Player Matchup

He Bo
He Bo
DKill33
He Bo
Level 148
God Stats
20W - 21L
1,495 SR
Queue Stats
1,056W - 743L
1,580 Elo+
Party 2
Medusa
Medusa
Lord KR0N0S
Medusa
Level 160
God Stats
3W - 0L
1,599 SR
Queue Stats
145W - 85L
1,635 Elo+
Party 2
Freya
Freya
UnkindledAbo
Freya
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 15L
1,691 Elo+
Party 2
Kali
Kali
l King Kazma l
Kali
Level 146
God Stats
7W - 5L
1,498 SR
Queue Stats
737W - 601L
1,526 Elo+
Party 2
King Arthur
King Arthur
zValentines
King Arthur
Level 86
God Stats
8W - 6L
1,348 SR
Queue Stats
62W - 59L
1,498 Elo+
Party 2
Team Averages
Level 114
1,488 SR
1,586 Elo+

VS

Team Averages
Level 37
1,437 SR
1,477 Elo+
Kukulkan
Kukulkan
Acpkillerer
Kukulkan
Level 33
God Stats
1W - 1L
1,373 SR
Queue Stats
37W - 25L
1,588 Elo+
Solo
Fenrir
Fenrir
KiLgOrE2033
Fenrir
Level 18
God Stats
2W - 2L
1,707 SR
Queue Stats
37W - 30L
1,480 Elo+
Party 1
Yemoja
Yemoja
NeLLeRz14
Yemoja
Level 44
God Stats
2W - 3L
1,381 SR
Queue Stats
21W - 38L
1,353 Elo+
Solo
Sol
Sol
amocherdu87
Sol
Level 44
God Stats
306W - 319L
1,531 SR
Queue Stats
314W - 326L
1,501 Elo+
Solo
Guan Yu
Guan Yu
tedisdillon
Guan Yu
Level 44
God Stats
0W - 1L
1,191 SR
Queue Stats
41W - 41L
1,465 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
DKill33
He Bo
16
6 / 4 / 15
9,691
1,077
10,409
7,451
2,974
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
16
13 / 1 / 13
11,175
1,242
18,649
8,468
3,613
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
2 / 0 / 23
10,296
1,144
10,384
9,175
3,674
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

18
15 / 2 / 21
13,180
1,464
31,368
12,865
5,235
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
zValentines
King Arthur
17
6 / 1 / 28
10,496
1,166
13,119
19,454
17,133
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Team 1 Tickets

339

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Acpkillerer
Kukulkan
15
2 / 4 / 4
9,346
1,038
7,521
13,755
5,126
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
15
1 / 10 / 5
8,859
984
8,419
15,708
5,856
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Yemoja
NeLLeRz14
Yemoja
14
1 / 7 / 4
8,686
965
4,354
13,607
8,410
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

14
1 / 10 / 3
8,171
908
11,923
18,688
4,916
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Guan Yu
tedisdillon
Guan Yu
15
3 / 11 / 5
9,437
1,049
12,799
26,243
20,246
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

142
Kill Participation
29
42
Kills
8
8
Deaths
42
100
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Acpkillerer
Kukulkan
2
4
4
1
W
He Bo
DKill33
He Bo
6
4
15
3.38
L
Fenrir
1
10
5
0.35
W
Medusa
13
1
13
19.5
L
Yemoja
NeLLeRz14
Yemoja
1
7
4
0.43
W
2
0
23
13.5
L
1
10
3
0.25
W
15
2
21
12.75
L
Guan Yu
tedisdillon
Guan Yu
3
11
5
0.5
W
King Arthur
zValentines
King Arthur
6
1
28
20

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,929
Damage
45,016
57,413
Taken
88,001
32,629
Mitigated
44,554
22,039
Healing
11,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Acpkillerer
Kukulkan
7,521
1,285
0
42
13,755
5,126
0
2,715
10,960
30,011
0
W
He Bo
DKill33
He Bo
10,409
383
268
295
7,451
2,974
0
3,559
3,892
28,026
0
L
Fenrir
8,419
3,291
0
615
15,708
5,856
0
5,084
10,212
0
11,239
W
Medusa
18,649
9,061
0
42
8,468
3,613
0
4,002
4,466
0
31,162
L
Yemoja
NeLLeRz14
Yemoja
4,354
454
2,172
540
13,607
8,410
0
2,228
11,241
9,919
0
W
10,384
4,387
439
4,529
9,175
3,674
0
3,444
5,731
30,171
0
L
11,923
4,217
248
2,148
18,688
4,916
0
3,883
14,578
24,132
0
W
31,368
21,260
0
7,129
12,865
5,235
0
3,965
7,365
0
40,063
L
Guan Yu
tedisdillon
Guan Yu
12,799
2,697
869
4,800
26,243
20,246
0
6,883
18,872
0
14,792
W
King Arthur
zValentines
King Arthur
13,119
1,431
742
8,595
19,454
17,133
0
8,828
10,626
0
19,729

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,838
Gold Earned
44,499
156
Minions Killed
82
10
Camps Cleared
2
872,997
Distance Traveled
769,141
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
9,346
1,038
51
6
0
160,173
0
W
He Bo
9,691
1,077
46
5
1
138,379
3
L
Fenrir
8,859
984
1
0
0
175,998
0
W
Medusa
11,175
1,242
33
4
2
178,229
0
L
Yemoja
8,686
965
8
1
2
133,939
0
W
Freya
10,296
1,144
41
5
6
170,440
0
L
Sol
8,171
908
21
2
0
131,714
0
W
Kali
13,180
1,464
22
2
1
191,410
0
L
Guan Yu
9,437
1,049
1
0
0
167,317
0
W
King Arthur
10,496
1,166
14
2
0
194,539
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role