Player Matchup

Fenrir
Fenrir
Azrael2382
Fenrir
Level 14
God Stats
1W - 1L
1,814 SR
Queue Stats
60W - 51L
1,560 Elo+
Solo
Merlin
Merlin
IHobnob
Merlin
Level 15
God Stats
0W - 2L
1,447 SR
Queue Stats
18W - 29L
1,357 Elo+
Solo
Charybdis
Charybdis
Nicnac64
Charybdis
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 6L
1,485 Elo+
Party 1
Yemoja
Yemoja
edonecromancer
Yemoja
Level 25
God Stats
2W - 2L
1,585 SR
Queue Stats
3W - 5L
1,569 Elo+
Party 1
Achilles
Achilles
openfire110
Achilles
Level 26
God Stats
4W - 5L
1,710 SR
Queue Stats
73W - 82L
1,573 Elo+
Solo
Team Averages
Level 21
1,611 SR
1,509 Elo+

VS

Team Averages
Level 24
1,585 SR
1,518 Elo+
Nu Wa
Nu Wa
EllieIsTired
Nu Wa
Level 27
God Stats
11W - 8L
1,918 SR
Queue Stats
80W - 61L
1,618 Elo+
Party 2
Ymir
Ymir
Kevistired
Ymir
Level 29
God Stats
7W - 6L
1,595 SR
Queue Stats
120W - 100L
1,574 Elo+
Party 2
Hachiman
Hachiman
PucujRakiete
Hachiman
Level 27
God Stats
3W - 2L
1,514 SR
Queue Stats
33W - 27L
1,511 Elo+
Party 3
Terra
Terra
kotomotoi
Terra
Level 8
God Stats
3W - 0L
1,500 SR
Queue Stats
14W - 15L
1,379 Elo+
Solo
Thanatos
Thanatos
rambo121
Thanatos
Level 28
God Stats
6W - 7L
1,398 SR
Queue Stats
32W - 26L
1,511 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Azrael2382
Fenrir
10
0 / 3 / 1
6,150
473
3,096
9,863
3,774
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
IHobnob
Merlin
10
0 / 6 / 0
5,898
454
1,033
6,782
1,849
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
Nicnac64
Charybdis
8
0 / 3 / 0
5,270
405
2,975
6,509
1,639
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 3 / 0
5,900
454
2,746
8,189
4,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Achilles
openfire110
Achilles
13
3 / 2 / 0
7,475
575
4,831
6,940
4,614
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 0 / 4
9,098
700
9,168
3,113
980
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
2 / 0 / 2
6,611
509
3,325
6,760
4,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hachiman
PucujRakiete
Hachiman
11
2 / 0 / 3
5,998
461
4,634
4,157
1,314
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Terra
kotomotoi
Terra
10
0 / 3 / 1
5,978
460
2,025
7,066
5,772
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thanatos
rambo121
Thanatos
12
5 / 0 / 0
7,025
540
3,326
9,078
2,762
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
26
3
Kills
16
17
Deaths
3
1
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Azrael2382
Fenrir
0
3
1
0.17
W
7
0
4
9
L
Merlin
IHobnob
Merlin
0
6
0
0
W
2
0
2
3
L
Charybdis
Nicnac64
Charybdis
0
3
0
0
W
Hachiman
PucujRakiete
Hachiman
2
0
3
3.5
L
0
3
0
0
W
Terra
kotomotoi
Terra
0
3
1
0.17
L
Achilles
openfire110
Achilles
3
2
0
1.5
W
Thanatos
rambo121
Thanatos
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,681
Damage
22,478
38,283
Taken
30,174
16,296
Mitigated
15,349
7,183
Healing
11,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Azrael2382
Fenrir
3,096
674
0
4,074
9,863
3,774
0
2,250
7,480
0
44,081
W
9,168
1,651
0
991
3,113
980
0
737
2,376
59,772
0
L
Merlin
IHobnob
Merlin
1,033
99
0
0
6,782
1,849
570
3,363
3,217
31,464
0
W
3,325
1,190
0
2,535
6,760
4,521
0
1,893
4,867
17,711
0
L
Charybdis
Nicnac64
Charybdis
2,975
1,515
0
1,173
6,509
1,639
0
2,199
4,123
0
22,130
W
Hachiman
PucujRakiete
Hachiman
4,634
3,771
0
263
4,157
1,314
0
1,239
2,918
0
27,063
L
2,746
485
182
1,078
8,189
4,420
0
3,382
4,623
14,631
0
W
Terra
kotomotoi
Terra
2,025
147
0
614
7,066
5,772
0
0
7,066
18,978
0
L
Achilles
openfire110
Achilles
4,831
1,367
0
676
6,940
4,614
198
2,504
4,322
0
39,913
W
Thanatos
rambo121
Thanatos
3,326
495
0
7,230
9,078
2,762
0
296
8,782
0
43,196

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,693
Gold Earned
34,710
295
Minions Killed
323
0
Camps Cleared
0
1,169,576
Distance Traveled
1,230,593
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,150
473
71
5
0
261,571
3
W
Nu Wa
9,098
700
122
9
0
257,766
2
L
Merlin
5,898
454
61
5
0
197,464
0
W
Ymir
6,611
509
12
1
0
254,831
0
L
Charybdis
5,270
405
54
4
0
226,964
0
W
Hachiman
5,998
461
66
5
0
239,277
1
L
Yemoja
5,900
454
24
2
0
242,614
0
W
Terra
5,978
460
45
3
0
204,337
1
L
Achilles
7,475
575
85
7
0
240,963
0
W
Thanatos
7,025
540
78
6
0
274,382
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role