Player Matchup

Merlin
Merlin
Masters
LEÓNIDÂS
Merlin
Masters
Level 147
God Stats
8W - 7L
1,544 SR
Queue Stats
53W - 40L
2,697 MMR
Party 1
Achilles
Achilles
Masters
Romëo
Achilles
Masters
Level 160
God Stats
18W - 27L
1,532 SR
Queue Stats
601W - 559L
2,512 MMR
Solo
Cu Chulainn
Cu Chulainn
Masters
Sent8
Cu Chulainn
Masters
Level 160
God Stats
50W - 52L
1,576 SR
Queue Stats
524W - 502L
2,540 MMR
Party 1
Ullr
Ullr
Diamond I
TheOtherAnother
Ullr
Diamond I
Level 160
God Stats
36W - 27L
1,733 SR
Queue Stats
397W - 355L
2,538 MMR
Solo
Mercury
Mercury
Diamond II
自由意志
Mercury
Diamond II
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
167W - 176L
2,328 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 150
1,577 SR
2,523 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 136
1,567 SR
1,824 MMR
Sol
Sol
Masters
 
Sol
Masters
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Diamond II
 
King Arthur
Diamond II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Masters
 
Neith
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Diamond I
Carway
Nemesis
Diamond I
Level 159
God Stats
12W - 8L
1,758 SR
Queue Stats
397W - 353L
2,299 MMR
Solo
Kuzenbo
Kuzenbo
Diamond III
DmndSMURF
Kuzenbo
Diamond III
Level 96
God Stats
16W - 24L
1,578 SR
Queue Stats
307W - 296L
2,319 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
LEÓNIDÂS
Merlin
13
1 / 0 / 1
7,282
520
3,532
5,282
1,405
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Achilles
Romëo
Achilles
10
1 / 5 / 2
6,337
453
5,294
12,440
6,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cu Chulainn
Sent8
Cu Chulainn
13
1 / 3 / 0
7,599
543
9,538
11,049
9,264
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

13
1 / 2 / 0
7,428
531
3,277
7,873
2,304
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Mercury
自由意志
Mercury
13
2 / 2 / 3
7,213
515
5,099
8,569
2,589
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
OdinTiamatArtioPersephone

VS

Bans
HelTsukuyomiArtemisGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
3 / 2 / 1
8,773
627
7,344
8,030
1,805
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

King Arthur
 
King Arthur
15
3 / 1 / 1
8,689
621
7,051
14,444
7,676
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Neith
 
Neith
13
1 / 2 / 4
7,860
561
7,258
7,238
2,366
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
Carway
Nemesis
14
3 / 0 / 4
8,153
582
4,730
8,546
3,222
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kuzenbo
DmndSMURF
Kuzenbo
12
2 / 1 / 5
7,545
539
3,707
8,554
8,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
27
6
Kills
12
12
Deaths
6
6
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
2
1
1.75
W
King Arthur
 
King Arthur
3
1
1
3.5
W
Neith
 
Neith
1
2
4
1.5
W
Nemesis
Carway
Nemesis
3
0
4
5
W
Kuzenbo
DmndSMURF
Kuzenbo
2
1
5
4.5
L
Merlin
LEÓNIDÂS
Merlin
1
0
1
1.5
L
Achilles
Romëo
Achilles
1
5
2
0.4
L
Cu Chulainn
Sent8
Cu Chulainn
1
3
0
0.33
L
1
2
0
0.5
L
Mercury
自由意志
Mercury
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,740
Damage
30,090
45,213
Taken
46,812
21,602
Mitigated
23,515
9,792
Healing
21,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
7,344
3,535
0
4,868
8,030
1,805
1,212
300
7,730
69,915
0
W
King Arthur
 
King Arthur
7,051
973
0
6,570
14,444
7,676
0
1,734
12,710
0
64,462
W
Neith
 
Neith
7,258
2,678
0
2,629
7,238
2,366
322
1,163
6,075
0
66,925
W
Nemesis
Carway
Nemesis
4,730
2,051
0
4,990
8,546
3,222
0
1,300
7,246
0
56,015
W
Kuzenbo
DmndSMURF
Kuzenbo
3,707
1,258
0
1,974
8,554
8,446
78
951
7,603
14,636
0
L
Merlin
LEÓNIDÂS
Merlin
3,532
246
0
1,105
5,282
1,405
0
498
4,784
59,465
0
L
Achilles
Romëo
Achilles
5,294
894
0
3,075
12,440
6,040
0
4,151
8,289
0
20,038
L
Cu Chulainn
Sent8
Cu Chulainn
9,538
904
0
2,564
11,049
9,264
0
220
10,829
6,102
50,317
L
3,277
1,209
0
1,554
7,873
2,304
0
5,828
2,045
0
50,782
L
Mercury
自由意志
Mercury
5,099
3,189
0
1,494
8,569
2,589
0
354
8,215
0
49,995

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,859
Gold Earned
41,020
479
Minions Killed
526
0
Camps Cleared
0
1,415,554
Distance Traveled
1,456,171
28
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,773
627
122
9
0
301,045
2
W
King Arthur
8,689
621
147
11
0
302,000
2
W
Neith
7,860
561
136
10
0
242,053
7
W
Nemesis
8,153
582
107
8
0
317,732
4
W
Kuzenbo
7,545
539
14
1
0
293,341
7
L
Merlin
7,282
520
110
8
0
262,301
5
L
Achilles
6,337
453
33
2
0
293,856
11
L
Cu Chulainn
7,599
543
127
9
0
263,048
5
L
Ullr
7,428
531
118
8
0
264,220
4
L
Mercury
7,213
515
91
7
0
332,129
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role