Player Matchup

Ymir
Ymir
Jellymac
Ymir
Level 28
God Stats
6W - 4L
1,602 SR
Queue Stats
109W - 75L
1,675 Elo+
Solo
Sun Wukong
Sun Wukong
JonOssim
Sun Wukong
Level 29
God Stats
3W - 1L
1,285 SR
Queue Stats
328W - 322L
1,631 Elo+
Solo
Zeus
Zeus
SwordofBlood1
Zeus
Level 28
God Stats
10W - 7L
1,560 SR
Queue Stats
34W - 37L
1,432 Elo+
Solo
Mulan
Mulan
remoteclaw
Mulan
Level 27
God Stats
27W - 23L
1,467 SR
Queue Stats
96W - 161L
1,343 Elo+
Solo
Medusa
Medusa
ultraplague21
Medusa
Level 25
God Stats
5W - 5L
1,663 SR
Queue Stats
238W - 235L
1,497 Elo+
Solo
Team Averages
Level 27
1,516 SR
1,516 Elo+

VS

Team Averages
Level 30
1,520 SR
1,557 Elo+
Nemesis
Nemesis
Devildave
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,746 Elo+
Party 1
Ullr
Ullr
GersonGyGod
Ullr
Level 86
God Stats
0W - 3L
1,500 SR
Queue Stats
509W - 561L
1,499 Elo+
Party 1
Neith
Neith
TysonLee
Neith
Level 11
God Stats
2W - 3L
1,523 SR
Queue Stats
21W - 23L
1,572 Elo+
Solo
Anubis
Anubis
perubros
Anubis
Level 21
God Stats
0W - 4L
1,302 SR
Queue Stats
129W - 138L
1,405 Elo+
Solo
Cthulhu
Cthulhu
zChiki
Cthulhu
Level 29
God Stats
5W - 6L
1,776 SR
Queue Stats
147W - 112L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
11
1 / 2 / 2
6,217
565
4,518
9,300
4,422
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sun Wukong
JonOssim
Sun Wukong
10
4 / 0 / 0
6,133
558
3,281
8,885
3,595
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

9
0 / 3 / 1
5,610
510
3,161
4,646
1,085
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Mulan
8
2 / 2 / 3
5,637
512
3,290
7,705
3,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
4 / 3 / 1
6,511
592
5,543
7,256
1,818
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Devildave
Nemesis
8
2 / 3 / 4
5,978
543
2,619
6,346
2,710
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8
0 / 4 / 1
4,745
431
1,258
5,090
1,048
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Neith
TysonLee
Neith
11
4 / 1 / 0
6,327
575
6,545
5,630
2,117
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anubis
perubros
Anubis
11
3 / 2 / 2
6,643
604
5,351
7,022
3,107
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
zChiki
Cthulhu
10
1 / 1 / 1
6,088
553
6,651
8,601
6,211
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
18
11
Kills
10
10
Deaths
11
7
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Devildave
Nemesis
2
3
4
1.33
L
0
4
1
0.13
W
Ymir
1
2
2
1
W
Sun Wukong
JonOssim
Sun Wukong
4
0
0
4
W
0
3
1
0.17
L
Neith
TysonLee
Neith
4
1
0
4
L
Anubis
perubros
Anubis
3
2
2
2
W
Mulan
2
2
3
1.75
W
4
3
1
1.5
L
Cthulhu
zChiki
Cthulhu
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,793
Damage
22,424
37,792
Taken
32,689
14,738
Mitigated
15,193
13,304
Healing
9,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Devildave
Nemesis
2,619
796
0
1,062
6,346
2,710
0
1,911
4,435
0
25,801
L
1,258
304
0
330
5,090
1,048
0
0
5,090
0
14,303
W
Ymir
4,518
2,294
0
3,526
9,300
4,422
0
4,774
3,605
33,001
0
W
Sun Wukong
JonOssim
Sun Wukong
3,281
985
0
4,265
8,885
3,595
0
1,770
7,074
0
32,141
W
3,161
362
0
922
4,646
1,085
0
3,026
1,620
27,238
0
L
Neith
TysonLee
Neith
6,545
2,380
30
1,735
5,630
2,117
0
0
5,630
0
37,647
L
Anubis
perubros
Anubis
5,351
234
0
3,167
7,022
3,107
864
2,475
4,547
35,479
0
W
Mulan
3,290
382
0
2,411
7,705
3,818
0
339
7,366
0
13,622
W
5,543
3,112
0
2,180
7,256
1,818
138
1,131
6,125
0
37,465
L
Cthulhu
zChiki
Cthulhu
6,651
1,112
0
3,529
8,601
6,211
0
3,293
5,308
32,463
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,108
Gold Earned
29,781
286
Minions Killed
276
0
Camps Cleared
0
1,002,346
Distance Traveled
947,948
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,978
543
42
4
0
234,183
2
L
Ullr
4,745
431
22
2
0
140,905
1
W
Ymir
6,217
565
69
6
0
213,786
2
W
Sun Wukong
6,133
558
67
6
0
191,717
0
W
Zeus
5,610
510
54
5
0
196,388
1
L
Neith
6,327
575
81
7
0
180,534
0
L
Anubis
6,643
604
68
6
0
178,716
2
W
Mulan
5,637
512
21
2
0
208,217
2
W
Medusa
6,511
592
75
7
0
192,238
3
L
Cthulhu
6,088
553
63
6
0
213,610
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role