Player Matchup

Cerberus
Cerberus
Silver II
 
Cerberus
Silver II
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Silver III
CHEF BOY R JAKE
Fenrir
Silver III
Level 147
God Stats
89W - 90L
1,474 SR
Queue Stats
207W - 221L
942 MMR
Solo
Tiamat
Tiamat
Silver II
JakmessX
Tiamat
Silver II
Level 116
God Stats
7W - 11L
1,586 SR
Queue Stats
374W - 387L
1,250 MMR
Solo
Sun Wukong
Sun Wukong
Bronze II
LordCheezusDiaga
Sun Wukong
Bronze II
Level 106
God Stats
1W - 5L
1,328 SR
Queue Stats
54W - 91L
900 MMR
Solo
Cernunnos
Cernunnos
Gold IV
breaker-waldo308
Cernunnos
Gold IV
Level 155
God Stats
4W - 3L
1,757 SR
Queue Stats
431W - 460L
1,245 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 118
1,529 SR
1,168 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 86
1,423 SR
1,043 MMR
Chang'e
Chang'e
Silver III
King-FallenAngel
Chang'e
Silver III
Level 107
God Stats
17W - 10L
1,579 SR
Queue Stats
101W - 101L
839 MMR
Solo
Merlin
Merlin
Silver I
Piano Trap
Merlin
Silver I
Level 89
God Stats
1W - 0L
1,339 SR
Queue Stats
33W - 37L
1,173 MMR
Solo
Izanami
Izanami
Silver II
RacecarrDan
Izanami
Silver II
Level 78
God Stats
1W - 1L
1,300 SR
Queue Stats
15W - 30L
1,218 MMR
Solo
Bakasura
Bakasura
Silver II
bondjormo
Bakasura
Silver II
Level 37
God Stats
6W - 10L
1,307 SR
Queue Stats
57W - 86L
1,141 MMR
Solo
Ymir
Ymir
Silver III
ramoz-two
Ymir
Silver III
Level 121
God Stats
21W - 17L
1,591 SR
Queue Stats
162W - 174L
841 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
10
2 / 4 / 4
6,478
432
5,740
10,018
4,658
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
3 / 3 / 2
7,521
501
3,771
11,898
5,946
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Tiamat
JakmessX
Tiamat
14
2 / 2 / 1
7,923
528
4,601
7,348
4,687
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
LordCheezusDiaga
Sun Wukong
13
1 / 2 / 1
7,558
504
3,700
9,264
6,027
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cernunnos
13
3 / 2 / 4
7,620
508
10,401
7,401
2,288
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
SetMorgan Le FayGilgameshDanzaburouAthena

VS

Bans
ArachneZhong KuiCthulhuChaacKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 1
8,370
558
6,756
11,352
4,671
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Merlin
Piano Trap
Merlin
13
0 / 2 / 5
7,742
516
6,456
6,157
1,983
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
RacecarrDan
Izanami
12
4 / 5 / 5
7,934
529
6,842
9,937
2,502
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bakasura
bondjormo
Bakasura
13
5 / 2 / 0
8,030
535
4,664
9,412
4,234
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ymir
12
1 / 0 / 8
6,980
465
2,841
8,802
6,270
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
32
11
Kills
13
13
Deaths
11
12
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
2
4
4
1
L
3
3
2
1.33
L
Tiamat
JakmessX
Tiamat
2
2
1
1.25
W
3
2
1
1.75
L
Sun Wukong
LordCheezusDiaga
Sun Wukong
1
2
1
0.75
W
Merlin
Piano Trap
Merlin
0
2
5
1.25
W
Izanami
RacecarrDan
Izanami
4
5
5
1.3
W
Bakasura
bondjormo
Bakasura
5
2
0
2.5
L
Cernunnos
3
2
4
2.5
W
Ymir
1
0
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,213
Damage
27,559
45,929
Taken
45,660
23,606
Mitigated
19,660
10,973
Healing
16,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
5,740
352
0
2,107
10,018
4,658
0
2,606
7,229
20,680
0
L
3,771
759
0
3,077
11,898
5,946
0
2,904
8,884
157
40,115
L
Tiamat
JakmessX
Tiamat
4,601
395
0
2,875
7,348
4,687
747
4,978
2,286
50,369
0
W
6,756
554
553
6,733
11,352
4,671
441
1,636
9,716
60,333
0
L
Sun Wukong
LordCheezusDiaga
Sun Wukong
3,700
914
0
891
9,264
6,027
0
4,033
5,231
0
44,646
W
Merlin
Piano Trap
Merlin
6,456
145
0
1,925
6,157
1,983
0
2,793
3,364
52,338
0
W
Izanami
RacecarrDan
Izanami
6,842
4,849
0
2,449
9,937
2,502
29
3,093
6,844
0
46,765
W
Bakasura
bondjormo
Bakasura
4,664
3,011
0
3,400
9,412
4,234
0
1,306
8,106
0
39,419
L
Cernunnos
10,401
4,054
0
2,023
7,401
2,288
22
1,532
5,449
0
54,488
W
Ymir
2,841
213
54
1,047
8,802
6,270
0
1,670
7,132
16,291
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,100
Gold Earned
39,056
416
Minions Killed
441
0
Camps Cleared
0
1,413,837
Distance Traveled
1,411,350
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,478
432
41
3
0
312,939
2
L
Fenrir
7,521
501
70
5
0
265,398
1
L
Tiamat
7,923
528
109
7
0
285,756
2
W
Chang'e
8,370
558
117
8
0
257,442
1
L
Sun Wukong
7,558
504
99
7
0
283,006
1
W
Merlin
7,742
516
119
8
0
259,345
2
W
Izanami
7,934
529
90
6
0
271,967
3
W
Bakasura
8,030
535
91
6
0
304,560
4
L
Cernunnos
7,620
508
97
6
0
266,738
4
W
Ymir
6,980
465
24
2
0
318,036
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role