 / 1
9,049
452
10,639
13,032
5,500
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
JaSoN_DaE_TeAm
Heimdallr
16
2 / 3 / 1
9,741
487
5,962
12,109
6,106
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
Lello_RaVeN
King Arthur
15
3 / 5 / 2
9,349
467
8,115
21,853
11,196
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Fenrir
macos-Bs
Fenrir
15
3 / 5 / 2
9,316
466
8,222
16,356
6,805
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Goleemm
Erlang Shen
16
2 / 3 / 6
10,078
504
12,867
12,444
8,606
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Artio
Kiamantur
Artio
14
1 / 2 / 8
8,866
443
10,498
16,984
20,433
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mercury
19
14 / 1 / 4
12,182
609
20,242
15,145
7,242
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heimdallr
PapiBlunt
Heimdallr
15
2 / 1 / 5
9,509
475
5,250
8,392
2,893
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Discordia
UnLuckyCharmZxZ
Discordia
17
3 / 2 / 4
10,549
527
11,241
12,172
4,413
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
49
9
Kills
22
22
Deaths
9
8
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Ymir
0
4
2
0.25
L
Merlin
DIO6940
Merlin
1
5
1
0.3
W
Erlang Shen
Goleemm
Erlang Shen
2
3
6
1.67
L
Heimdallr
JaSoN_DaE_TeAm
Heimdallr
2
3
1
0.83
W
Artio
Kiamantur
Artio
1
2
8
2.5
L
King Arthur
Lello_RaVeN
King Arthur
3
5
2
0.8
W
Mercury
14
1
4
16
W
Heimdallr
PapiBlunt
Heimdallr
2
1
5
4.5
W
Discordia
UnLuckyCharmZxZ
Discordia
3
2
4
2.5
L
Fenrir
macos-Bs
Fenrir
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,272
Damage
60,098
82,094
Taken
65,137
46,083
Mitigated
43,587
22,136
Healing
17,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
5,334
845
427
4,165
18,744
16,476
90
7,249
11,310
20,678
0
L
Merlin
DIO6940
Merlin
10,639
188
0
2,459
13,032
5,500
0
4,381
8,110
52,406
0
W
Erlang Shen
Goleemm
Erlang Shen
12,867
5,392
0
4,333
12,444
8,606
351
302
12,142
0
60,163
L
Heimdallr
JaSoN_DaE_TeAm
Heimdallr
5,962
2,237
0
3,330
12,109
6,106
0
2,951
9,112
0
71,395
W
Artio
Kiamantur
Artio
10,498
1,428
1,641
4,549
16,984
20,433
475
3,603
13,381
39,997
0
L
King Arthur
Lello_RaVeN
King Arthur
8,115
1,044
0
7,525
21,853
11,196
90
4,176
17,572
0
47,555
W
Mercury
20,242
11,971
0
2,134
15,145
7,242
0
2,845
12,300
0
107,942
W
Heimdallr
PapiBlunt
Heimdallr
5,250
1,800
0
757
8,392
2,893
934
3,336
5,056
0
36,392
W
Discordia
UnLuckyCharmZxZ
Discordia
11,241
275
0
3,723
12,172
4,413
840
5,887
6,285
72,689
0
L
Fenrir
macos-Bs
Fenrir
8,222
2,998
0
4,230
16,356
6,805
0
2,073
14,251
0
60,007

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,233
Gold Earned
51,184
447
Minions Killed
458
0
Camps Cleared
0
1,844,081
Distance Traveled
2,035,702
17
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,778
389
26
1
0
376,996
3
L
Merlin
9,049
452
94
5
0
357,673
7
W
Erlang Shen
10,078
504
97
5
0
379,407
3
L
Heimdallr
9,741
487
119
6
0
346,748
4
W
Artio
8,866
443
53
3
0
416,612
2
L
King Arthur
9,349
467
102
5
0
364,217
2
W
Mercury
12,182
609
125
6
0
476,867
1
W
Heimdallr
9,509
475
66
3
0
387,928
6
W
Discordia
10,549
527
117
6
0
374,888
7
L
Fenrir
9,316
466
106
5
0
398,447
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role