Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Ebalonse
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,539 Elo+
Solo
Merlin
Merlin
daminski
Merlin
Level 4
God Stats
2W - 3L
1,500 SR
Queue Stats
6W - 11L
1,432 Elo+
Solo
Bellona
Bellona
migy007
Bellona
Level 28
God Stats
0W - 2L
1,201 SR
Queue Stats
1W - 5L
1,271 Elo+
Solo
Jing Wei
Jing Wei
survivalmask
Jing Wei
Level 21
God Stats
2W - 5L
1,443 SR
Queue Stats
46W - 51L
1,437 Elo+
Solo
Team Averages
Level 14
1,429 SR
1,436 Elo+

VS

Team Averages
Level 24
1,474 SR
1,477 Elo+
Tiamat
Tiamat
Grishnakt
Tiamat
Level 29
God Stats
7W - 8L
1,371 SR
Queue Stats
69W - 67L
1,536 Elo+
Solo
Sun Wukong
Sun Wukong
Gromdork
Sun Wukong
Level 18
God Stats
6W - 3L
1,398 SR
Queue Stats
58W - 59L
1,404 Elo+
Solo
Hercules
Hercules
Lmonster59
Hercules
Level 29
God Stats
3W - 2L
1,572 SR
Queue Stats
52W - 39L
1,546 Elo+
Party 1
Chaac
Chaac
Sabo96
Chaac
Level 13
God Stats
3W - 3L
1,530 SR
Queue Stats
79W - 74L
1,382 Elo+
Solo
Chiron
Chiron
ZallaX59
Chiron
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
51W - 47L
1,515 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
6
0 / 1 / 1
4,408
441
4,336
6,571
5,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Thor
7
0 / 5 / 2
4,430
443
3,074
7,118
3,812
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
daminski
Merlin
8
2 / 6 / 0
5,252
525
2,640
5,493
1,597
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
migy007
Bellona
7
1 / 3 / 1
4,634
463
2,285
6,087
3,489
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jing Wei
survivalmask
Jing Wei
7
0 / 4 / 0
4,275
428
1,443
5,524
1,385
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Grishnakt
Tiamat
11
7 / 0 / 3
6,716
672
5,444
2,694
2,013
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
Gromdork
Sun Wukong
12
3 / 1 / 4
6,396
640
2,653
6,969
2,585
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Hercules
Lmonster59
Hercules
8
2 / 0 / 2
5,491
549
3,046
4,251
2,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chaac
Sabo96
Chaac
10
5 / 2 / 2
6,121
612
7,946
9,710
6,718
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chiron
ZallaX59
Chiron
9
2 / 0 / 1
5,239
524
3,665
4,624
1,290
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
31
3
Kills
19
19
Deaths
3
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
0
1
1
0.5
L
Thor
0
5
2
0.2
W
Tiamat
Grishnakt
Tiamat
7
0
3
8.5
W
Sun Wukong
Gromdork
Sun Wukong
3
1
4
5
W
Hercules
Lmonster59
Hercules
2
0
2
3
W
Chaac
Sabo96
Chaac
5
2
2
3
W
Chiron
ZallaX59
Chiron
2
0
1
2.5
L
Merlin
daminski
Merlin
2
6
0
0.33
L
Bellona
migy007
Bellona
1
3
1
0.5
L
Jing Wei
survivalmask
Jing Wei
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,778
Damage
22,754
30,793
Taken
28,248
16,037
Mitigated
14,666
5,037
Healing
10,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
4,336
1,799
0
521
6,571
5,754
0
548
5,941
11,053
0
L
Thor
3,074
1,077
0
1,720
7,118
3,812
0
183
6,172
0
10,640
W
Tiamat
Grishnakt
Tiamat
5,444
990
0
1,354
2,694
2,013
414
1,600
1,094
28,794
0
W
Sun Wukong
Gromdork
Sun Wukong
2,653
459
0
564
6,969
2,585
120
1,258
5,711
0
38,913
W
Hercules
Lmonster59
Hercules
3,046
601
0
2,185
4,251
2,060
169
1,393
2,858
0
9,211
W
Chaac
Sabo96
Chaac
7,946
1,578
0
4,262
9,710
6,718
116
1,066
8,644
0
27,802
W
Chiron
ZallaX59
Chiron
3,665
1,316
152
1,955
4,624
1,290
317
1,659
2,965
0
25,341
L
Merlin
daminski
Merlin
2,640
388
0
0
5,493
1,597
0
2,636
2,564
18,855
0
L
Bellona
migy007
Bellona
2,285
741
0
1,638
6,087
3,489
0
1,222
4,635
0
19,066
L
Jing Wei
survivalmask
Jing Wei
1,443
1,244
0
1,158
5,524
1,385
0
407
5,095
0
16,264

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,999
Gold Earned
29,963
133
Minions Killed
258
0
Camps Cleared
0
876,033
Distance Traveled
941,676
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
4,408
441
12
1
0
191,228
0
L
Thor
4,430
443
16
2
0
177,302
0
W
Tiamat
6,716
672
59
6
0
194,411
2
W
Sun Wukong
6,396
640
81
8
0
190,619
0
W
Hercules
5,491
549
8
1
0
202,261
5
W
Chaac
6,121
612
52
5
0
190,031
0
W
Chiron
5,239
524
58
6
0
164,354
2
L
Merlin
5,252
525
23
2
0
159,141
0
L
Bellona
4,634
463
41
4
0
203,551
3
L
Jing Wei
4,275
428
41
4
0
144,811
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role