Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Serqet
Serqet
AMITDASK
Serqet
Level 22
God Stats
2W - 1L
1,758 SR
Queue Stats
27W - 28L
1,366 Elo+
Solo
Cthulhu
Cthulhu
DadaponCryo
Cthulhu
Level 18
God Stats
81W - 86L
1,460 SR
Queue Stats
86W - 94L
1,380 Elo+
Party 1
Sol
Sol
十年老玩家回归
Sol
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 28L
1,340 Elo+
Solo
Ymir
Ymir
起名太难了
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,443 Elo+
Solo
Team Averages
Level 18
1,544 SR
1,406 Elo+

VS

Team Averages
Level 7
1,526 SR
1,531 Elo+
Ymir
Ymir
Frenchfriiiies
Ymir
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 0L
1,500 Elo+
Party 2
Loki
Loki
ScarletWarlock
Loki
Level 7
God Stats
7W - 7L
1,396 SR
Queue Stats
40W - 50L
1,369 Elo+
Solo
Horus
Horus
T8ert0ts
Horus
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
Tippowitz
Medusa
Level 9
God Stats
18W - 7L
1,733 SR
Queue Stats
170W - 173L
1,404 Elo+
Solo
Persephone
Persephone
Ðoms
Persephone
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 6L
1,881 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
8
0 / 5 / 0
4,602
460
1,990
7,163
2,546
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Serqet
AMITDASK
Serqet
7
1 / 2 / 0
4,544
454
889
4,373
1,122
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
DadaponCryo
Cthulhu
7
0 / 3 / 0
4,045
405
3,465
6,339
3,434
7
0 / 5 / 0
4,280
428
1,267
5,578
1,676
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

7
0 / 3 / 1
4,661
466
1,496
6,077
4,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
8 / 0 / 2
6,390
639
5,777
5,060
2,557
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

9
1 / 0 / 5
5,532
553
1,313
4,240
1,041
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Horus
T8ert0ts
Horus
11
0 / 1 / 0
6,012
601
1,862
4,093
1,438
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
Tippowitz
Medusa
9
2 / 0 / 7
5,830
583
5,606
4,121
1,192
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Persephone
Ðoms
Persephone
11
6 / 0 / 3
7,075
708
5,769
4,219
1,068
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
34
1
Kills
17
18
Deaths
1
1
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
0
5
0
0
L
Serqet
AMITDASK
Serqet
1
2
0
0.5
L
Cthulhu
DadaponCryo
Cthulhu
0
3
0
0
W
8
0
2
9
W
1
0
5
3.5
W
Horus
T8ert0ts
Horus
0
1
0
0
W
Medusa
Tippowitz
Medusa
2
0
7
5.5
W
Persephone
Ðoms
Persephone
6
0
3
7.5
L
0
5
0
0
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,107
Damage
20,327
29,530
Taken
21,733
13,052
Mitigated
7,296
8,044
Healing
10,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
1,990
735
0
2,494
7,163
2,546
0
2,713
4,450
0
19,706
L
Serqet
AMITDASK
Serqet
889
182
0
1,000
4,373
1,122
0
959
3,414
0
14,786
L
Cthulhu
DadaponCryo
Cthulhu
3,465
73
239
2,177
6,339
3,434
0
1,746
4,593
17,834
0
W
5,777
1,960
0
2,048
5,060
2,557
0
1,459
3,601
30,005
0
W
1,313
75
0
2,248
4,240
1,041
0
969
3,271
0
23,147
W
Horus
T8ert0ts
Horus
1,862
1,166
0
2,085
4,093
1,438
0
361
3,732
0
31,567
W
Medusa
Tippowitz
Medusa
5,606
3,657
0
2,586
4,121
1,192
608
2,390
1,731
0
20,318
W
Persephone
Ðoms
Persephone
5,769
437
0
1,971
4,219
1,068
446
927
3,118
35,382
0
L
1,267
331
0
719
5,578
1,676
0
4,029
1,549
13,970
1,490
L
1,496
132
154
1,261
6,077
4,274
0
2,099
3,978
12,436
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,132
Gold Earned
30,839
154
Minions Killed
279
0
Camps Cleared
0
967,618
Distance Traveled
955,022
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
4,602
460
46
5
0
195,043
3
L
Serqet
4,544
454
37
4
0
212,149
1
L
Cthulhu
4,045
405
17
2
0
213,781
0
W
Ymir
6,390
639
48
5
0
194,962
5
W
Loki
5,532
553
51
5
0
213,411
2
W
Horus
6,012
601
75
8
0
173,101
3
W
Medusa
5,830
583
39
4
0
181,430
0
W
Persephone
7,075
708
66
7
0
192,118
4
L
Sol
4,280
428
27
3
0
174,042
1
L
Ymir
4,661
466
27
3
0
172,603
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role